EA Sports WRC Update 1.3.0: Further Performance, Bug Fixes

EA Sports WRC Update 1.3.0.jpg
Aiming to fix further performance issues and bugs within the game, Codemasters will release the latest update to EA Sports WRC, with version 1.3.0 on November 16. Here is all you need to know.

Ever since the title’s release, EA Sports WRC has seen mixed reviews, mostly due to its stability. Whilst some players see more than adequate performance from the game, others struggle to play.

As a result, a steady stream of updates has followed the launch on 3 November. The latest update to EA Sports WRC brings it to version 1.3.0, a rather odd name considering the previous version’s 1.3 numbering. Available to download on 16 November at midday CET, many will hope it addresses the plethora of problems the game faces.

Performance and Bug Fixes​

Much like the previous update, the newest version of the game focuses on performance issues encountered due to the Unreal Engine’s quirks. Further work goes into the shader compilation algorithm that Codemasters and EA are seemingly still getting to grips with. In addition, several rally locations will now run at a better pace thanks to improvements. These include Finland, Kenya, Oceania and others.


Elsewhere, a number of crashes are tackled by this next update. Namely, a selection of menu crashes should disappear with v1.3.0. Furthermore, an issue with Fanatec hardware unable to navigate menus also sees a fix with EA Sports WRC version 1.3.0.

Many will cry out about a set of quality of life improvements. In fact, players may now be able to see the road on brighter stages like Scandia, Mexico and Sweden. The auto-exposure settings should now be better for those using interior cameras.


Furthermore, gameplay gets a number of touch ups in EA Sports WRC update 1.3.0. Firstly, those struggling with late co-driver calls are in luck. The developers are now introducing earlier call settings, providing more time to prepare for corners. Secondly, it seems the AI will now provide a greater challenge. They will reportedly make mistakes less frequently, making for more intense battles.

EA Sports has already announced that the next update will release in early December. Therefore, now is a good time to forward in any bugs you may encounter during your time with the game. The developers have a full list of known issues available to add to here.

Does Update 1.3.0 address your EA Sports WRC problems? Tell us on X (Twitter) at @OverTake_gg or in the comments down below!
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Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

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I use to have a relatively smooth game experience with + 100 FPS but after this REAL 1.3 update it's a complete DISASTER !

Screen tearing, game crashing constantly , sub 60 FPS !

Codemasters WTF have you done ! ??????


AMD Ryzen 7 7700
ZOTAC Gaming GeForce RTX 4070 Twin Edge OC
MSI MAG B650 TOMAHAWK WIFI
Kingston FURY Beast RGB DDR5 5200MHz 32GB
 
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I use to have a relatively smooth game experience with + 100 FPS but after this REAL 1.3 update it's a complete DISASTER !

Screen tearing, game crashing constantly , sub 60 FPS !

Codemasters WTF have you done ! ??????


AMD Ryzen 7 7700
ZOTAC Gaming GeForce RTX 4070 Twin Edge OC
MSI MAG B650 TOMAHAWK WIFI
Kingston FURY Beast RGB DDR5 5200MHz 32GB

I am sorry to say, but 7700 is weak for gaming, even 12600K is faster:

1700141873497.png
 
Still hesitant buyer. Now I'm just on the verge on being both a 65" 4K flatron / 32" curved 1440p single monitor / VR simmer AND a triple monitor simmer, got teased by bargain on 2 extras of my G32QC and bezel neutralising panels, besides on the turn for moving my small 7m2 office to 20m2 office so room for plenty of ideas, so my main question:

- when is the update due for REAL 3 monitor support?
I.e. where you finetune the FOV?
And not just AMD's and nVIDIA's EyeFinity, delivering annoying fishy-eye crap cam cocpit views.

- Center of gravity? still static with center basically in center of four wheels? or dynamic model in the making?

- Aerodynamic modeling of rally cars?

When I'm convinced all these bugs have been fixed trustworthy, I'm an instant buyer.
 
