Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    233
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

At this point, i don't care much about VR.It's not bad but nothing special, and still too bulky. When it will become smaller and able to track the movement of the eyes, i might consider investing in it.
Nothing special? Ahmmm, you can really sit in a full scale 3D cockpit of a racecar and experience wheel to wheel racing on famous tracks like you would be really there. You forget that it is not real.
Nothing special,…. Oookaayyyy….
 
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I immediately dropped sim racing on a small, flat screen, the very first time I stepped into a life-sized, virtual cockpit and drove out of the A1 Ring pit lane, with the biggest smile ever on my face.
I felt like Dorothy, stepping out of her dusty, monochrome world and in to the vibrant and wonderful Land of Oz.
About a year later, I was forced back to 'Kansas' and had to forego VR for a short time. I couldn't do it. I had a race or two then just stopped. It was like watching racing, rather than doing it.
For me, VR isn't a requirement, it's an absolute necessity.
For anyone baulking at the cost, I'd like to mention that, until recently, my VR rig featured a GTX 770 gpu and an i3 series cpu. Very underpowered but my CV1 never complained and nor did I.
 
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I have an old pc by today standard, also a basic kit by today standard (Rift CV1)...
I play at 45fps and scaled back graphics in VR... but honestly there's no point of comparing flat screen (ultrawide for me) against VR for me, Im all in for simulation and immersion rather than a graphics junkie.
Playin forza, F1, Grand Tourismo, Dirt 5 or any other racing game without VR feels like that playing, been in VR feels like driving.
 
I would like to use VR but i can`t
I have tried it few times, but already at the first corner almost vomited :confused: :sick: After that i was dizzy for 2 hours.
Motion sickness is since ever a problem in my gaming life. I have already problems with 1person shooters....
So for me No VR
But ok while i don´t know it i don`t miss it that much.
One of the best things about VR is you can "work up" your tolerance. When I first bought a DK1 WAYYYYY back in 2012, I was the same. It's a bit counterintuitive, but if you stop IMMEDIATELY and wait to fully recover (those 2 hours, yes!!!) and then try it again, you will find over time you can build up more and more. There is some documentation from the US government on this pheneminon (why you can overcome simulator sickness, but so hard to overcome real motion sickness). As soon as you push the limits into discomfort though, you're not gaining any results!
 
VR isn't as quick and convenient to get into and for sure, not as comfortable so I can understand the old flat screen for those that put hours and hours of practice into it.

For me though, as a 'casual', flat screen racing just feels like a demo of some kind. 90% of the sim is missing, it's far less realistic with almost no immersion. Flat screens are still my preferred way to use the internet, watch films etc, but for games.. no VR no buy!
 
I'll probably never get the chance to drive a proper track/race car on the limit on a racetrack, so simracing is my only way to do that. I play driving sims for the experience, not to go full competition mode. So i decided to build my rig around VR only (don't have a monitor behind my wheel and to save space i put half of it under a desk) and that's where i am now.

I love the experience to drive on the limit in VR, all the different cars and tracks i'll never be able to enjoy in real life. So VR is a very important aspect for simracing for me. It basically made a dream come true that i'd never be able to afford in real life.
 
Premium
VR still has some major flaws that can't be avoided, those being resolution, hardware requirements and all the sweating caused by having a headset on. I can fully understand why some people think it's not worth it. A good triple screen can give many of the same advantage. VR is still some years away from eliminating those problems, but once we can do human eye resolution at a reasonable price companies can start working on the other flaws.

VR is still new, it's still developing. I still prefer it for a number of reasons. I love he immersion, the depth perception is a major one for me. I also find that it's a small setup that doesn't take up much room. For someone like me that has to break down my rig VR makes it really easy to do.
For me, the VR headset feels like my helmet. The weight is similar, i bought some over ear headphones aswell, improving the sound and dampening sounds from outside.

These feel like the ones built into my rally helmet.
 
Premium
VR is definitely something special.

