Four-in-one Formula One: Looking Back At F1 Challenge 99-02

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Released over 20 years ago, F1 Challenge 99-02 would be the final EA Sports Formula One game until 2022. To say that the title left an impression would be an understatement.

Around the turn of the millenium, Formula One was a very different animal compared to today’s version of the World Championship. Instead of hybrid ‘power units’, screaming V10 engines were the norm. Michael Schumacher and Mika Häkkinen battled for the title three years in a row. And the Hockenheimring still had its characteristic long straights through the forest.

As the year 2000 rolled around, F1 games were in the hands of not just one, but two publishers. Both EA Sports and Sony had acquired licenses, and the result were two series of games. On the EA side of things, they would simply be titled F1 2000 and so on, while Sony went with Formula One 2000, et cetera. Plus, the PC and console versions of the same series tended to differ significantly, even between PlayStation 1 and 2. Kind of confusing, right?

Well, it got better. After F1 2002, EA Sports did not have a license to create F1 games anymore. While Sony continued all the way up to the 2006 season with Formula One 06 and F1 Championship Edition, EA Sports was done – or were they? 2003 did see an EA F1 title after all – only did not feature the ten-current season.

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Four seasons on the grid: F1 Challenge 99-02‘s approach was – and still is – quite unique.

One Game, Four F1 Seasons​

Instead, EA and developer Image Space Incorporated decided to go for one last hurrah. The result: F1 Challenge 99-02. As the name implies, the game featured all cars, teams, drivers, tracks and season-specific rules for the 1999 to 2002 seasons. Additionally, a console version for PlayStation 2 and Xbox called F1 Career Challenge was released, though this was ceated by Visual Science and differed significantly from the PC-only F1 Challenge 99-02. We shall focus on said PC version in this article.

At a time where many sim racers hope for the return of classic cars to the current EA Sports F1 series, the thought of four full F1 seasons in one game – without any mods required – seems improbable, but not super exotic. However, back in 2003, this was basically unthinkable.

Personally, I had always dreamt about an F1 game covering all seasons of the series history as a kid. F1 Challenge 99-02 may have only featured a fraction of it, relatively speaking, but it was the next best thing. Needless to say that many hours were spent at my childood best friend’s PC (as I did not have one at the time) going back to these seasons that were still fresh on our minds.

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The GP loop of the Nürburgring in its pre-2002 configuration sans Mercedes Arena. Image credit: racingcircuits.info

F1 Challenge 99-02: Changes For Each Year​

As mentioned, the game had everything for each season. Each car had its unique model and livery, all the drivers were there, and even the tracks changed depending on the season. For instance, the Nürburgring did not have the Mercedes Arena as its first sector until 2002. So if you ran any of the previous seasons, the old Castrol-S would be in place instead. Similarly, the infamous Prima Variante at Monza only appeared from 2000 onwards, so the 1999 version still has the double left-right chicane of Variante Rettifilo.

It has to be said, though, that the accuracy of the tracks really has a lot of room for improvement – something that even players of the present EA Sports F1 series tend to criticize from time to time. Of course, all the trademark corners and surroundings are there, but in some cases, they do not look like you would expect. At least I cannot recall Monza ever having grass slopes next to the track on the run up to Curva Grande.

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Have they lifted the track or lowered the grass next to it at Monza since 1999?

Of course, this was before laser-scanned tracks had started to appear in racing games and simulations. Geoff Crammond’s Grand Prix 4 did include GPS-based circuits, however, meaning they were much more accurate than those in F1 Challenge 99-02.

F1 Challenge 99-02: Laying The Groundwork For rFactor​

Meanwhile, the physics engine of the game was one of its showpieces. Sure, there were driving assists, but peel back those helpers and you get a fully-fledged simulation. As mentioned previously, Image Space Incorporated took care of development, and that name will ring a bell with many sim racers. It is, of course, the same studio that would create rFactor just two years later. In fact, both F1C 99-02 and rF use the ISImotor engine that would go on to power titles like those of the GTR series and rFactor 2, among others.

This meant that the game was far from being a “mash the throttle like crazy and feel like Schumi” type of deal. Instead, tire temperatures, your car setup and precise inputs all made a difference on how well you would turn your laps.

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Crashes were certainly spectacular, thanks to the intricate damage model.

This finesse extended to the damage model as well – a slight wall tap could mean a bent suspension arm. Bigger incidents would see parts break off, pieces of carbon fiber fly through the air, cars catching fire, and even deforming on impact. 12-year old me certainly did not think that this would ever be possible before the game released. Sliders for damage percentage were available, however, if you wanted to be less stressed about knocking loose your front wing.