I am sorry to say, but 7700 is weak for gaming, even 12600K is faster:

View attachment 707607
Then I should go silent along the doors for my immediate switch from 5600X to a cheap 5700X since one of the pins on the first one apparently malfunctioning meaning no double RAM support. With my RX 6800XT Special Edition from the pack without any finetunings I have observed no critical drops even going ultra high, even in VR settings just diabling MSAA. And on few occasions when I force FPS <45 to get fluent jelly all around me I really cannot get annoyed about on rare occasions running maybe 44.2FPS. I think this religion that everything should be 60FPS or above is redicilous. This said I most often run +200FPS in real 4K 65" monitor with everything maxed out.

My take is the CPU thing is primarily of interest if you for instance are blending +60 unique car types in AC going for the distance in Daytona RC, Le Mans or the like. This takes toll on the CPU. I know for true trible monitor support the CPU is at work as well, but I've seen vids demonstrating the 5700X and modern GPU's and still of the oppinion that the GPU is the treshold parameter here.
 
Good to see. The update frequency is great so far. At this rate the game may leave the beta stage in 2023.

"players may now be able to see the road on brighter stages"... May? The fact that this had to be fixed in a post launch patch is one of the reasons it's still in beta. And there's nothing wrong with it inherently but it should be sold as early access (EA ;))
Lol
Imagine a game that receives its third update after barely one week of its release.... yeah it must be the beta version
 
Just done an Invitational race at Kenya, on stage 2 I finished with a split of 0:00.000 yet in the results I was not identical too anyone. hmm or have I got it wrong?, going over finish line the difference was nothing. Edit,: Just read on GT Planet that it is a bug, does it on all rally's :(
 
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I have played rally games since about 2002, starting with Colin Mcrae Rally 1 and 2 on the playstation, then moving on to the WRC series on the playstation 2. I even had RBR on ps2 in 2004.

I haven't felt this much excitement for a rally game since Rally Evolved (2005). I play that game atleast once a year still. It honestly baffles me to see such few good things written about the new WRC game. Seems like it brings out the worst aspects of the simracing community: elitism, tribalism, feeling entitled to something.

If you're having performance problems, I feel bad for you (son), but they will be fixed, just like a lot of them got fixed with this new update. My specs: ryzen 5600, gtx 1080, samsung 1TB SSD. I play on 1080p and haven't had any serious performance issues since the first update. Maybe I just got lucky, but at the time I can see the game improving, and it has been out only for 2 weeks.

DR2 got the same treatment, first reactions were: "FFB is bad, weather effects suck, the ground sucks, some weather conditions are too dark, last game was better in every way". But step by step they made it almost a perfect game, in my opinion. Only thing that were missing were modern WRC cars. Now we can have the best of both worlds: historic cars along with modern machinery on so many different rallies, with long stages. I know if someone had described this game to me when i was 12 I would've creamed myself.

Even RBR had only 6 rallies with 5 different stages, in the vanilla version. It is unfair to compare this game to the modern RBR, which has been developed for almost 20 years by passionate modders, who have made it absolutely amazing. But that doesn't take away the greatness that is potentially there in EA sports WRC. Modded RBR still and will always exist, if you are looking for a more challenging experience. But it's great that there's also a modern game, with great graphics, absolutely sublime sounds, physics that make you feel like you're Ogier, combined with the fact that it will be updated for atleast a year or even more.

That is something to look forward to, but my experience has been that the game is already in the shape it was supposed to release in. Aside from the AI performance, there are no major hindrances to my enjoyment of it. Today I was blasting around Kenya at dawn with the Galant VR-4 and thought about how there has never been a more perfect version of Kenya rally in a racing game and there has never been a Mitsubishi Galant VR-4 in a rally game. I just felt so lucky to be experiencing this.
 
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The RWD-cars usually just have a bad default setup with almost full locking power-diff. Opening that (probably with some suspension-adjustments for more understeer) usually make the cars behave quite normal. But with all cars the setups seem like a compromise between gravel and tarmac and adjusting the driving height and suspension accordingly can make a huge difference.
I did notice the default setups weren't great, but even with an absurdly understeery setup the rear tyres on gravel feel like they are on ice under moderate cornering.
 
I did notice the default setups weren't great, but even with an absurdly understeery setup the rear tyres on gravel feel like they are on ice under moderate cornering.
If you have not changed the diff accordingly, it won't cure the problem.
 