But, its also a bit of a bastard.

A very special bastard.

I no longer bother with non-vr games (apart from Wreckfest) and I've bought games just because they support VR (AMS2)
 
Long time video game racer. I've been racing in Assetto Corsa for the last few years, and just recently got a Valve Index. I'll never go back. Having the ability to judge braking distances, look into apexes, and check mirrors cannot compare to flat screens when it comes to immersion. VR is still evolving, but when used in a sim cockpit, I feel the future is already here. My skill immediately improved. Only downside is that it's extremely demanding on PC hardware, and I've found those that claim to not enjoy racing in VR with their premium HMDs rarely disclose their computer specs, or haven't taken the time to tune their system for the best experience. The only comparable alternative would be triple 3D monitors perhaps. I'm a month in and still tinkering, but enjoying it all the same.
 
Been Racing and Sim Racing for a long time.
GPL, GTR2, AC, P&G3.2. Enjoyed using 3 D before VR came out.
Unfortunately most video cards and TV's have lost 3 D support.
Ideally VR & 3D should be combined.
Currently for me too high a hardware and software wizardry required,
not to mention that it is not possible to run them for GPL and other older
Sims.
Hoping soon there will be more advancements.
Ivan
#106 Austin Healey in real race
 
VR all the way here. Before getting an HP Reverb G2 this summer, I tried VR headsets for over 5 years but kept going back to triples. The main issues were comfort and resolution. The G2 fixed those issues, it is the most comfortable VR headset I have tried, even with glasses. The clarity and resolution is great, comparable to a 1080p monitor. The sound is also great, almost as good as a quality pair of headphones, but more comfortable. Immersion is the key with VR, that feeling of sitting in the car cannot be replicated on anything else to this degree. And no, I do not have an all-powerful rig. My GPU is a 2080, which I bought three years ago. My CPU is a 9900k, which is also three years old. I only play iRacing.
 
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I persevered with VR for about a month…I totally get why to some it is the holy grail, but for me it had three big negatives.

1. motion sickness, even after a month of driving slow cars on flat tracks I couldn’t last more than 20 mins and would feel queasy for the rest of the day.

2. living in a busy house with kids, animals and a wife…opting out of the real world and into a virtual one is not a viable option for me, I need to have at least a part of my brain engaged with my surrounding environment for when the next household crisis breaks out!

3. I do like to see all the hardware on my rig

No doubting nothing beats VR for true immersion though.
 
Premium
VR is fun and stuff but never really hooked me as there is still so much flaws. Expensive, resolutions and ease of use are my main cons of VR.
 
Not for me (yet).

I borrowed a VR headset from a friend. Oculus Quest something something. It required a cable, and I don't like being connected to/restricted by a cable.

I wear glasses as well, which was very annoying as my friend lost the spacers and my glasses are also pretty wide, so I put them off same as I do when karting in real life (or I'd have to wear a helmet one or two sizes bigger and slingshot that thing every corner). That saved me from the resolution issues though, as I'm blind as a bat.

That apart I couldn't wear it for very long because it's a pretty heavy thing, and especially with loads of side by side racing it gets very tiring/painful when constantly turning your head. It was enjoyable to do some things I rarely do on triples, such as hillclimbs and open world maps and other tracks at a more relaxed pace. Driving something like a Quattroporte in AC is also something I skipped on triples, but it was one of my favorite cars in VR.

My final issue is that in a lot of cars, my seating position (and position of my legs), the steering wheel position and look/dimensions and especially where and what type of shifter is in the actual car don't match what I'm doing, which is really weird at times, to the point of feeling disconnected to my own body. Especially in vintage F1 and cars like the 917K it felt immersion breaking.

Triples + my recently bought monitor arms (one for each screen) give almost the same immersion for a fraction of the price, and also work well for the organising stuff I have to do before/after racing (run a racing group).

Maybe in a few years, and maybe never :)
 

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Mike Smith
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  • Community and simracers

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