Essential Mods You Need To Play GTR 2 in 2023

GTR2 Essential Mods 2023.jpg
GTR 2 is still a popular game. But a dedicated modding community has transformed it into an unrecognisable beast. Here are the most essential mods you need to play GTR 2 in 2023.

Image credit: Simbin Studios

Spiritual successor is a term many a sim racer uses to describe some of the most talked about games currently on the market. In fact, Assetto Corsa, ACC and GTRevival are all said to be spiritual successors to an famous game from the past: GTR 2.

The official FIA GT racing game paved the way for more recent games in a number of ways. GTRevival is an upcoming title by the same core team that formed SimBin, the GTR 2 developers. Assetto Corsa Competizione is the official racing game to the SRO GT World Challenge, a descendant of the FIA GT Series in its own way. Finally, Assetto Corsa took the baton as the most moddable title on the racing game market.


But that is not to say that GTR 2 is a dead product in 2023. It is still available to purchase on Steam, and with some special mods, it can rival the quality of modern sims. Keep reading to find out what those mods actually are in our guide to essential mods to play GTR 2 in 2023.

GTR 2 Update 1.1 In Mod Form​

As aforementioned, GTR 2 is still a popular title. Despite its age, having released in 2006, it is still available to purchase on the Steam Store for PC. One can pick the title up for around 8€ at its standard price. However, it regularly goes for discounted prices below the 5€ mark.

However, to remain on Steam, the developers have had to make concessions over the years. When the game was created, licencing deals for Ferrari and Porsche models – which make up a large amount of the base game content – were for a limited time. As a result, to stay on the market, the cars were removed from the title. Today, if you buy the game, you will only have access to the more niche models from the likes of Saleen, TVR and Lotus.

Ferrari and Porsche in GTR 2.jpg

Ferrari and Porsche return to GTR 2 thanks to Update 1.1 and No-CD Patch. Image credit: @GTR233 / Simbin Studios

Thanks to the RaceDepartment community however, one can still complete the 2003 and 2004 FIA GT grids. The v1.1 Patch for GTR 2 reinstates all missing content, including the Ferrari and Porsche models from both the GT and N-GT classes. It also brings a few minor bug fixes, much like any game patch.

No-CD Patch​

It is worth noting however that, after downloading the v1.1 patch, one will be met with a launch warning. In fact, the Steam version of the game is not designed to run update 1.1. As a result, the No-CD Patch works in unison with the aforementioned update.

Install the No-CD Patch and your game will run just like it did before, except this time, with the Ferrari and Porsche additions from v1.1.

Much like most GTR 2 mods, the No-CD Patch simply requires a drag and drop procedure. Copy the downloaded files and paste them to your GTR 2 install folder. Hit ‘Replace Files’ and you should notice a new shortcut for the game. Make sure to open the game via this new shortcut rather than your Steam Library.

GTR 2 Essential Mods: SHO Competition​

Now the game is fixed, to its former glory, it is time to modernise it. On RaceDepartment, one can find a number of impressive mods to enhance GTR 2. However, some of the best creations have to be from RD user @Shovas, behind the SHO Competition collection.


The SHO Competition mod exists in two forms for GTR 2; one tackling the Force Feedback, another addressing AI issues.

In fact, the AI mod provides a number of tweaks to its functioning. A lot of the strange behaviour from AI on base content tracks disappears after installing the SHO Competition AI mod. Everything from early braking, strangely slow corner speeds and racecraft oddities are all far less frequent thanks to the mod.

Shovas FFB collection essentially provides a number of settings files to prevent players spending hours fine-tuning. However, it also brings a number of enhancements to the depth of Feedback. As a result, this already immersive title becomes even more so.

GTR 2 Anniversary Patch: All Mods In One​

Scrolling through the RD mod list for GTR 2, one will notice a number of new shaders and graphical tweaks. But with so much to choose from, pin-pointing the perfect mod for one’s needs can be tricky.

GTR 2 Anniversary Patch overhauls rain graphics.jpg

GTR 2 Anniversary Patch brings many graphical enhancements, including rain. Image credit: @GTR233 / Simbin Studios

However, there is an all-in-one mod to beautify the game. The GTR 2 Anniversary Patch was first released in 2018 and last updated in 2022. It combines a vast number of mods in one overhaul of the game. In fact, all four aforementioned mods feature in this collection. However, it also comes with graphical shaders, physics tweaks, improved car and track models and more.

As a result, the download is rather sizeable and can take its toll on lower end systems. Therefore, for those looking to experience GTR 2 in its original form, this hefty install may not be the way to go. Those looking to transform the game into a massive title, ready to run the plethora of car and track mods available, this mod is essential.