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OverTake
Premium
I am sorry to say, but 7700 is weak for gaming, even 12600K is faster:
I think you've somewhat missed the point here. Even setting aside this comment:
I can easily get 100 fps with my stock i5-9600K..... The game isn't very cpu-hungry.
...it's clearly the case that a Ryzen 7 7700 is massively quicker than not just the minimum-spec CPUs in the system requirements, it's actually massively quicker than the recommended-spec CPUs. (And of course the GPU mentioned is even more dramatically ahead of the recommended spec.)

I reckon the inference to draw is that the game has performance issues on machines where it shouldn't have issues.
 
Seriously, I've been away from rally games for years, and I really liked V Rally 4 ultimately.
Today I decided to run WRC Generations, Dirt Rally 2, Dirt Rally 1, Dirt 4, V Rally 4, Richard Burns Rally. I don't understand the hate towards any of these games. But I must admit that Dirt Rally 1 has a special FFB, on par with RBR, full of sensations, it felt more natural for me.

These games are amazing, they are closer together than the road track sims are, which really feel different between each other.

EDIT : I must state that I did some work on the FFB settings of each game (except RBR) to make these comparisons. My impressions about DR1 may be the result of better FFB adjustments but it really feels more detailed than the others except RBR).
 
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Premium
My start with WRC was very frustrating with poor performance ruining the whole experience, but at least for me, that's now been sorted.

So now it's all about night time in Kenya...snow patches in Finland...misty autumn mornings in Japan...

And I love the ice and snow in Monte Carlo. For the first time in rally games history, I can really feel the difference between ice and snow, and use to my advantage different lines, because the snow has way more traction than the icy grooves. It's the oldest Nordic winter driving trick in the book, very nicely implemented. Loving it.
 
Ahh ha ha ha ha !

Another self-proclaimed expert polluting the internet 24/7 !

People like this should be removed from the Internet permanently !

A complete waste of internet space !
Thank you for a good word mate! :)


I think you've somewhat missed the point here. Even setting aside this comment:

...it's clearly the case that a Ryzen 7 7700 is massively quicker than not just the minimum-spec CPUs in the system requirements, it's actually massively quicker than the recommended-spec CPUs. (And of course the GPU mentioned is even more dramatically ahead of the recommended spec.)

I reckon the inference to draw is that the game has performance issues on machines where it shouldn't have issues.

Of course it is better than recommended requirements, but he has just RTX 4070, even 6950XT is faster than that.

From my experience with recommended requirements for Unreal games, is that it usually means 'recommended specs for medium settings'.

And as someone mentioned earlier: of course it is not that much CPU hungry, but in order to get full power of GPU and avoid bottleneck, you should have CPU with good single core performance.

While AMD CPU's are far better for coding, virtual machines, containers and so on because of their raw multi core speed. They tend to be slower in games, compared to their Intel counterparts (except X3D cpu's).
 
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Premium
Thank you for a good word mate! :)




Of course it is better than recommended requirements, but he has just RTX 4070, even 6950XT is faster than that.

From my experience with recommended requirements for Unreal games, is that it usually means 'recommended specs for medium settings'.

And as someone mentioned earlier: of course it is not that much CPU hungry, but in order to get full power of GPU and avoid bottleneck, you should have CPU with good single core performance.

While AMD CPU's are far better for coding, virtual machines, containers and so on because of their raw multi core speed. They tend to be slower in games, compared to their Intel counterparts (except X3D cpu's).
Yes, this is correct, for this, and most other games, you need minimum RTX 4090 and i9-14900,.preferably better, and 128 GB RAM to save the high scores. You also need a really good keyboard.
 
Thank you for a good word mate! :)




Of course it is better than recommended requirements, but he has just RTX 4070, even 6950XT is faster than that.

From my experience with recommended requirements for Unreal games, is that it usually means 'recommended specs for medium settings'.

And as someone mentioned earlier: of course it is not that much CPU hungry, but in order to get full power of GPU and avoid bottleneck, you should have CPU with good single core performance.

While AMD CPU's are far better for coding, virtual machines, containers and so on because of their raw multi core speed. They tend to be slower in games, compared to their Intel counterparts (except X3D cpu's).

Stop polluting the Internet PLEASE !
 

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