EA Sports WRC Gameplay: What To Expect

EA Sports WRC Stages Weather 2.jpg
Ever since the announcement of EA Sports WRC, the anticipation for the latest officially-licensed rally game has been growing. Here is what to look forward to regarding, stages, handling, weather, and more.

Image credit: EA Sports

After years of official titles by Kylotonn, EA Sports WRC is taking over. With Codemasters being part of EA since early 2021, the game has a good base in DiRT Rally 2.0 to work with, but what can be expected once the game releases on November 3rd?

EA Sports WRC: Vehicle Classes​

The new title will not be short on content, as the already-revealed car list showed. With a whopping 78 vehicles being available, rally fans should not run out of cars to race anytime soon. They are split into 18 classes, with the custom Builder Cars forming an additional category.

Here are all the classes you can look forward to:

2023 Season​

  • WRC, WRC2, Junior WRC

Historic​

  • World Rally Cars 2017-2021
  • World Rally Cars 1997-2011
  • Rally2
  • Rally4
  • NR4/R4
  • S2000
  • S1600
  • F2 Kit Cars
  • Group A
  • Group B (4WD)
  • H3 (RWD)
  • H2 (RWD)
  • H1 (FWD)
  • Builder Cars


Builder Cars are the equivalent to MyTeam cars of the F1 series. Players can choose a chassis layout, a number of mechanical parts and even the design of their in-car dashboards. This way, they can create their very own WRC vehicle. Builds that are clearly superior to the others are not possible, however, as Codemasters stated.

Compared to DiRT Rally 2.0, players might miss certain content, however. Check out our resident WRC superfan Michel’s video to find out what is not there, and for his opinion and hopes for the new title.


Stages​

A total of 17 locations will be available at EA Sports WRC‘s launch, with the Central Europe Rally increasing this to 18 later on. This includes all 13 locations of the 2023 World Rally Championship.

What about stage design, though? Well, as we already highlighted, the game will use the Unreal Engine in order to create bigger and more intricate stages than before. EA and Codemasters even used real routes to create the stages for the game, with satellite images and terrain data further upping the detail. This results in stages of up to roughly 30 kilometers for the longest ones. In total, each location will feature 35 kilometers of unique track.

Compared to DiRT Rally 2.0, the overall length of all stages comes in at 200 kilometers more. Chances are that both fans of handbrake drifts around tight corners and high-speed jumps alike will find a playground that suits their preferences.

EA Sports WRC Stages Weather.jpg

Players can tackle stages of up to 30 kilometers in EA Sports WRC. Image credit: EA Sports


EA Sports WRC Gameplay: Surface Degradation​

A changing racing surface is standard in most circuit-based simulations these days, but is a relatively new approach in rally sims. Of course, this comes into play much more on loose surfaces like gravel, sand or snow compared to tarmac.

Just like in real events, cars that enter a stage later face a different surface than those that started earlier. Ruts may have formed or snowy sections compressed to be more slippery - drivers have to adadpt to the ever-evolving nature of the stages, adding another layer to the EA Sports WRC gameplay.

Weather​

Changing conditions are not just restricted to the surface, however. There will be a number of weather conditions available for the stages - and they are part of a dynamic weather system. This means that while players may start a stage in the dusk, it might be completely dark by the time they finish it. Another example is rain: Starting a stage in the dry, but finishing in a downpour (or vice versa) is absolutely possible.

Additionally, all non-snow stages are available to race in any season. Have you ever wondered what the Rally Monte Carlo would be like if it was held in the summer? How about a wintery Rally Finland? You can try these and many more scenarios in EA Sports WRC. This also adds a lot of replay value to each of the locations.


EA Sports WRC Gameplay: Handling​

For many, this is the key question about EA Sports WRC. Will it be a proper simulation, or is it going to be geared towards a more casual audience? Well, all signs point to the former - but not exclusively.

The game's handling is based on that of DiRT Rally 2.0, with its tarmac handling receiving special attention. Game Designer Jon Armstrong, who has competed in WRC, seemed satisfiyed with the handling in a media preview, stating that "the handling is very close to reality." Racers who have a passion for authentic handling will likely appreciate this.

However, this does not mean that anyone who does not want a hardcore simulation experience will be disappointed. EA Sports WRC will include a Dynamic Handling System, which makes use of several assists to ensure players of many proficiency levels will have a good time in the game.

This customizable experience, along with the promise of well-implemented gamepad controls, should make the game very accessible. Players who want the full, authentic experience, however, can even look forward to a hardcore damage model.

Game Mode Deep Dive To Follow​

With a lot of promising info already unveiled, fans will not have to wait long for more. A deep dive similar to the one regarding EA Sports WRC gameplay will be shown on September 27th, shining more light onto the available game modes and features.