As part of the collection of mods in this Anniversary Patch is also the 4GB Patch, allowing the game to use 4GB of virtual memory rather than the original 2GB. Crucial for running larger grid sizes and at longer tracks, this small tweak will transform your GTR 2 experience.

What essential mods would you recommend for GTR 2 in 2023? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I remember playing this game with my Logitech G25 attached to my desktop. I had a 21" CRT Mitsubishi monitor. Most of the time I always grabbed the Ferrari 550. I remember feeling my heart accelerating and beating hard in my chest when trying to drive at the limit and not crash. Great simulator but it belongs to another time, not now.
 
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Great simulator but it belongs to another time, not now.

A 2005 Porsche belongs to another time, but it's not ready for the junkyard.

GTR2 has survived because it includes all the features most players want in one well balanced package; sims since have excelled in some areas but been deficient, if not completely lacking, in others. How many have no season championships? or variable weather? or 24hr day/night cycles? or multi-class racing?

GPL is 25 years old now but still has an active fan base because no other sim has come along that does what it did, much less did it better. MS FlightSim 2004 is still widely used because subsequent versions have lost features, had stability issues, or, in the case of the most recent iterations, require a constant, high speed, connection to MS.
 
You now get a command prompt installer to use with the Anniversary Patch. This allows you to individually choose whether or not to install a variety of HQ Mods and tweaks.
I know that but the Anniversary Patch - which is now a command prompt - didn't have all the updates and improvements that the HQ Mods Collection had that's why I used to download both and combine them to make sure to get the best of both...

EDIT: It wasn't just the Anniversary Patch and the HQ Mods Collection by "GTR233 and friends", it was also the Essentials pack by DurgeDriven. I used to combine all the mods, and the newest versions for the same mods, from all 3 packs to get the best, most up-do-date of everything using those 3 packs. There was stuff in the Essentials pack and even in the HQ Mods Collection that was not included in the Anniversary Patch.
 
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For my part, the Power & Glory mod was a must-have addition that brought all the GT Legends content, and more, into GTR2
P&G doesn't bring GTL content to GTR2 (there is an illegal mod for that). It uses assets from GTL to recreate historic content.

GTL was a real modern FIA championship with classic cars updated with some modern racing equipment.
 
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For anyone who has never tried GTR2, I highly suggest you buy it for cheap on Steam during the Winter Sale and give it a try. Still great experiences to be had!
I would recommend also the Race07 series for a more refined experience. And GTL.

Be careful, test your wheel ingame just after your purchase. Personnally my Thrustmaster wheel doesn't work properly anymore with GTR2 and GTL. There's something to do to fix that by tweaking the FFB in a text file but not everyone wants to go into that process. Maybe the anniversary patch solves the issue though, I may give it a try.

Race07 series (avoid the first Race WTCC title, last time I've checked it was available on Steam, its content is included in Race07) is some kind of Raceroom ancester with different categories, from classic GTs to open wheelers, with GT1s, GT2s, catherams and radicals between, and... rain! No day and.night cycle, that is still GTR2's priviledge, and that may explains its more realistic look than Race07, although Race07 graphics are more detailed.
 
OK I think I know where my confusion lies. I have 3 packs:
- GTR2 10th Anniversary PATCH v9_3 by GTR233 and friends
- GTR2 HQ MODS COLLECTION v9_3 by GTR233 and friends
- GTR2 ESSENTIALS v2_6 by DurgeDriven

I would combine all of the mods and all the newest versions of the same mods from all the above packs in order to get the best combination of everything.

There's even 2 entire sets of updated / re-created default GTR2 cars & tracks included:
- HQ cars & tracks
- Reborn Project (RP) cars & tracks

I'm going to start a thread in the GTR2 section to try and clarify what's going on. I want to make sure to combine every mod and update/improvement from all the newest versions of all packs.
 
I would recommend also the Race07 series for a more refined experience. And GTL.

Be careful, test your wheel ingame just after your purchase. Personnally my Thrustmaster wheel doesn't work properly anymore with GTR2 and GTL. There's something to do to fix that by tweaking the FFB in a text file but not everyone wants to go into that process. Maybe the anniversary patch solves the issue though, I may give it a try.

Race07 series (avoid the first Race WTCC title, last time I've checked it was available on Steam, its content is included in Race07) is some kind of Raceroom ancester with different categories, from classic GTs to open wheelers, with GT1s, GT2s, catherams and radicals between, and... rain! No day and.night cycle, that is still GTR2's priviledge, and that may explains its more realistic look than Race07, although Race07 graphics are more detailed.
Sure you are not on the in relation to GTR2 errornous Trustmaster firmware? (I think it was the 2nd f/w release, now a couple of years ago).
With latest wheel firmware on my T300RS I have no issues whatsoever in any of the SimBins (GTL, GTR, GTR2, WTCC, Race07, GTR Evo, etc), always using wheel software as starting point of adjustments. But ofc scrutineering and using added FFB tools help alot.
 
