GTRevival: Straight4 Studios Reveals Early Gameplay Video

GTRevival Ferrari Interlagos.jpg
Whilst the community eagerly awaits WMD early access, Straight4 Studios has revealed video footage of early GTRevival gameplay. Check it out here.

Image credit: Straight 4 Studios

Ever since the project kicked off early this year, Ian Bell and the Straight4 Studios team have pointed towards a December 2023 Early Access in WMD stage. Well, it is now December and those awaiting the development are none the wiser.

However, it does appear that GTRevival is getting close to a playable version. This morning, Ian Bell took to X to post a link to a short, unlisted YouTube video. The footage shows gameplay of GTRevival as “Physics Guru” Doug Arnao takes a Ferrari 296 GT3 for a spin around Interlagos.


GTRevival Early Gameplay Footage​

A two-minute long video shows the S4S team member pounding laps around the circuit. A simplistic way of capturing the footage, the video is simply comes from behind the driver’s shoulder.

Whilst tricky to make out the smallest details, one does get a good view of the Ferrari’s interior as well as the in-game hud.

In his post, Bell admits that everything from physics to graphics are in an early stage of development. Furthermore, he points out that plenty of work will be made to the title. Additions will include head movement physics, audio tweaks and a whole lot more.


With that in mind, the title does already seem to feature in-depth audio. In fact, one can make out chassis and suspension creaking in this GTRevival gameplay video, akin to something one might hear in Assetto Corsa. Elsewhere, the graphics do look to be among those of modern sim racing titles.

As far as content goes, neither the Ferrari nor Interlagos are confirmed as being content in the final release. However, Ian Bell has previously pointed out to us that GT3 cars help the team to develop a physics engine comparable to other titles, also featuring the class. To find out more about the game’s content and other official news on GTRevival, make sure to check out our all-inclusive guide on the game.

Are you looking forward to GTRevival? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

D
I jumped a bit further into the subject of what you claim. The pro's of the WRC are clearly there, handling, physics, sounds, stage design, all better than DR2. But the engine choice regarding graphics and performance is just terrible. A VERY tiny minority in the Steam reviews seem to like the graphics but even the positive reviews are filled with con's about the graphics/performance. So you're somehow just a unreal engine fanboy but there's not much basis for this with your WRC best looking titles in the genre claim. Just some random WRC reviews:

- Graphical issues, grass clipping through the cockpit interior, sometimes weird lighting reflecting from outta nowhere and the worst rain I think I have ever seen in a game in the last 15 years, it is falling in slowmotion and it almost looks like it is layered on top of the screen, almost like a placeholder.

- After patch 1.3 game runs much better and would recommend picking it up if you were a fan for Dirt Rally 2.0, the graphics do suck, especially Monte Carlo because of LOD's and Unreal 4 having a hard time with that (stages with dense foliage close to the road look way better than ones were you can see far into the distance), but I feel that's a limitation of Unreal engine 4 not being especially made for racing games, unlike their old EGO engine, not an excuse but it is what it is.

- While Dirt Rally 2.0 feels like a love project that has been going on since the original Dirt Rally, EA Sports WRC feels like a rushed, low-budget, unfinished game. Although the variety of tracks is nice, the graphics and especially the lighting look very old and of poor quality.

- Even WRC Generations (on Steam Deck) runs and looks better than this. Or even Forza Horizon 5, a fully open world and dynamic game, on graphical settings that make it pleasing to look at without sacrificing performance too much.

- 4. Not too well optimized. I have to make the graphics settings way lower to get the same FPS as I do in DiRT, meaning that DiRT ends up looking better than this game since it is easier to run on my PC.

- In Dirt Rally 2.0 every track looks georgous with plenty of details crafted with passion. In WRC every landscape looks like randomizer and the graphics look worse (the road, rain drops, lightning, landscape). Sometimes it's really hard to recognize the road because of lack of contrast to the surrounding.

- Is it a better game than DR 2.0? Right now, apart from handling it's barely better.
Pros:-Handling-Car builder-Cool routes and locations-Sounds-Wrc carsCons:-Graphics (Some stages look gorgeous and some stages look like from Dirt Rally 1)-Performance

- Graphics are somewhat underwhelming. The rainfall effect is one of the worst I've ever seen in any generation - as is the snow, it looks glitched. Snow has a ridiculous looking sparkle effect (thankfully not visible when in the cockpit at least) that's not even attached to the snow. Some pauses while driving, which will hopefully be fixed soon (some seem connected to loading sound effects even). Performance is barely acceptable on my 4090 with DLSS enabled and a bunch of settings turned down. Frame rate seems to go down when actually going fast.