If you did, however, your race engineer would be in your ears informing you of your mishap. In fact, Jeff’s dad tended to talk quite a lot, even notifying you about lost wings of other cars. More useful comments included drivers having gone off and in which sector, retirements or gaps. Cars could also stall on the grid, as was common back then – which will also prompt an engineer’s remark.

Dedicated Community​

F1 Challenge 99-02 did not enjoy a long period of popularity just because of its base content, though. Just like rFactor, the game was very mod-friendly. And just like Grand Prix 4 or Grand Prix Legends, for instance, a small but dedicated community keeps the title alive and updated with mods for any season or even track-based racing discipline you can imagine.

Unfortunately, getting F1C to run on modern equipment is not exactly smooth sailing. There are no digital copies to buy, so you would have to have the original CD-ROM (remember those?) floating around. And even then, many modern PCs do not even feature a disk drive anymore, although external USB disk drives can help with that.

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You thought we would mention the 1999 season without the glorious zipper livery of that year’s BAR?

Once the game is up and running, it might end up looking stretched, depending on your monitor, as many modern “standard” resolutions are not featured. Plus, F1C only recognizes two controllers going off of the Windows game controller list. This means it will only pick up the two at the very top. This can be an issue with Fanatec wheelbases, for example. They tend to occupy two spots on the list – one for the base, on for the actual wheel. In short: Some tinkering will likely be needed. That, or a gamepad – which is where the driving aids come in handy, too.

F1 Challenge 99-02: Early 2000s Milestone​

It may not hold up all that well anymore in 2024, but F1 Challenge 99-02 was a milestone in sim racing when it released. Now, we are in the age of older games reappearing as remasters or remakes. And with EA Sports having the F1 license again, thinking of those four F1 seasons being featured in-depth and with modern tech certainly gets the imagination going.

What are your memories of F1 Challenge 99-02? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I still have the original box and CD-ROM of this game (and also GP4), just as a reminder of which games started my sim racing hobby. Still remember installing season mods of Ralph Humerich and CTDP.
 
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Compared to sims of its time (like GP3/GP4 of which I raced alot up to the release), to me F1C99-02 with ISI engine warped the emulation, and main reason for me upgrading sim wheel shortly after aqcuiring the sim.
'As is' I was indeed keen of it (from a time when full grids + full seasons with full track lists was not a question), but leaving LFRS competition I entered FSR online competition using Ralph Hummerich's F1-mods and buried into online competition in the early years (before SRW and later iR arrived).
Adding phenomenal modding community this sim to me was a giant leap.
Speaking mods my first sim joy of M1's, Prototype C's, a Swift Sport + NS combo (of which I used for preparation of ditto real world experience), 70s WSC series, truck series, V8s, F3000s, etc, , North- and South American tracks, classic European tracks, etc., etc. So many quality mods simply working on a thorough ISI engine ahead of its time.
 
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F1 Challenge 99-02 is the first F1 game I've ever played, very fabulous and enjoyable gameplay - even though I was too young to understand the basics of Formula 1 back then.

Most of the time, I triggered the AI replay bug at Monaco and saw all of them do heroics into Sainte Devote. It was both hilarious and satisfying:roflmao:

My favorite number is 23 so I always drove as Zonta in 99 & 00; Burti in 01 and Webber in 02 seasons.
 
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Premium
My memories are of playing it just last week. I really wish EA would make this a free game as it is perfect for those who cannot afford a good PC. It will run on anything and works great with the old G25 or G27 wheels. And who knows maybe we all would say nice things about EA occasionally. Those money grubbing insects.
 
I enjoy watching videos of people playing it, but I am not a fan of its physics. It's a victim of ye olde "unrealistically difficult=realistic" mindset some old sims had. Preferred GP4 by a long shot, but do recognize it was a very good sim overall.
 
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I had a computer shop around that era, My display gaming PC ran F1C replays on a loop.

It helped me sell more then a few custom builds.

And of course, F1C gave rise to rF1 and rF2 which combined with automated marketing bots and rouge A1 marketing apps to produce the supreme A1 known as Dirge Driven which now filters through all 998 billion corners of the internet to promote rFactor 2, no matter what the topic of discussion started as....
 
Premium
That was my childhood. Still remember sitting with my best friend on a Logitech wheel in the early 2010s. And thank you Birkuc for adding about 30 more seasons to the game.

Still have the game on my PC and start it up from time to time :cry:

Great article, thank you for taking me back to a wonderful time.
 
I played it for some time, mainly taking part in hotlapping contests, but I never got to like the game physics, like I never liked the ones of the grand prix games. The game is old school difficult driving = realism mentality, it was easier than GPL but a lot more boring and frustrating to drive.

