Fixed Or Open Setups - What Do You Prefer?

Fixed or open setups Saleen S7R.jpg

Do you prefer fixed or open setups?

  • Fixed

    Votes: 916 51.9%
  • Open

    Votes: 618 35.0%
  • It depends (please comment)

    Votes: 231 13.1%

  • Total voters
    1,765
Sim racing can be complicated: Being fast on track is one thing, adjusting your setup to gain a tenth or two and get more comfortable with certain aspects of your car is another – and it can possibly scare newcomers away if they know that they have to sift through pages of setup options. Fixed setups can help with that, but also open up other problems.

Being comfortable with a car and track combination is essential to having fun in a race, and it can be achieved by putting in enough practice. Some driving styles, however, favor different characteristics of a vehicle, and to get them just right, setup changes may be needed. As you can see, the question of fixed versus open setups can be just as complicated as creating a great setup itself.

Pros of Fixed Setups​

On the surface, the main advantage of fixed setups is obvious, especially in races that use the same car for the entire grid: Everyone has the same conditions to work with, putting more emphasis on the drivers instead of factoring in the engineering talents of them as well. Each participant is going to be on the grid with the same amount of fuel, the same tire compound, and the same settings for suspension, gear ratios, and more.

This also means that drivers can focus more on learning a combination of car and track without having to worry how much fuel to take for the race or if reducing the rear wing angle a few degrees might make them faster. Especially for beginners, it allows a level playing field and an opportunity to fully concentrate on their driving techniques.

In lower license classes, iRacing uses fixed setups for some of its series - though most of the time, there is an optional open setup variant of a championship. This is true for oval series and events as well, avoiding forcing one of the settings on sim racers.


A Big Con for Some​

Focus on driver skill alone is the idea of fixed setups at least. Of course, different drivers feel comfortable with different characteristics, and not being able to tune out the unwanted ones can put some racers at a bit of a disadvantage if they cannot adjust their driving style or drive around problems they might face. For open lobbies, this could mean that drivers drop out again after noticing that they cannot adjust their car's setup, leading to smaller grids.

The opposite could apply to ovals: As setup work on speedways is vastly different from road racing tracks, it can be easier to attract racers to oval grids if they just have to focus on the art of driving on such circuits – which is a lot more intricate than it might look. The effect on pace from setups is much bigger on ovals, especially in downforce cars that can go full throttle for the full lap – or at least close to a full lap – and achieve breakneck speeds.

Your Thoughts​

There is no universal answer of which is better when it comes to fixed and open setups, so we want to know: Which do you prefer? Are you glad to be able to ignore the setup screen, or do you prefer to tinker with setups until the car feels perfect for you? Let us know in the poll as well as in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Agreed, one overlooked component in the fixed vs open setup debate, is how viable the default setups actually are.

Nobody would complain about Open setup racing, if the default actually gave you a fighting chance.

In my experience, it's the exact opposite. Drawing attention to these cars specifically, the default setups seem to consist of completely arbitrary values for major things like aero, differential, ride height, sway bars, camber, etc.

- Toyota 86 (AC)
- McLaren MP4 12c GT3 (AC)
- Lotus Exos T125 (AC)
- Mazda 787b (AC)
- RSS Hyperion (AC)
- Dallara DW12 Aerokit '15 (pCars 2)
- Dallara DW12 Aerokit '15 (RaceRoom)
- Porsche 962c (RaceRoom)
- Literally Any NASCAR (iRacing)

Basically any car with a rear diffuser, I found, was not actually set up to keep the rear diffuser pressed against the track as it should be, so the majority of you were driving around with only about 70% of the car's available aero grip. Across multiple sims, the 2015 variant of the IndyCar has the same type of bad default setup, and is fixed in the exact same way.

Everything about the default setup on the Kunos 787b is backwards and I swear they used a random number generator for the setup. We did a league in it a few years back and everything about the default set, from the ride height to the diff to the springs to the shocks couldn't have been more upside-down if you tried.

On one of the projects I helped out with, we had access to I think it was SPM's IndyCar setup sheets. What James Hinchcliffe was running in his car, was basically the exact opposite of every default open wheel setup in every racing sim. What Hinch used are still the values I throw in to this day to immediately make open wheel cars or prototypes drivable (it's 15 power/75 coast/lots of preload).