EA Sports WRC will launch on November 3rd on PC via Epic Games and Steam, as well as Xbox Series X|S and PlayStation 5.

What do you think about the upcoming EA Sports WRC thus far? Tell us on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

A "great" thing to expect is now being forced to run EA App under a Steam installation, as confirmed on the product page. As if they couldn't avoid it for online games using an EA Account (SW:Squadrons, or current EA F1 games come to mind).

I'm also expecting it to suffer UE5 stutter issues at release, a good reason to wait before buy. Ego was old, but at least, and other than a few nagging sector points on DR2, it didn't suffer from the awfull frametime issues KT WRC games had.

At least tarmac physics handling revised is very good news.
Unlikely this is UE5 as it was in development as DR3.0 before being turned into a wrc game and has been in dev since before UE5 existed
 
The first trailer was "quite empty".
The good thing was to see a Delta, Subaru and other old cars.

The latest trailer show us more details and its getting more interesting.
As an rally fan since CM1 it seem to go in right direction.

But one thing is still strange. The Unreal Engine is for sure a good thing but in the trailer we can see kinda two situations.... on one side the details are good and the light fits into the scene.
For example the view where they change the seasons. This looks good.
On other hand some buildings and objects near the road look not so good and sometimes the light conditions are like oversaturated. (The strange light conditions ive also saw in other UE games).
Maybe they just put together footage of different game states, that would explain the detail difference.

The positive thing is the sound.
It was already quite good in DR2.0 and what we can hear in the last trailers, sounds is good.
The footage of recording the real car sound is a good step.
I hope that they add more onboard sounds.
I mean the rally cars are quite empty and do not have regular interior components.
Kinda "naked" body.
So the sound has a bigger "echo"....dont have the right word now for that. Sorry
But i guess you know what i mean.

The biggest question is than the physics.
Joe said they have "reproduced" the DR2.0 physics into UE.
I hope they had add proper tarmac behavior and did not just "copy&paste".
At the end this question we can only answer when we can drive ini the game...

Personally i am little bit worried about the fact that VR is not avialable from the beginning.
This looks like the situation with DR2.0....the afterwards impemented VR was not so good like something which is already ingame at release.
But here is maybe the advantage of UE (its modular possibilities) and it will have still a good performance. We will see.

So lets wait for next footage.
 
Seeing the comments, the shitty showroom lighting and a requirement for 50 different apps and launchers, I think I'm staying with the old reliable
1695372418531.jpeg
 
D
Well, I gave old good Dirt Rally 1 a try. Had a blast. Ofcourse it's not the most realistic rally game, but it surely is lots of fun, and it has a real meaning into my heart. Some might remember me on the leaderboards are Ivysaur or have downloaded my setups on Ivysaur's Setup Workshop.

I gave Dirt 4 also a try back in days. I think it has a mere 100 hours for me. I was so dissappointed in Dirt 4 and all the promised my good fellow Paul Coleman made that I sold all my equipment at the end of 2017 (Only to buy better stuff back in the summer of 2019 when my last cat died)

Anyway. I also played Dirt Rally 2 on release. Bought a used T300 in Feb 2019 (Which I sold 2 months later, due DR2) It was so bad, so many bugs, and so many features missing I just tried to get all the achievements, then shelved the game. I tried it a couple of times after but it never sold me. It also had the worst DLC policy I ever experienced. Even so Deluxe Edition owners were locked behind another paywall when season 3 was introduced.

At last I've to mention I played all the WRC games, also from Milestone, and I had to say Kyloton made a lot of progress from WRC 5 till 7, and then continued to improve the game until 10. (Didn't play Generations) The handling was ok, the stages superb, and but tinywiny RPGlite elements, like 5% extra grip from a skillpoint put me off.

The true king is and will always be RBR, specially with NGP 7. There's so many ways in to install mods, and all that. I use EasyRBR from a Dutch programmer. In RBR I always drive defensively and my mind be like: 'Oh f, oh f.. Nooo nooo.. I've to brake!!!!.' However, in games like Dirt Rally 1 my mind is like: 'Lets do this. Pewpewpew!' and I am mostly pole, top 3, 5, 10, 20, 25 on the leaderbaords. RBR is a totally whole different world

Now lets see what Dirt Rally 3: WRC edition will do. Since EA bought Codies.. I am sure it will be filled with microtransactions, DLC, and all that. Surely but slowly. Perhaps not at first to get good reviews, and then introduce them. I am sure online events will be locked behind a paywall again. It will not be like Train Sim Classic that if I only like historic RWD's I will only buy that. No EA probably locks everything and anything behind a paywall. Anyway, the gameplay trailer, and the deepdive looked great. I am curious what DR3WRC can mean for the rallyscene. (Normal) gaming has been ruined a lot lately. Lets see if this game can change my view on that but I doubt it.

