Have Your Say – VR or No VR?

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Do you race in VR?


  • Total voters
    233
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I'm loving AMS1 in VR at the moment (thanks to the Crew Chief guys!)
It hasn't made me any quicker that I can tell, but the immersion is fabulous. I've been living the dream of sitting in historical sh!tboxes like the Andrea Modas and Lolas from Formula One history, and having an absolute blast.
Performance is pretty good with my GTX 1060 6GB and 4670K overclocked to 3.7GHz. Lots of reprojection, but I'm fine with it. I know others are not, and that unless it's 90Hz nausea can set in.
 
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If it doesn't say VR support, I have to seriously think twice about snagging a title. My laptimes using a single screen dropped drastically when I switched to VR (quest originally now have a quest2 and a reverb G2) as you get a real feeling of depth and are able to judge braking points a lot better.

On;y bugbear for me was the lack of optimisation in some of the bigger sim titles....ACC is guilty of this, automobilista 2 the complete opposite and looks really good, and I could get things looking very nice in AC on my old 2070super system and with reasonably good frame rates in AC and AMS2 (by that I mean between 45-70 fps) and I can get things looking really good with my new 3080 card. I've even had amazing times in Dirt Rally2.0, and kept my lunch down too.

VR is an amazing thing for sims, any sim really. I've even been involved in testing a VR mod for Mechwarrior 5 and that game is a lot better to play for that simple addition.

However, VR, like sim racing, is very much a niche market at the moment. Love or hate facebook they've made VR a lot more accessible to people which in turn makes developers look at VR perhaps a little more favourably.
I love to be iimmersed in a game, and VR is just that extra nudge to actually being back in the driving seat, or cockpit. It may not look quite as real aas you'd like but it's getting closer and closer every day, for sim racing and flight sims.

My own personal foray into VR has even hepled me with rehabilitation from a number of minor strokes, so the ability to put on a head set and whiz around cicuits around the world, in cars I'd dreamed of, fly in mulit million pound aircraft and even stomp around in a huge two legged tank blowing the crap out of things has been a massive boost to myself.

Right now we're very much on the cusp of it becoming a more mainstream activity, and I don't think that's a bad thing at all. VR gives everyone an opportunity to do things that were/are out of their reach. I'm not one to say "no vr no buy" but I'm close to it
 
The biggest problem with VR is not VR, it's that the devs are so intent on wringing your graphics card neck just for flat screen gaming, that there's nothing left over to do VR with.

The problem here is that the devs these days do rubbish materials (textures and other related stuff, plus unneeded geometry that you'll never see) and then try to get the graphics card to polish the turd with a ton of post processing.

ACC is a prime example of this - wonderful sim, but It looks like crap even on flat screen with epic settings. Everything is hyper shiny, over saturated and cartoony in appearance, and graphically it's totally not optimised. No wonder it sucks in VR. The original vanilla AC looks way more natural and you can even run it in VR on a Mac with Windows installed potato.

The other thing is that VR should be considered right from the beginning of development, and not just bunged on right at the end. Slapping VR on in this fashion always ends badly and makes the VR experience questionable at best, and unusable at worst.

I tend to play more flight and space combat stuff in VR as the devs there either understand the need for VR, or the motion is so slow that you can get away with a lower frame rate combined with ASW. With driving sims I've kind of gone off VR for the moment.
 
VR headset is quite expensive to me, maybe one day I'll get it but for now I'm happy with my 24 inch monitor. I bet it's amazing though. When it works of course because not that many sims are well optimized for VR.
 
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VR for me, its as clear as playing on my screen nearly, the frame rate is smooth on my computer too and it’s essentially the closest to being in the actual car as you can be!

I only play forza horizon or art of rally on panel, everything else is VR.
 
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It was around 3 years ago when I first tried VR for sim racing and it's been VR 99.9% for me ever since. There are a lot of challenges that come along with using VR (performance, comfort, resolution, etc) but it's all worth it in my mind. The "game" truly becomes a "sim" when that headset gets put on. You're quite literally in a whole new world.

There's no going back for me.
 
I checked how much these VR-Goggles are, there seem to be some affordable ones around; might give it a try once. What keeps me away is seeing people getting heavily motion sick from these. I like to have fun with my sims, I don't want to barf like a dog from playing games.
 
VR is incredibly immersive and it certainly makes going back to a flat screen difficult. The problem is that the tech is still in it's infancy and you have to deal with inconsistent performance. One minute you're carving your way through the esses at Watkins Glen in your Nissan GTP the next minute you're on the roof of that Nissan at a 45 degree angle desperately searching for the "center vr" button.

I play offline most of the time so it's great fun, but I can't imagine competitive multiplayer using VR. Not being able to see to make pitstop adjustments, fogging and the aforementioned glitches are going to make that a non-starter for many hardcore sim racers.
 
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VR should not make you sick if you are constantly getting higher than 90 fps or getting low than 11ms response time (in Steam VR panel). Any less than those specs, and you are drastically increasing the odds of feeling some motion sickness due to the milliseconds delay (especially even more true on motion rigs)
 
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I personally have no option of running VR (the downside of Laptop Gaming, lol) but I have tried some racing with it some time ago and it was fun, mostly because of the mentioned Depth Perception. However, since my equipment can't handle VR well (even if the laptop has a 1050Ti), I do no VR - I don't mind if the game has VR, but the game needs to do it properly then.
Like you said, your specs are simply too low for proper high resolution VR.
 
Tried VR once and haven't looked back. It's just so immersive when you can look around and see the depth also. You might have to cut back some fancy graphics but for me they aren't that important when you're really going fast.
 
VR is an absolute must for me for simulators, add motion and some buttkickers and I'm in sim heaven.

I have a Samsung 49 Ultrawide on my desk and a Asus 35" ultrawide on the rig. I find myself playing arcade racers on the 49" with a gamepad and use the 35" for when a game doesn't support VR and I want to try it, which is very rarely.

WIth all its quirks and cons, the pros of VR racing wins for me.
 
I have a rift s and a triple config that consists of a 34" ultrawide and 2 x 27" on the sides. While I love both I traditionally prefer triples for the increased fidelity and longer sessions are easier without a headset (due to heat from headset). That being said VR definitely provides great immersion. It really boils down to fidelity vs immersion in my mind. Perhaps as the headsets progress my opinion will change on this.
 
Some facts IMHO:
1. If you haven‘t tried VR you simply have no idea how it is, no matter how many reviews or videos you have watched.
2. It‘s not true that „VR is not there yet, you need to wait 5 to 10 years“, because with very expensive hardware you can already experience super crisp 8k resolution with fluid framerate (Pimax 8KX, Nvidia 3090…) today.
3. Automobilista 2 offers the best VR racing experience at the moment
4. It’s not true that „Cockpit games/sims“ are the only useful type of game in VR. It works also great for fitness training (Boxing games like „The thrill of the fight“, rhythm games like „Beat Saber“), Shooters (like „Half-life Alyx“), Horror games (you‘ll **** your pants :)) and tons of amazing stuff that looks and feels great in 3D (like „Google Earth VR“)
5. You need good and expensive hardware to get high and fluid framerate, otherwise many will get motion sickness and simply a bad experience. Although there are already cheaper and still good options like Oculus Quest 2 available to at least try affordable VR.
6. No VR no buy :D
 

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Author
Mike Smith
Article read time
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Comments
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What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 138 66.7%
  • Physics and mechanics

    Votes: 90 43.5%
  • Competition and adrenaline

    Votes: 96 46.4%
  • Practice for real racing

    Votes: 38 18.4%
  • Community and simracers

    Votes: 58 28.0%
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