My buddy and I have found really crazy stuff too, like the Lotus Exos having I think 6 or 8 clicks of rear wing, but you can get away with 0 so long as you put a ton of rake into the car. The number of available clicks on the rear wing are super misleading.

Don't get me started on iRacing lol.

The end result, the default setups were 3-4 seconds off pace per lap, produced completely different handling characteristics, and justified splitting lobbies between open and fixed. If that gap was down to just 0.5-1.5 seconds, you'd have a much different discussion.
 
With fixed setups the best drivers win, and with open setups the best drivers also win. I have not attended a fixed setup race and I am not keen to either. I suspect that fixed setups would be understeery which I really dislike. I also rather enjoy the engineering side of racing, tweaking setups and looking at telemetry to try to get quicker. I know I'm not the best in it but I am learning.

Maybe there could be a middle ground where the settings allowed to be changed would be limited, like just tyre pressures, ride heights and wings. That way you could make the car a bit more to your liking but avoid disadvantaging people who have not studied the more difficult areas of car setup like suspension.
 
It depends on the category being simulated, but I prefer an open setup, the driver who best matches his car is also part of the competition and usually leagues that use a fixed setup, someone from the league creates a setup, aimed at his driving style even if unconsciously and this can get in the way of a rider who has another form of riding.
 
OK, time is short, but I'll give it a 2nd chance.

Fixed setup:

I can only find use of this approach in online series:
A competition purely on driving skills and nothing else.

However, it hits crookedly anyway, since driving style differs between competitors.

Mostly using 'altered fixed setup' when setting up online racing event myself IF I choose fixed setup, since standard setup is typically far from optimal.

This will satisfy most online drivers.

THOUGH
Tricky non-optimal setups are able to deliver Ronnie "SuperSwede" Peterson driving style "drive the car as it is" immediate handling "unconsiously" and to me "soul in driving skills".

This aproach I like very much, I must say, mainly due to I as a nerdy R&D engineer in real life for decades seeks the immediate soul "try not to think and analyse, JUST DRIVE!" challenge .. which is hard for an engineer, but a relief when finally body takes over from head nourals.

Unless the car behaviour feels very unrealistic and GameBoy-ish to drive using standard base seup, then fine with me dealing with an optimized fixed setup for common use in a quick drop-in online lobby race event

Open setup:

Stimulating for anyone keen of learning a car behaviour/response - and rewarding online as proof of man and machine work as a total one-man effort, especially when bringing success on the grid, but in general just as well the feeling that your garage work in fact do have response on the track, and you quickly know "ok wheel travel was too tight here/a tad more camber will do the trick there/definitely more negative toe for this corner/etc.", and so on.

Speaking online racing, exceptions are of course the cheaters, just wanna copy someone else's setup, when a part of the challenge was "open setup".

Other than that I don't mind online competing against drivers having endless time to race most optimized setup, fiddled for hours, while me just a few clicks racing "the SuperSwede style", and suddenly the rush of soul flows all over me as a warm sim immersion.

Speaking offline racing (which might be 97% personally here, this year), I never use standard setup.
Ok, maybe at first 1-lap pit-out - pit-in.

Apart from that it depends very much of the authenticity of the car, some modern cars have the opportunity to alter values (e.g. brake bias) in-race.

I would never do such a thing racing a vintage sports car. But real life racing cars reflecting possibilities here, anything goes for me, sim-wise.

Edit: OK my mobile is teasing me, now I see users already mentioning more of my points.
Sorry for my harsh first post here...
 
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I prefer open setup with cars that can't be setup (for example 1923 gp cars in Assetto Corsa) otherwise fixed setup is "artificial" interference of the game
 
Yeah, fixed setup. Very, very few have 10 hours to spend on finding the very best setup!
The alien setups are super unrealistic anyway... so why bother?
Just have to add that there is certainly something in between "fixed setup" and "the very best setup".

It's very rarely I use fixed setup, only my participation in iRacing and ACC during Cov19 depression. And "the very best setups" I only had time for during years 2003-2005 when participating in the Formula SimRacing series.

Before and after this serious take on online racing in my life, I rarely have used more than 5-10 mins on open setups for an entire venue, i.e. FP1, FP2, Qual, Warmup and Race.
Yes I might miss the last fractions on improved laptimes, but I don't care, that's fine with me.

Mingling with setups is a great stimulating part of simracing to me without it becomes "SimEngineeringRacing".

I also use open setups due to base setups are feeling quite 'off' on most occasions IMHO.
 