So far my tedtalk. Thank you.
 
Unlikely this is UE5 as it was in development as DR3.0 before being turned into a wrc game and has been in dev since before UE5 existed
Fair point, but same unfortunately applies strongly for UE4 under DX12. AFAIK, only under UE4 DX11 it was possible to avoid it more thoroughly (regardless of some terrible EA UE AAA releases like Fallen Order). Anyway, it'll depend a lot on how much it has been a priority during dev to smooth things out to an acceptable level, where in a rally game the barrier can be quite high.
 
Premium
It looks alright, Not great, But my few reservations aside I'll buy it once they integrate VR.

The fluff piece pretending to be a deep dive does them few favours.
 
Premium
Nobody's asking for that. Why do we have to go to extremes when we argue about "fun" or "simulation"? I don't care about extreme simulation. I don't even have a simracing rig with multiple screens and expensive hardware. But there's Dirt 5 or Need for Speed (or whatever) for those who don't even remotely care about simulation and just want to have some "fun". Their needs are satisfied and so it's unfair for them to mock those who are asking for simulation.
Hi Turbo.

No offense, but I need to make this clear.
It was translated using Google as English is not my native language.
If I gave the impression that I'm making fun of people who don't have a Simrig,
a monitor battery or a 3542 Decanewton Direct Drive steering wheel, you're completely wrong.
I play in a 350 euro NLR rig with a pair of self-made buttkickers, T300RS and VR.
Of course, strapped down like a racing driver in a 4-point safety belt with shoulder protectors. For some video game players, this isn't even worth mentioning.
These people would turn their noses up at the rig and the steering wheel,
which is not a Fanatec or Moza.
I also don't care about "screenshots" that are supposed to show what resolution and filters are being used.
As a technical illustrator, my second trained profession, I give you screenshots from computer games that make you think I have a quantum computer in a row with 10 Cray high-performance computing machines for gaming.
Photoshop is such a fantastic tool and who can see that I only had 5 fps when I took the picture?
Or do you actually think Heidi Klum doesn't have wrinkles on her face like those on the covers of fashion magazines?
Everyone should gamble the way they like.
Whether keyboard, gamepad or, if you like, gesture control.
So why should I make fun?
Should I actually make fun of myself, which happens, it would only be at the people who have
oh-so-great hardware sponsored by manufacturers, who sit in their rig in Bermuda shorts and flip-flops, who have their monitor plastered with route maps, spotters, thousands of advertisements and who recommend it to me want which mod or video game, graphics setting, FFB setting, physics is the best.
I just wanted to express that if you look, you'll find something to complain about in everything. Even with a car that costs 2,000,000 euros, even if you just don't like the screws with which the seat was screwed to the chassis. This is called bean counting.
The wildest speculations are being made regarding WRC.
A game is criticized in advance because it comes from manufacturer XY.
If it came from the manufacturer YX it would probably be the greatest, the hottest, the ultimate racing game of all time. Although no one has ever played even a picosecond.
This really gets on my nerves.
As a programmer, I would think twice about taking on a project if a community is so permeated by hate, rejection, etc.
They could all get chopped up. I would never create a racing game again.
Let them play with Matchbox cars.
There is no perfect game. Elementary components of a race are missing.
Centrifugal forces and heat.
Plus the fact that every race can be the last race or I can end up in a nursing home somewhere as a drooling piece of meat and no ESC button can get me into the pits.
So, my friend, play the way you want, with the settings you see fit.
Again. Do not be angry.
It is weekend. Drive virtual races, the DTM is on YouTube and probably other racing series, drink beer eat sausages and satisfy your wife.
World, what more could you want?
 
Premium
Thing is, use sim engine logic you would have 6 versions of halo decks
some better then others :D

Question for me is if you developed a think tank from the brightest engineers
could they create a better sim.

Hadron , Space Station, I am going to take a wild guess and say yes they could.
Hi.
I think you're right.
Every Sim driver would need the Dubai Tower and a nuclear power plant just for themselves.
 
How old are you? 8?
will you complain about every negative comment regarding the game? to me, the graphics shown look average at best, especially for a company so big as EA. each year, hardware gets more powerful, but mostly what I can see is that system requirements go up - not the visuals themselves. i'm talking about games in general. there are some gems every few years, but they are rare - increasing system requirements are not.
about the handling, I don't like how cars behave in the video. sure, the final test will be when we have a chance to play it by ourselves, however you can get some idea from a gameplay.
I would love to get a nice, serious rally game, I rally do.
 
Last edited:
Hi Turbo.