- It is really hard to like this game when it stutters ALL THE TIME

- I really wanted to like this game but I can't.
It runs terribly bad and I have a i9-14900K with an RTX 4090. And I'm not talking about the random stutters that this game had at launch, I'm talking about massive chopinness and constant sub 15fps dips. The latest patch managed to make things worse, even when it claimed it was a performance patch.

- I can confirm that this game still has some issues.• Graphical bugs • Stuttering (despite having a reasonably good system)

- stupid devs didn't even add shader compilation to an unreal engine game, even my dog knows this is a bad thing edit, the so called performance and shader comp update changed nothing, classic

- It's an upgrade on some fronts compared to Dirt Rally 2.0. Physics feels a lot better and now we have longer stages. With that being said the performance is absolutely horrible even on high-end hardware.
I should not have to tweak setting to get acceptable performance with a 7950x3D and a 4090, yet here we are.

- A fun rally game with lots of potential, but the performance is horrible.Pros:The cars feel amazing to driveThe cars sounds like music to the earsAll real life WRC stagesCareer mode & management is fun

Cons:
Graphics are not a big step up from Dirt Rally 2.0
Frame drops as bad as 60fps -> 13fps
Night driving looks terrible with visual artifacts and has half of the fps
Game stuttering, no shader pre-compilation means a big frame stutter everytime you encounter a new visual effect

- Unplayable with a 4090, 5800X3d, 32 gigs of RAM, and NVME drive. Even on the lowest settings, driving through a puddle causes significant stutters. It doesn't look any better than Dirt 2.0. The physics feels nice when it works, but it's not worth buying until they fix this garbage.

- Performance is atrocious, graphics looks ok. Without DLSS, game is unplayable even on high. Microstuttering.

- The content is all there, and it's a promising start, but man the performance issues seriously could use some more work, even after two updates. No reason my system should be running this game poorly when I have better than what's recommended.

- I personally haven't had any MAJOR performance issues, although I do wish they would have used Unreal Engine to its full potential. The game looks pretty muddy (hehe) and overall outdated, but I think its good enough for what the game is.

- I would say this game is way below expectation. The frame rate is literally way too low for such a not-so-good graphics. To make it worse, there are frequent disgusting frame drops and lag, which is fatal for a racing game that requires quick reaction. Do need optimization before it's actually playable.

- absolutely loved dirt rally 2. how can be possible the same developers produced this mess of a game. i was so hyped for this and now we have a game looking much worse and performing so badly compared to the old one. whoever decided to use unreal engine for a racing game should be immediately fired from the company.

- Performance issue is severe in this game. Stutters are everywhere, making it unplayable.

- I don't see any improvement on the previous game Dirt Rally 2.0, the performance is worse and the graphics are much the same.

etc.etc.etc.etc.

Look it up yourself. The con's of this title is clearly the engine choice(deciding factor of the graphics/stutters/performance) and that's not even with VR implemented yet.

Until now these Unreal Engine issues are also visible in Rennsport and ACC. You can think that ACC is one of the best looking titles in the genre. But when I'm racing in it, I see anti aliasing artifacts, I see shadows that constantly TRAVEL with me, they don't render further than ~100-150 meters in front of me and that's with the highest possible settings/all tweaks, the mirrors are NOT adjustable and don't move with head movement. And the shaders also look not realistic to me. The game only shines in night performance/visuals to me.

I see all these visual issues now transported to gtrevival, this ON TOP of the VR issues, which will be even bigger than what I just described. I expect a mess like WRC's visuals/performance. You might like it, but the majority sees that the Unreal Engine is the weakest point of the new much anticipated WRC release. It's stated in almost all reviews that the visuals/performance are the biggest disappointments of the title.
TLDR, but sounds like someone's skill issue to me.
WRC is the best and most realistically looking DR from Codies by far. And ACC is the best looking racing sim on the market today. And I am not even on 4090, mere 3080TI and have no issues whatsoever running both all epic/ultra settings (reflection on low in WRC) on G9 at 5,120 x 1,440 native res with DLAA.
This is my personal first hand experience and I don't need freaking youtubers or some toxic no brain reviewers from Steam to tell me otherwise, I have all racing sims in my Steam collection and can trust my own eyes.
And no, I am not a fan of UE or any other engine, but do appreciate good graphics in any game, racing or not, and mentioned UE based titles are the best looking in the genre so far.
Love Gears of War graphics too, accidentally also UE.

Sorry that you limit yourself to VR only and can only see things through the prism of that self imposed confinement. Can only blame yourself for that.
 
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TLDR, but sounds like someone's skill issue to me.
WRC is the best and most realistically looking DR from Codies by far. And ACC is the best looking racing sim on the market today. And I am not even on 4090, mere 3080TI and have no issues whatsoever running both all epic/ultra settings (reflection on low in WRC) on G9 at 5,120 x 1,440 native res with DLAA.
This is my personal first hand experience and I don't need freaking youtubers or some toxic no brain reviewers from Steam to tell me otherwise, I have all racing sims in my Steam collection and can trust my own eyes.
And no, I am not a fan of UE or any other engine, but do appreciate good graphics in any game, racing or not, and mentioned UE based titles are the best looking in the genre so far.
Love Gears of War graphics too, accidentally also UE.

