Forza Motorsport December Update Adds Hockenheimring

Forza-Motorsport-December-Update-Hockenheim-Motodrom-576p.jpg
The Forza Motorsport December Update closes out 2023 with a new circuit: The Hockenheimring is joining the track roster on December 12, bringing a few fixes to the game as well. One important bug still remains, however.

Image credit (4): Turn 10 Studios

Forza Motorsport
players are eagerly awaiting the arrival of the Nürburgring-Nordschleife in Spring of 2024. Meanwhile, though, another classic German circuit joins the fray. The Hockenheimring is the 22nd location in the game, after Yas Marina had been added in November.

The track comes in its modern layout, of course, which has remained unchanged since 2002. Before that, cars would blast down mighty straights in the forest – a configuration many still miss to this day. In addition to the modern GP layout, the National and Short Circuits will also be available as of the Forza Motorsport December Update.

Forza-Motorsport-December-Update-Hockenheim-Sachs-Kurve-1024x576.jpg


Forza Motorsport December Update: Bug Fixes​

The update also comes with several bug fixes, althogh one major annoyance many players face will remain for now. Initially, it was planned to have a fix for input layouts resetting to default when relaunching the game shipped with the update – this had to be postponed. The explanation on the Forza website reads: “While we intended to release this improvement as part of Update 3, we have realized that additional time to implement and test the fix is required.”

You can find the full list of fixes that did make it into the update below.

  • Fixed issue in which the Driver Level visually appeared to reset to Level 1 after downloading Update 2 and entering Test Drive in Free Play.
  • Rebalanced the impact on front and rear downforce when being drafted by another car.
  • Fixed issue which allowed players to sell their Builders Cup reward cars, preventing them from reobtaining the cars and completing their associated Reward Showcases.

PC-only Improvements​

  • Stability and performance are improved on lower spec PCs.
  • Fixed various random crashes in multiplayer races specifically on PCs with AMD GPUs.
  • Reduced the occurrence of a bug where the track or other objects becomes invisible while racing.

Forza Motorsport December Update: Featured Events​

The Forza Motorsport December Update also introduces four new Featured Tours. The first one starts on December 14, with the last one seeing the green light on January 4. All four Featured Tours focus on modern supercars or hypercars. Completing them all rewards players with the 2022 Pagani Huayra R.

Forza-Motorsport-December-Update-Featured-Tours-1024x576.jpg


For career mode, the British Marques Open Tour makes its debut. Meanwhile, Featured Multiplayer series include three race car-focused events. They will run for a week each, starting December 14.

Forza-Motorsport-December-Update-Featured-Multiplayer-1024x576.jpg


Additional, new Featured Rivals Events will be available starting December 14. The first puts the new addition of the Hockenheimring in the spotlight. Find the full Rivals calendar below.

EventCarTrackDate
Featured Track – Hockenheim2021 Mercedes-AMG OneHockenheim – Full CircuitDecember 14 – January 18
VIP – Nocturnal Predator2016 Mercedes-AMG C 63 S Coupé Forza EditionKyalami – GP CircuitDecember 14 – January 18
Spotlight – Automobili2020 Automobili Pininfarina BattistaMugello – Full CircuitDecember 14 – 21
Spotlight – Ferrari2022 Ferrari 296 GTBWatkins Glen – Short CircuitDecember 21 – 28
Spotlight – McLaren2021 McLaren SabreNürburgring – Sprint CircuitDecember 28 – January 4
Spotlight – Aston Martin2023 Aston Martin ValkyrieSilverstone – Grand Prix CircuitJanuary 4 – 11

Update 3 Drops December 12​

The Forza Motorsport December Update launches on December 12. The full release notes post also mentions the following update to come in mid-January. Hopefully, players then will no longer have to worry about their control layouts being reset automatically anymore.

For the competitive Forza racers, the update also prepares the game for round 2 of the Logitech McLaren G Challenge Time Trials. Stage #2 will be active until January 18. You can access it and try your hand at the competition via the Rivals Mode!

What are your thoughts on the Forza Motorsport December Update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

D
Just an example from my last bench. It shows it's GPU bound with CPU (render) potentially pushing to 84fps and GPU holding it back at 77. This is without RT.

