Gran Turismo 7 Is Here - What Are Your Impressions?

Gran Turismo 7 Is Here What Are Your Impressions So Far.jpg
The long wait is over: Over four years after GT Sport and over eight years after its mainline predecessor, Sony and Polyhpony have finally released Gran Turismo 7 for PlayStation 4 and 5! The highly-anticipated GT7 comes with more than 400 cars and 33 tracks and promises exciting new features like the GT Sophy AI for later addition.

As always, the excitement for a new GT had been bulding especially in the last few weeks before the release - fans of the franchise finally got to breathe a sigh of relief on March 4th. GT7 races to consoles around the world with a big single-player campaing including the return of used car dealerships, potentially game-changing AI in GT Sophy in the future and a broad range of cars from the modern day all the way back to the beginnings of the automobile.

As Gran Turismo 7 is a massive game just like its predecessors, it is almost impossible to offer a full review on release day - however, @Mike Smith is already working on it and will share his thoughts about the latest installment of the Gran Turismo franchise at a later time.

This brings you into the picture: Let us know your first impressions and reviews of the game in the comments! We are excited to see what the RD community thinks of Gran Turismo 7 and how they play the game. Share if GT7 met your expectations or maybe even exceeded them, your favorite moments so far - anything that comes to mind after your first hours with the game to create a first community review.

Add your review of GT7!​

Do you own a copy of Gran Turismo 7 yourself? Please leave your star rating or review by clicking here and assist the community to decide.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Latest reviews

Pros: - GT Mode/career mode! Brings back all the joy from the previous games, but packaged a little differently.
- Physics are great for the most part. The cars all feel very unique, and the driving is challenging but very rewarding. A couple small issues with the physics do not outweigh the positives
- Depth of customisation/tuning. The old tuning system is back and better than ever, with various performance modifications, aero parts and widebody kits for those interested.
- Graphics look absolutely phenomenal, even on the PS4 Pro version. and the Scapes mode takes it to a whole other level.
- GT Cafe is a weird surprise at first, but once you get into it, the way it presents cars and their history is unparalleled. Wonderful addition for some car enthusiasts.
- Great wheel/controller parity. Both inputs are fantastically implemented, and both wheel and controller feel fantastic to use. Force feedback on my T300RS has some small issues, but overall is a positive experience.
- Absolutely phenomenal weather system. The weather and track grip makes for some very dynamic races, and things like dry lines in the wet make crossover periods very interesting in races.
Cons: - The GT Cafe can feel a little linear and hand-holdy compared to previous games, and restricts the freedom of progression that we have become used to.
- Some small physics abnormalities make for some funny, annoying and confusing accidents, but isn't too frequent that it affects enjoyment.
- Not a great deal more content than GT Sport. Not the biggest issue, but it can feel repetitive if you've played a lot of GTS.
- Microtransactions. A very minor negative, as I feel this is the least offensive implementation of MTX I've seen in a modern game. The option to buy Credits is almost hidden, nevermind advertised or encouraged by the game, and doesn't affect gameplay or progression AT ALL.
Overall Gran Turismo 7 is a top tier game, and I think it will only get better as it ages. There are some small hitches here and there, but the game overall has incredible polish, and plenty of content to keep us entertained until they start releasing new cars and tracks. As a long time Gran Turismo fan, this gets the seal of approval from me.
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Pros: - the cars are well detailed...
- Driving is okay for a sim-arcade game
- It's nice for a guy who doesn't have a steering wheel
Cons: - Micro transactions! The scandal of this video game! Anti sports on the live, shameful!
- Driving is worthless compared to Assetto, ACC, AMS2, IRacing, rFactor2, even PC2 is better on computers.
- At the controller it's not as good as Forza Motorsport 7! And the live sucks compared to Forza. Soon Forza 8, right? A better arcade sim for consolers, but playable for computer fun.
- AI sucks, just like before! Innuendo that it could be corrected by a new revolutionary AI, but only promises, in the meantime people are paying and waiting, for a very long time in my opinion.
- "the real driving simulator" hahaha!
- Buying an expensive console steering wheel is great, but when there's a new console coming out, do we throw the steering wheel away?
- No VR planned, all good PC simulations are playable in VR, sometimes not at the top, it's true, but sometimes it's magic... like on AMS2 :-) which is so much, magically better than it is said "driving simulator"
In short, I don't like this game at all, especially because there are the micro-transactions that I find extraordinarily shameful and discriminatory for live races. That's my opinion.
The progress is extremely disappointing compared to what was promised.
Incredible that after so many years GT7 is still so close to GT1, I can't understand the enthusiasm of the fans (fan who comes from fanaticism)?
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Pros: -Waaaay better physics than all GT's before it especially when using a wheel
-Works flawlessly on a PS5 with a drivehub and a $15 controller in order to use my CSW 2.5, v3 pedals, shifter and handbrake!
-Gorgeous and flawless framerate on a PS5
-Has everything I missed, when playing Sport
-Progression lends itself to a true CarPG with all the excessive grinding needed, to get the "best" cars
Cons: -Doesn't support super ultrawide
-Doesn't support VR (yet)
-Doesn't support Triples
I've played through every iteration of the GT franchise (even the PSVita version) and I can say that this brings me back to my all-time favorite GT3: A-Spec.