Those kind of games were all about muscle memory and very highly precise and clean inputs and not making even the slightest of the mistakes or the car would spin out of control, those kind of games punished you pretty hard, the simulators we have nowadays without any driving aids feel like driving with full assists those simulators of old.

GTR 2 had the guts to go against the grain and the mentality that all the hardcore simracing community had back then, and the time has proven them right. F1 challenge had those physics that I never liked nor thought were realistic, and then Rfactor 1 felt like a continuation of it with improvements. We have come a long way, but we have lost a F1 game that trully tried to go the hardcore simulator route since F1 challenge.
 
I played it for some time, mainly taking part in hotlapping contests, but I never got to like the game physics, like I never liked the ones of the grand prix games. The game is old school difficult driving = realism mentality, it was easier than GPL but a lot more boring and frustrating to drive.

Those kind of games were all about muscle memory and very highly precise and clean inputs and not making even the slightest of the mistakes or the car would spin out of control, those kind of games punished you pretty hard, the simulators we have nowadays without any driving aids feel like driving with full assists those simulators of old.

GTR 2 had the guts to go against the grain and the mentality that all the hardcore simracing community had back then, and the time has proven them right. F1 challenge had those physics that I never liked nor thought were realistic, and then Rfactor 1 felt like a continuation of it with improvements. We have come a long way, but we have lost a F1 game that trully tried to go the hardcore simulator route since F1 challenge.
Would it surprise you to know GTR2 was totally based upon the rF1 physics? Other than perhaps different tire files and such, the sims were identical(prior to the patch that ISI put in place with rF1)
 
Premium
I wouldn't mind trying F1C with the hardware I have now.

I did find the game to be difficult, almost impossible to lap consistently. Pretty sure I could far better now with my current wheels and pedals.
 
I wouldn't mind trying F1C with the hardware I have now.

I did find the game to be difficult, almost impossible to lap consistently. Pretty sure I could far better now with my current wheels and pedals.

Yeah F1 series was reasonably grippy
Old Nords in 4 minutes in BMW F1
I loved the Turbo Mod in F1-2001 was insane.
Funny story JC who at the time was one of very top EA pilots I asked had he tried turbo mod he said no, I said I bet you can do Lemans sub 3 he said no way. lol
I started server and told him to drive into the pit wall and knock off the front wing.
Took him about 30 minutes 2:57 I remember beat my best ever but he could not believe how much faster then his best ralph hummerich times.
I said take this puppy ( Senna JPS Lotus ) to Nords and do a few laps.
He said oh lol

Yeah I will never forget that session into Indy with huge sprays of sparks following JC. Immersion plus.
 
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:roflmao:

In F1C online I invented a new pastime.
From Turbo @ Monza/ Lemans no front wing I tested Ralph's cars the same.
Knocked the front wing off was like night and day to Turbo.
At the hump it just took off and I had crazy idea.

So I started a server and about 6 of us sat along Mulsanne taking turns at who could do a proper full 360 flip and onto the wheels.

I would sit in grass pointing wrong way just past hump you would hear this noise approaching and whoosh I could watch the driver slowly rotating, lol
We spent hours some of it was just physics magic.

===========================

Another good one was V8 Supercar beta in F1-2002
If you knew this mod you would know the crash damage was amazing you could dent every panel, pit a pole you could bend it in half.
So I had a brainstorm.
Nords server and I had 2 cars at both ends of Dottinger Hohe to start off side by side and meet 1/2 way, so 4 car impact of 340mpn ( 170 mph )
Simon351, Jayforce, me and MadKing I think.
To this day I still don't know what actually happened, was sureal. You could watch the replay ( lost now HDD failure ) but it just was not the same.
All I know is I ended up in a paddock a few 100 metres from the track.
The 4 supercars were burning smoking wrecks, barely recognizable.
Firewalls had been compromised, one had a wheel from another car buried in it's windscreen.

I kid you not. :coffee:
 
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Would be great if they could do a gfx update to it like has been done to some older popular FPS games and then re-release it, Ah well, I can dream.

F1C was back in the days of the good old original F1gamers website. Loved that site, was on it multiple times daily for years. Shame it died and is lost for good.
 
Great title and great memories...

It'd be great if we could get something on that level again where so much went into every element of detail... But as we've improved the graphics and sounds over the years the physics and other key immersion elements just seem to go by the wayside... Like the need for Crew Cheif in most modern titles... Or shiny graphics with cars that drive on rails...

Here's hoping AC2, Pista or Rennsport can scratch that ceiling that games of the 00s seem to meet regularly...
 

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