-GPU-
GPUName, NVIDIA GeForce RTX 3080 Ti

-CPU-
CPUName, Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz

-Video Settings-
CurrentPreset, Custom
RecommendedPreset, High
Dynamicoptimization, Custom
Fullscreen, On
Resolution, 5120x1440
Showframerate, On
NVIDIADLSS, Ultra Quality (DLAA)
AMDFSR2.0, Off
Performancetarget, Unlocked
Resolutionscale, 100%
Anisotropicfiltering, 16x Anisotropic
Raytracingquality, Off
RTAOquality, Medium
Shadowquality, Ultra
Cubemapreflectionquality, Ultra
Carmodelquality, Ultra
Carliveryquality, Ultra
Windshieldreflectionquality, High
Mirrorquality, High
Tracktexturequality, High
Particleeffectsquality, Ultra
Motionblurquality, Off
Lensflarequality, High
HDROutput, Off (Not sure why it shows off but it's ON)
VideoOptions:<unknown>, Auto

AccumulatedRender, 25.528957
MinRenderFPS, 39.786900
MaxRenderFPS, 114.830338
MinRenderFPSAverage, 72.452705
MaxRenderFPSAverage, 92.645996
AverageRenderFPS, 84.100578

AccumulatedGPU, 27.632017
MinGPUFPS, 56.018642
MaxGPUFPS, 89.249054
MinGPUFPSAverage, 72.715858
MaxGPUFPSAverage, 82.269882
AverageGPUFPS, 77.699722

MinFPS, 27.030535
MaxFPS, 88.787872
MinFPSAverage, 66.070061
MaxFPSAverage, 81.476112
AverageFPS, 75.531805

AccumulatedLatency, 60.590752
AverageLatency, 28.221123
NumStutters, 0
NumStalls, 0
PercentGPUBound, 43.875175
NumFramesGPUBound, 942
 
Last edited by a moderator:
Premium
Don't know really, RayTracing is handled by NVidia RT Cores, so unless there is an additional activity from game engine requiring CPU involvement preparing data for raytracing, it all should be on NVidia hardware side.
But looking forward to your findings, you can tell if this is CPU or GPU by looking at bench results break down, it shows what bottlenecks.
I'll take a look at a Benchmark run. I don't know what I should be looking for in a Benchmark. I'll screen cap my results.

Edited screen grab in...

53380780293_7c30ea005c_k.jpg


Huh... 50FPS. Looks like my settings aren't as great as I thought. But what is with the CPU simulation numbers? Is that how fast the CPU is running the physics?
 
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D
It says right there GPU limited percentage 44.2 and GPU render really means CPU render like in FH, in the actual report file it's just called "render".
So your CPU should let you run at 67.5 fps but GPU holds you back at 54.1.
I also suggest instead of using in game resolution of 150% just using DLDSR and if FM has issues rendering at that res (ACC does), set desktop resolution matching DLDSR. But I have found DLAA at native res is more than adequate.
 
Last edited by a moderator:
Premium
Taken your advice. I got better FPS but now I got to find the best compromise.

53380065567_8505bc5c95_k.jpg


With these settings, the game is very smooth. Even in races I am not getting major stuttering, but with the render quality set to medium, the game is very ugly. When I get time tomorrow, I'll experiment with the high render target and see what I can do to get similar results.
 
Premium
Gave up on it due to the appalling AI. I'll give it another go at some point, but tbh I'm running league races in AMS2 mostly atm and in VR it is a 100% superior experience. I can't get FM to feel particularly great FFB-wise...nothing to write home about at all. Graphically the same. It's just a bit..meh. Performance isn't an issue, enjoyment is.
 
D
Gave up on it due to the appalling AI. I'll give it another go at some point, but tbh I'm running league races in AMS2 mostly atm and in VR it is a 100% superior experience. I can't get FM to feel particularly great FFB-wise...nothing to write home about at all. Graphically the same. It's just a bit..meh. Performance isn't an issue, enjoyment is.
See if these settings help, I've since increased Mechanical Trail Scale to 120 or so, that should decrease understeer FFB drop.
 

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