I love the story mode, with all it's oddities and smooth jazzy feel. I love the enormous time sink this will be, to get even close to 100% completion. I love that I can use my full-on cockpit setup with all my Fanatec hardware (of which none is compatible with a PS-anything with a %$5 3rd party controller and a $90 drivehub.

Is it a sim? Of course not, but it comes closer (IMO) than any other previous iteration in the GT franchise. If it had a fully customizable cockpit view and AMS2/RF2 physics, I would likely forget to eat/drink/shower for days at a time.
Pros: -Runs really good and looks good (especially the PS4 version)
-great choice of cars (yes i know it’s limited but updates will come with more content)
-the revised GT classic tracks are really nice and add a new twist to it love deep forest.
-the AI has definitely been tuned up and really makes the fighting enjoyable
-sport is the same as GT sport but it was already pretty fun to begin with
-license test difficulty is balanced well but def is easy with a wheel….till you get to super
-the dynamic rain with the wet line and the puddles adds that bit of realism and twist.
-the cockpit view movements adds a bit of realism’s after driving IRL.
Cons: -GT Cafe. I dont have an issue with the cafe that much its a very good lil story mode to it but for a GT fan like myself i wanna jump right into arcade mode and try the new tracks out. But i definitely understand the reason for it.
-Dirt tracks need a major facelift i felt like they really didn’t put the time in to actually improve this from GTS
-micro transactions are annoying but i like to work for the grind.
-music rally is weird like i kinda get it bit it was overhyped
-music tracks im sorry suck like I enjoy all of the rock songs but they could have really brought back some classic songs from all the GTs
-STOP WITH THE SPACED ROLLING START I WANT TWO FILE ROLLING STARTS OR STANDING STARTS
With all its flaws i still give GT7 a really good review it makes up from 6 and sport but it has alot of room to improve itself. It may not be the complete nostalgia trip i grew up with but it does keep me coming back.
ROOMS FOR IMPROVEMENT
-Qualifying for single player (it needs to happen)
-The option to add your own music (attach Spotify to use your playlist for menu and race)
-make every track have day/night and rain. (Needs to happen)
-better flag rules (full course cautions and pace car)
dont be hating on a game that just came out this isn’t battlefield 2042 updates always comes
Pros: It is kinda fun.
Cons: A rehash of GT Sport, to much BS to get content, cars and tracks etc.
I got it on the 4th and got all the licenses and today I got up to book 12. Still do not have Daytona, my favorite track. The whole storyline is OK for some but not me. I think developers should offer more than one version, one for people that want to go through all that BS and one for others that just want to get into it. I have been doing sims a long time and don't need to take a driving test. Kinda wish I had not spent the 60 bucks.

Comments

My first impressions are that it takes a looooooooooong time to install... I mean like a REALLY long time.
 
I'm sorry, but when a game runs with a statement "real driving simulator" I am going to be picky.

Once again, lots of cars and tracks are fictional. Great, we got Daytona and Interlagos, why do need fantasy tracks in Japan, France, Italy or US when there are tens of options?

And why we are still putting Vision cars into real racing categories? At the start, it was a fantastic idea. Let the imagination go wild and see what OEMs can create. But now it's just a way to create more overpowered cars, that would dominate certain daily races.

Also, how on Earth a game from 2022 cannot have basically any cars from 2019+? I'm not talking just about racing cars, but even street cars are old. Really, you could get new logo from Peugeot, but not new 208?!

With such deep ties to Japanese manufacturers, wasn't it really possible to get newer Super GT cars?

And "crème de la crème" - there is no way in hell you could race or even do time attack in a basic street car with basic seatbelts. Sorry, I'm not making the rules. If this is "real driving simulator", then let's make things real.

Otherwise, it's a great title. Great looking with the best progression system in the category (I wanted to call it simulator, but it would like spitting on iRacing or ACC). I do hope FIA won't give them blessing as it was in GT Sport.
 
my thoughts are that I don't understand why my preorder through amazon is suppose to deliver on March 17 , when the game released now ?

I'm actually tempted to buy this through the online store instead of having hard copy
I bought the 25 anniversary edition, so that I get both PS4 and PS5 version of the game
 
Also, how on Earth a game from 2022 cannot have basically any cars from 2019+? I'm not talking just about racing cars, but even street cars are old. Really, you could get new logo from Peugeot, but not new 208?!
There are some new and even unreleased cars in there like the 2023 Nissan Z.
 
I'm sure it is still a very fine entry to the sim racing world with gorgeous graphics and engaging gameplay. I'm just too old for it. After my first introduction to the "ISI" games, there is no going back. Fortunately I can still enjoy playing a "highly arcade" racing games like Circuit Superstars and Art of Rally
 
Car collect-a-thon for the masses. Apparently, this is what people want and crave for, where the core game loop revolves around buying cars and parts with in-game currency you slowly earn with racing...
Good guy Kaz understood that and really wants your money, as PD just enabled purchase of in-game currency with real money (so you can get that x millions car a bit faster), just after reviews are out:
 
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I'm sorry, but when a game runs with a statement "real driving simulator" I am going to be picky.