Sorry that you limit yourself to VR only and can only see things through the prism of that self imposed confinement. Can only blame yourself for that.
The majority of the WRC racers have "skill issues" and got "no brain" and are "toxic"? It's up to CodeMasters/EA to make it working/looking properly/good for their buyers without any stutters with today's hardware. At least as good(with equal performance) as their previous title. It are not just a few reviews, it's the biggest con of the game if you combine all reviews of the game. As simple as that. I didn't make that up.

I simply don't agree at all about ACC. AC+Pure/CSP tweaked and especially AMS2 simply look way better in my eyes. You're stating it every single time as a fact, this while it's very subjective. It's my opinion that AMS2 and AC+Pure/CSP tweaked look better because of the reasons that I stated in my previous posts.

You're simply not acknowledging the downsides of the Unreal Engine, up to you. But the fact is that ACC is the worst looking title in VR (average opinion of VR racers, not all, but the majority surely thinks this way you can read about it in about every reddit thread about it) and WRC has failed graphics and especially graphics/performance balance. It are not just some toxic steam reviewers; it's the average opinion about this game and that's clearly because of the Unreal Engine. That you don't share it, okay up to you. But it's not how the average rally racer sees it.

People simply expected way better performance and graphics in 2023 and I'm sure that VR isn't going to work even as close as good as it did in DR2 and I expect the same for GTRevival and that all because of the Unreal Engine. It will look amazing in screenshots, but when you're racing you can expect ghosting/blur, mirrors that don't work well, shadow/LoD issues etc.etc. I'm not against the Unreal Engine, one of my fav. 2d games runs on Unreal Engine, but it's simply not the right choice for racing sims.

Kunos made the right choice, they stepped away from the Unreal Engine. I'm sure that the other dev's didn't do it purely because of budget reasons. It's simply cheaper to develop with Unreal Engine. Kunos, as probably the biggest player in the sim racing field; learned from their mistake and now switched to their own engine. If ACC was engine-wise such an success as you suggest; then they didn't do that for sure; but Kunos knows better then you.
 
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It's quiet insane there are more text walls about graphical issues in UE4 racing games than about this game which uses UE5.

Only one fully released racing game under UE5 came out, Overpassed 2, a budget game. Anyone can see the visual result by watching videos. Still mentionning issues about UE4 is absolutely irrelevant at that point when seeing how Overpassed 2 looks like a substantial upgrade compared to EA's WRC, although being a low budget title. It is obvious UE5 new features allow developpers to achieve great results at low costs, and Overpassed 2 is probably not taking all the best from the engine.

No one has any idea of how UE5 performs in VR, in triple screen, LODs are things from the past... Only an experienced developper with UE5 should be, or more acurrately will be, able to give us some relevant insight about the engine.

I hope these neverending sterile discussions about UE5 will disappear soon as they keep being brought in each topic about any game. If at least there were any true or interesting piece of information from competent people but no.
 
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It's quiet insane there are more text walls about graphical issues in UE4 racing games than about this game which uses UE5.

Only one fully released racing game under UE5 came out, Overpassed 2, a budget game. Anyone can see the visual result by watching videos. Still mentionning issues about UE4 is absolutely irrelevant at that point when seeing how Overpassed 2 looks like a substantial upgrade compared to EA's WRC, although being a low budget title. It is obvious UE5 new features allow developpers to achieve great results at low costs, and Overpassed 2 is probably not taking all the best from the engine.

No one has any idea of how UE5 performs in VR, in triple screen, LODs are things from the past... Only an experienced developper with UE5 should be, or more acurrately will be, able to give us some relevant insight about the engine.

I hope these neverending sterile discussions a out UE5 will disappear soon as they keep being brought in each topic about any game. If at least there were any true or interesting piece of information from competent people but no.

That's Rennsport. Unreal Engine 5.

I see EXACTLY the same issues in Rennsport as I see in ACC: Distance rendering has level of detail issues and massive shadow pop-in(shadows and LoD move with you while you drive, very disturbing). The TAA anti aliasing has ghosting/is blurry with artifacts. Mirror rendering is very demanding/blurry/ghosting is limited by distance because of performance issues. The shaders/saturation looks better than ACC but that's about it, the rest of the ACC issues are still all there. Which will cause an disaster for VR users.

Maybe UE5 is capable of more. But Rennsport didn't prove that yet. Until now it's at least to me proven that for me, as an VR racer; Unreal Engine isn't the right engine for racing games/sims. Version 4 or 5 hasn't changed that "yet".
 