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Sure you are not on the in relation to GTR2 errornous Trustmaster firmware? (I think it was the 2nd f/w release, now a couple of years ago).
With latest wheel firmware on my T300RS I have no issues whatsoever in any of the SimBins (GTL, GTR, GTR2, WTCC, Race07, GTR Evo, etc), always using wheel software as starting point of adjustments. But ofc scrutineering and using added FFB tools help alot.
Unfortunately I have updated regulartly the firmware (TS PC). I had the same issue with GTL and P&G a few years ago, and, after changing my PC config, the same happened on GTR2. I don't know where it comes from. Bascially I only get FFB on curbs and contacts.

But thanks to that article, I've learned about these SHO FFB mods. I'm going to try them (after testing the new highly promising RRE update), they may fix the issue, which would be amazing (these games in VR must be tremendous).
 
Premium
I recently tried GTL again with my new PC build and I have zero FFB with my direct drive (SimuCUBE). Works fine with GTR2 and even GPL.
 
I recently tried GTL again with my new PC build and I have zero FFB with my direct drive (SimuCUBE). Works fine with GTR2 and even GPL.
I just read in the crewchief forum about the GTR2 plugin included :

FFB:
* Stationary Friction effect
* Fix for the lost FFB effects

It may be the ultimate fix!
 
Premium
All ISI engine based games work fine for me with my Simucube 2 including GTL and even GTR 1 and F1 Ch 99-02.
I have steering just no FFB. Must be something I'm not seeing.
I just read in the crewchief forum about the GTR2 plugin included :

FFB:
* Stationary Friction effect
* Fix for the lost FFB effects

It may be the ultimate fix!
GTR2 works wonderfully especially with the patch FFB tweaks.
 
I have steering just no FFB. Must be something I'm not seeing.

GTR2 works wonderfully especially with the patch FFB tweaks.
Maybe some weird settings with your controller.ini file. Or, if the game (eg. GTR1) doesn't use a separate controller.INI file, it'll be in your player's .PLR file near the bottom.

Move the file to your desktop so that the game creates a new one. Or take a screenshot (or copy and paste it) and send it to me in a PM and I can try to help you privately. Or make a thread about it in the GTL section and me and others can help you. We can get it working, I'm 100000% sure :)
 
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Well, the HQ anniversary patch and the SHO FFB mod (with the TS PC Racer FFB profile), combined to Crew chief (with realfeel plugin) or not, didn't solve my issues. It is definitely game over for GTR2 for me.
 
EDIT: It wasn't just the Anniversary Patch and the HQ Mods Collection by "GTR233 and friends", it was also the Essentials pack by DurgeDriven. I used to combine all the mods, and the newest versions for the same mods, from all 3 packs to get the best, most up-do-date of everything using those 3 packs. There was stuff in the Essentials pack and even in the HQ Mods Collection that was not included in the Anniversary Patch.

Yeah, no lol :)

GTR2 Essentials replaced GTR2 Anniversary / HQ Collection for people wished more direct control. You used one or the other.
I got prior knowledge when Paul was releasing so I could rebuild Essentials.
I would then release a week later or so.

If you used both you would be overwriting files and JSGME/OVGME would become confused, although to be fair they would handle it but would slow up processes.

Paul and I worked in conjuction he was totally happy for me to pull apart all his mods into individual items which is what is needed if GME mods were to work effectively.

Paul came around to my view it should be more then mods but all the tools as well.

Like I made seperate mods so all they did was to alter OSD plugins positions to suit multiple resolutions so you could swap between windowed mode ( testing ) and track map and UI would stay in the same place and be resized correctly. lool


The main difference between the methods is GMEs you can uninstall 100 mods back to a blank folder in a click ...nothing in the folder nothing in the backup folder then you know it is working 100% :)


I took GME to a whole new level by making the entire default sim a seperate GME mods. Like to use different physics first you wanted none present at all.
I take that as my own discovery that by making a 100% blank GTR2 template then adding GTR2 as the first mod gave you absolutel total control over all backups and overwrites.
Problem was I had to instruct how to set those mods up properly as of course I could not supply them.
 
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Premium
Well, the HQ anniversary patch and the SHO FFB mod (with the TS PC Racer FFB profile), combined to Crew chief (with realfeel plugin) or not, didn't solve my issues. It is definitely game over for GTR2 for me.

What problems? Lost FFB? You know about Alt-F to reset ffb?
 