Once again, lots of cars and tracks are fictional. Great, we got Daytona and Interlagos, why do need fantasy tracks in Japan, France, Italy or US when there are tens of options?

And why we are still putting Vision cars into real racing categories? At the start, it was a fantastic idea. Let the imagination go wild and see what OEMs can create. But now it's just a way to create more overpowered cars, that would dominate certain daily races.

Also, how on Earth a game from 2022 cannot have basically any cars from 2019+? I'm not talking just about racing cars, but even street cars are old. Really, you could get new logo from Peugeot, but not new 208?!

With such deep ties to Japanese manufacturers, wasn't it really possible to get newer Super GT cars?

And "crème de la crème" - there is no way in hell you could race or even do time attack in a basic street car with basic seatbelts. Sorry, I'm not making the rules. If this is "real driving simulator", then let's make things real.

Otherwise, it's a great title. Great looking with the best progression system in the category (I wanted to call it simulator, but it would like spitting on iRacing or ACC). I do hope FIA won't give them blessing as it was in GT Sport.
I see where you're coming from, but I wonder if it matters if the tracks are real-life or fictional. A vanishingly small number of GT 7 players will ever get the chance to race at Interlagos, Daytona, or any of the other real-life tracks in the game. To everyone else, it doesn't matter much if the track is real or not, not to mention the fact that real-life track surfaces and configurations change over time, so the tracks in the game are at best rough snapshots of the real thing. Also, in my opinion, many of the fictional tracks provide better driving and racing experiences than real-life tracks, such as Grand Valley, Deep Forest, and Autumn Ring (I wish they would bring back the original SSR11 :confused:). The "real driving simulator" is mostly in the physics, which you can enjoy equally well on real or fictional tracks.
 
Premium
Microtransactions.

Buy a fully priced game and then pay extra money for stuff already included in your game purchase.

Buy a game then pay money to avoid playing it.

How this has become an accepted norm in video games I will never understand.
 
Premium
After a couple of hours……. I think I was expecting something a bit different from the old GTs not sure why .Probably just wishful thinking. I like the idea of it upto the point where you’re racing. The whole start at the back and you’ve got a few laps to get to the front doesn’t create good racing. AI serve no real purpose apart from being moving chicanes, if you race ”properly“ you just don’t have enough time to get to the front so you do unrealistic overtakes to get the win. That or you go in with a car that can just drive round the AI without any real effort. If the racing with the AI was half decent and it was more of a proper race a win doesn’t matter so much just having a good race is enough even if you finish mid pack. But if the only real reward is a trophy rather than enjoying the race it’s just a bit empty.

Looks good enough on PS5 but AMS2 maxxed out is probably a more atmospheric racing experience. Trackside detail upto a point has more going on than you’re used to seeing on the Sims but the ontrack stuff isn’t necessarily a massive leap especially if you’re using cockpit view. HDR is nice compared to the poor HDR representations we get on PC which does add something.

I’ll dip in and out of it but I can’t see myself burning through dozens of hours on it.
 
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Of course no one will force you to do payments...

I can tell that I have bought some cars to GT Sport, because I'm not fond of racing so much, I want hotlap with different cars/tracks, 90% of time. LIke GT3 cars and Tsukuba, which is fastest, then maybe change class to other cars/track etc etc. I do that in every car game or sim, have done it last 30 years.
 
The camera options are still EXACTLY the same as GT Sport, so there isn't still any proper dashboard camera or any options at all to remove virtual driver's hands and virtual wheel for players using a steering wheel... (-‸ლ)

I mean... it's 2022 and even ARCADE racers have that nowadays. So much for "the real driving simulator".
 
i can't tell if i like it or not. don't have any cars to race with? what's up with that?
 
They still call it "Real driving simulator". How dare they? They could develop a great simulator if
they wanted because they have the money to hire simulation people, but they don't want to,
because a real simulator won't sell - a real simulator is difficult to drive and to have fun with for
the younger people, their market goal. So this thing won't ever be a racing simulator.

Now, by the looks of it after watching a few videos, it really does look pretty similar to GT Sport.
This is basically the same game. The cars modesl look great, interiors and all, as the previous
one, so... what's been bettered graphically? The trees look a bit better but they most don't
seem to be 3D trees like the latest Forza Horizon game has. Ray tracing? This makes the game
look unnatural - in real life you don't see those way too shiny reflections... absurd waste of
horse power. The rain effects look much better and realistic in Assetto Corsa with the mods.

Nice looking game to enjoy watching lots and lots of very well done cars, and some nice tracks.
But for the simulation part, this is still an arcade game with very basic car animations and feel
by the opinion of some users and the looks of it.

I won't buy this nor the expensive console. If it comes to PC, hopefully it will, won't buy it either.
I will watch some videos of it though once in a while because the cars look pretty realistic.
 

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