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If realism is your goal, fixed setups are a step in the wrong direction. Even spec racer series in RL allow some, limited, setup adjustment.

Fixed setups also promote the idea, common among newcomers to sim racing, that there is some magic combination of parameters that will suddenly make you lap with the best of them. A setup is the interface between the driver's style, the car's abilities, and the track; and thus are quite individual. The idea that any specific setup will make you faster is akin to thinking getting the same shoes as an Olympic sprinter will make you as fast as they are. A good driver will be good even with a poor setup, a poor driver will not suddenly be better with an "alien" setup.

There is no substitute for experience, and that only comes from practice.
 
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I just ran a season with an interesting format when it comes to setups. We ran open setups but at any point you could ask anyone to send you their setup and it worked out great.
With this format people who didn't have the time to fiddle with their own setup could just ask for one and make minor changes to fit their driving style.

We're also all on TS so if you lack the knowledge there is always someone who's willing to help out.
 
If we want to simulate real life - open if thats realistic.
If we want a fair competition - fixed or almost fixed, allowing to change for example areo only.
 
Premium
Fixed for Race Events, Open for League racing. Race Events should be just fun without any own setups. Just join the Event and race. Pro racing is totally different case...
 
We ran open setups but at any point you could ask anyone to send you their setup and it worked out great.
With this format people who didn't have the time to fiddle with their own setup could just ask for one and make minor changes to fit their driving style.
I don't know nowadays but back when I really gave online competition a real try especially in F1C and rF1 that was the typical base POV too. Sim racers in general are polite and helpful.
Though remember a time with some critics sent in my direction when setting my own setups and sharing for free disposal, that they made the polite asking newcomers slower :D
 
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It depends because it depends on what series you run. I think that things like porsche cup cars should be fixed so everyone is driving the same car, in the same way. But for things like gt3 or nascar, where the cars are all different, tuning can be used to make a slower car, faster than it was bfore.
 
I love how some talk about setting up the car to perfection is cheating or that it negates the need for driving skills. You guys are mediocre and delusional or just too young to understand.
It's HARD work learning how to tune cars. We've done hundreds of thousands of laps in order to learn how to go faster, which in turn means that we're also good drivers. So it's not the setup that's beating you and making you cry about "unfairness", it's the DRIVER.
Open. Without a question. Senna was a great driver, but he was an even greater mechanic. He could tune the car to perfection and his mechanics and engineers learned a lot from him.
 
I think that the racing simulators are deads!! After pandemian's period it's quite stupid playing game try to make set-up of an image on screen. We can see also the F1 's teams have had throw it away their properly simulators because they're not necessary. What can you say about it. Cheers....
 
Premium
Perhaps some of us are being misled by the question, GTR2 (and the others in that fine series) has default 'Fixed' set up and you can choose to manipulate the set up should you wish... that really is ideal for beginners and those of us that are more experienced and knowledgeable, and if the player wishes he/she might wish to invest time learning more about the vehicle they prefer and improve their experience driving in the sim.
The difference I see between a Game and a Sim is that the latter is a game that is more 'in depth' and offers more reality and deeper levels of complexity for the anorak, there are fewer anoraks out there (just as in F1 fans) than casual racers, and the 'fixed set up' might be the great equalizer for folks that don't wanna be bothered but it doesn't allow the enjoyment to be extracted to it's highest level for those of us that perform better with a given set up, I personally like to drive the car on it's nose and I'm a complete animal on the front brakes, and really, a lazy cars just doesn't do it for me, others might like to drift around every bend, looking and feeling like the hero though it's not the fastest way to drive, but if they like it, allow it to be done in the set up.

I remember years ago in the Hill Schumacher era, where someone was explaining... Damon likes a softer more compliant car, one that rides the kerb and is unruffeled when applying the throttle, and Michael likes a car that is stiffer, he likes to initiate a couple of degrees drift on entering the corner and he knows exactly how far it will go, were they to swap cars Michael might be a tenth or two shy of Damon's times and Damon would be a world away from Michael's times.

So back to the Fixed v Open question... what's wrong with a Open with Default settings.

As for the potential of 'cheats' well, that really is down to the devs to go a bit deeper and make sure that the laws of physics are not abused by their negligence.
 
Fixed Setup. But the best of both worlds would be both, which iRacing is good at. If AI Engineer is freely available to make setups for the cars often used in leagues, then I'll vote Open Setup.
 

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