Well, the HQ anniversary patch and the SHO FFB mod (with the TS PC Racer FFB profile), combined to Crew chief (with realfeel plugin) or not, didn't solve my issues. It is definitely game over for GTR2 for me.
Really sad on your behalf to hear that :speechless:

Now it really grieves me that NGR site is deceased :(Remember I read about a user with exact identical issue going from Win7 to Win10. Besides left a note to self on NGR Forum when issue appeared for me using my old G27.

One thing I've done since I met the issue with my T300RS and a solution for this based in firmware downgrade is by my core spine automatically alter admin rights on gtr2config.exe and gtr2.exe files and add compatibility mode for WinXP SP3.

In fact I just with that - without any RealFeel or anything adding, I instantly felt enourmous FFB strength in my G27 for some car mods, and later as well when downgrading my T300RS firmware. But not a necessity now on firmware version 4, only thing I alter is mentioned exe files regarding static admin rights and WinXP SP3 compatibility mode.

Edit: CTRL+F as mentioned I've taken in use of maybe a couple of handfuls of time of which did the trick apart from above menioned.

(I cannot at all reconcile with the fact that new curious people are reading here, in a world where feelers and pointing fingers spread faster than rings in the water, when you want to settle for less, just because it's new and use it as the only ridiculous argument....it should still be fairly easy IMO).
 
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Well, I'll just say this:
GTR2 was a sim that started it all for me.
The cars felt weighty and grippy, it all made sense.
I booted it up again when I saw this thread, and it made sense all over again.
I've applied the Crew chief plugin, the Shovas FFB and I started driving.
It is immersive, the sounds of the passing cars are phenomenal, whoever did the sound design was a goddam genius.
The FFB is informative, it reminds me of the best sims out there.
But I just can't get that feeling of fine dancing on the edge of the grip, not even with the GetReal physics mod.
I'm constantly guessing what the car is gonna do, just like in Asseto.
And then I fired up FIA GT 2010 mod for rFactor2.
I am in complete control and I I can drive on the very edge. It's intoxicating.
I applaud all the people involved in reviving GTR2, but I get a sense there's something missing in the driving department.
 
I just find it odd that X and here have more stories about running Indycar Racing II or GTR2 or RBR & GPL on modern systems than some of the newest sims.
I had my nose stuck in the guts of GTR2 for over 5 years while working on expanding the SCC Sportscar mod and it took me about two years after that to even boot up any sim again. I wore out two new harddrives during those days from constant rebooting and testing and rebooting and testing thousands of times. I still have the original GTR2 cd & probably GTL(which I never once loaded) I have two main sims now and can't imagine going back and spending any REAL quality time on those wonderful old titles. My brain just can't afford the time away from newer titles to relearn the golden oldies.
 
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Well, I'll just say this:
GTR2 was a sim that started it all for me.
The cars felt weighty and grippy, it all made sense.
I booted it up again when I saw this thread, and it made sense all over again.
I've applied the Crew chief plugin, the Shovas FFB and I started driving.
It is immersive, the sounds of the passing cars are phenomenal, whoever did the sound design was a goddam genius.
The FFB is informative, it reminds me of the best sims out there.
But I just can't get that feeling of fine dancing on the edge of the grip, not even with the GetReal physics mod.
I'm constantly guessing what the car is gonna do, just like in Asseto.
And then I fired up FIA GT 2010 mod for rFactor2.
I am in complete control and I I can drive on the very edge. It's intoxicating.
I applaud all the people involved in reviving GTR2, but I get a sense there's something missing in the driving department.
I am not saying GTR2 physics is a match to rF2 or any other modern game, game is old, period. But what I noticed is that experinece hugely depends on the content. I would be curious to hear how you find DTM 2018 or GTE 2018 cars, both found at Trackaholics. What is interesting tack matters as well. Try VLM Sebring or LeMans 2019 if you like. Also, note that CC plugin has bunch of features that affect driving but they need to be enabled explictly. Not very likely, but perhaps "on the edge" sensation will change for you if you enable decoupled physics?

All that said I think I understand what you are saying, GTR2 car behavior reminds me of one modern game, not to be named ;) which no matter what, feels like something is off.

It is just me I guess, but to me physics is not the only thing that matters. For example, lack of safety car, correct start procedures, weird hand holding things like ghosting, AI problems, starting practice at pitlane exit, lack of engine stall, cars not losing parts, inability to simulate real size grids etc. trump the progress newer games made in physics and graphics to me. I am huge fan of rF2, I've put a lot of my work in making stuff better there, but I went back to GTR2 because I have better offline and VR experience there, for example. But, yeah, physics is a bit worse ¯\_(ツ)_/¯
 
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