Premium
It's quiet insane there are more text walls about graphical issues in UE4 racing games than about this game which uses UE5.

Only one fully released racing game under UE5 came out, Overpassed 2, a budget game. Anyone can see the visual result by watching videos. Still mentionning issues about UE4 is absolutely irrelevant at that point when seeing how Overpassed 2 looks like a substantial upgrade compared to EA's WRC, although being a low budget title. It is obvious UE5 new features allow developpers to achieve great results at low costs, and Overpassed 2 is probably not taking all the best from the engine.

No one has any idea of how UE5 performs in VR, in triple screen, LODs are things from the past... Only an experienced developper with UE5 should be, or more acurrately will be, able to give us some relevant insight about the engine.

I hope these neverending sterile discussions a out UE5 will disappear soon as they keep being brought in each topic about any game. If at least there were any true or interesting piece of information from competent people but no.
Yeah, I'm a guilty wall skipper.
The thing I feel about most of these arguments is that the Devs working in the business know a lot more about the Unreal/Any other engine than the general rabble on the forums that pick up snippits from each other.
As for the unreal engine, I love it, playing UT2004 with the Ballistic Weapons mod is fantastic:inlove::cry::roflmao:
 
This video looks so bad... beside the FOV, it is just to bright.
This doesn't increase my interest to be honest.
But some real footage soon hopefully!
Yes, the FOV choice is weird. I'd struggle to drive like that, seated 2 rows back from the dashboard. :)
 
Which competition? Asseto corsa is 10 years old / rfactor2 the same...AMS2 is 5 years old and more of a semi-simulation.
So there's no more competition, we're waiting for new blood.
Assetto Corsa and Rfactor2 semi-simulation? where planet are u from? muhahaha, better play with a wheel not a gamepad, anyway your comment is new for me, never heard Rf2 or Ac1 was a semi-simulation, but i agree Ams2 is a simcade
I will not buy anything until they release a decent demo
 
This is the least impressive way they could have showed us a footage.

GT3 cars in sims is so common if you hid all the HUD I'd have no way of telling whether this is GT7, AMS2, ACC, RR, or even modded AC.

Would have been cool to see a BMW M3 GTR or Lister Storm. That'd get people excited for sure.
 
It's kind of hard to tell much from that video due to the FOV. For something in BETA it looks pretty good, the track looks detailed, can't really tell much more than that.
 
D
Never ending VR UE whining from the same person in every thread. :poop:
Robo Recall was UE too, btw. But it was VR only and was coded that way giving up on some PP and other crucial for visual fidelity features 99.9% monitor users care about. Kunos dev actually explained it in one of the discussion threads, you can't have both and making VR only title is a financial suicide.

And WRC runs perfectly fine and smooth here. Get it an see for yourself, there are always no life, no skills, potato PC kids on Steam crying and complaining about everything.
 
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That's Rennsport. Unreal Engine 5.

I see EXACTLY the same issues in Rennsport as I see in ACC: Distance rendering has level of detail issues and massive shadow pop-in(shadows and LoD move with you while you drive, very disturbing). The TAA anti aliasing has ghosting/is blurry with artifacts. Mirror rendering is very demanding/blurry/ghosting is limited by distance because of performance issues. The shaders/saturation looks better than ACC but that's about it, the rest of the ACC issues are still all there. Which will cause an disaster for VR users.

Maybe UE5 is capable of more. But Rennsport didn't prove that yet. Until now it's at least to me proven that for me, as an VR racer; Unreal Engine isn't the right engine for racing games/sims. Version 4 or 5 hasn't changed that "yet".
It is true that UE engine is very blurry and extremely resource consuming for a result that is only better in the close vicinity but as soon as you move out of the cockpit the quality of the image is very average.
LOD and FPS are just horrible.
Shadows the same and mirrors are so bad they look like Crammond's GP era quality.
RS is tragic at the moment but it is still beta. Try and increase the quality of mirrors and the FPS more than halves down.
However in Beta you run with a single car and no AI nor people on the stands and we have not yet seen night/rain/spray. They may prove us wrong but I see it unlikely from what we see today that it will be ever anything as good and smooth as some other engines.
The only reason why it is so popular with developers is the saving it carries compared to developing your own engine from scratch and maintaining it and upgrading it over time and generations of sims.
Kunos obviously understood it and took a different path.
 
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Premium
If they want to get us excited about it, maybe find a Race Department member nearby and let them try it. Then, we can hear firsthand from someone we trust whether it's in the right ballpark.
 
I don't think the video is really meaningful. If you filmed it with your smartphone. Won't be very professional. I would have preferred to see a real in-game video.

But I'm still looking forward to the title. I'm curious to see whether there will be something like a demo for Christmas.
 

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