No offense, but I need to make this clear.
It was translated using Google as English is not my native language.
If I gave the impression that I'm making fun of people who don't have a Simrig,
a monitor battery or a 3542 Decanewton Direct Drive steering wheel, you're completely wrong.
I play in a 350 euro NLR rig with a pair of self-made buttkickers, T300RS and VR.
Of course, strapped down like a racing driver in a 4-point safety belt with shoulder protectors. For some video game players, this isn't even worth mentioning.
These people would turn their noses up at the rig and the steering wheel,
which is not a Fanatec or Moza.
I also don't care about "screenshots" that are supposed to show what resolution and filters are being used.
As a technical illustrator, my second trained profession, I give you screenshots from computer games that make you think I have a quantum computer in a row with 10 Cray high-performance computing machines for gaming.
Photoshop is such a fantastic tool and who can see that I only had 5 fps when I took the picture?
Or do you actually think Heidi Klum doesn't have wrinkles on her face like those on the covers of fashion magazines?
Everyone should gamble the way they like.
Whether keyboard, gamepad or, if you like, gesture control.
So why should I make fun?
Should I actually make fun of myself, which happens, it would only be at the people who have
oh-so-great hardware sponsored by manufacturers, who sit in their rig in Bermuda shorts and flip-flops, who have their monitor plastered with route maps, spotters, thousands of advertisements and who recommend it to me want which mod or video game, graphics setting, FFB setting, physics is the best.
I just wanted to express that if you look, you'll find something to complain about in everything. Even with a car that costs 2,000,000 euros, even if you just don't like the screws with which the seat was screwed to the chassis. This is called bean counting.
The wildest speculations are being made regarding WRC.
A game is criticized in advance because it comes from manufacturer XY.
If it came from the manufacturer YX it would probably be the greatest, the hottest, the ultimate racing game of all time. Although no one has ever played even a picosecond.
This really gets on my nerves.
As a programmer, I would think twice about taking on a project if a community is so permeated by hate, rejection, etc.
They could all get chopped up. I would never create a racing game again.
Let them play with Matchbox cars.
There is no perfect game. Elementary components of a race are missing.
Centrifugal forces and heat.
Plus the fact that every race can be the last race or I can end up in a nursing home somewhere as a drooling piece of meat and no ESC button can get me into the pits.
So, my friend, play the way you want, with the settings you see fit.
Again. Do not be angry.
It is weekend. Drive virtual races, the DTM is on YouTube and probably other racing series, drink beer eat sausages and satisfy your wife.
World, what more could you want?
They have to, they'll find something that's not right, even if it is.
Remember the quote "You're too F* blonde!"?
 
will you complain about every negative comment regarding the game? to me, the graphics shown look average at best, especially for a company so big as EA. each year, hardware gets more powerful, but mostly what I can see is that system requirements go up - not the visuals themselves. i'm talking about games in general. there are some gems every few years, but they are rare - increasing system requirements are not.
about the handling, I don't like how cars behave in the video. sure, the final test will be when we have a chance to play it by ourselves, however you can get some idea from a gameplay.
I would love to get a nice, serious rally game, I rally do.
Yes. I will.

This game, ugly really? You gotta be kidding.
 
The true king is and will always be RBR, specially with NGP 7.
^^
This is your opinion and thats ok.
Back then RBR was fine and i liked it.
I respect also the community with it efford to keep it alive.
But.... as for me RBR is just an old piece of software and you can see this on every place.
The sound is also quite outdated no mater what the modders will try to do.
Few weeks ago ive tried it again and this was my final installation because i just dont like it anymore.

As for the new Wrc we need to wait and see what will happen.
The question is also here if the game will be mod friendly and not an isolated bubble.
 
Last edited:
And I thought the most hated and bashed sim was AMS2, it's on another level there! Assumptions without taking in account what has been clearly stated, without having any clue about the game, that's absolutely amazing to read what comes from such tortured minds. Anyway most of them will buy the game, that's the funniest part of all of this.

My only pirce of advice is about VR implementation : Star Wars Squadron VR in Steam had huge performance issues, whereas Epic games and EA releases performed much better. So I'd wait tte first VR reviews before chosing a plateform or would go for the EA launcher, as anyway it will be used (better to avoid having steam or epic using your RAM, especially Epic, last time I've checked it was using 500Mb).

From what has been announced, it should be the best rally game released for many years, wirh the first full season/weather implementation in the genre, although we can expect recycled stages from Dirt 2.0.

I'm not a fan of the color tone, it's an artistic choice, but it is quiet usual in CM games and not that annoying while you drive. What I would have liked is a track generator but it would be a lot of (wortty) work to do it properly (the only good.way being as it was done in V Rally 4 with fictive maps) ; it could be a strong future DLC and a great multiplayer mechanic.

Wait and see...
 

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