"Last Public Update For At Least A Couple Of Months": Automobilista 2 v1.5.5.5 Released

Automobilista-2-v1.5.5.5-Le-Mans-1024x576.jpg
Reiza Studios has launched another update, with Automobilista 2 v1.5.5.5 and two corresponding hotfixes tweaking the sim further. Additionally, missing objects and seasonal foliage have been added to Le Mans.

Image credit (2): Reiza Studios

Ever since the release of Le Mans and the Endurance Pack Pt. 1 DLC, Reiza Studios have hardly taken a break from tweaking Automobilista 2. Version 1.5.5.5 marks the third update of 2024, and it is “the final complementary update to this Le Mans dev cycle”, as Reiza Founder and Lead Developer Renato Simioni states in the forum post announcing the update.

Despite being only a minor update, Automobilista 2 v1.5.5.5 comes with a few interesting changes. Most notably, Le Mans now features trackside objects that were previously missing. Furthermore, those who are keen on exploring the French countryside outside of its traditional summer setting can do so with the proper foliage to match now. Racing in Fall, Spring or Winter looks the part as a result.

Other adjustments include safety car tweaks, the implementation of blue flags to trackside LED flag panels and the addition of these panels to Estoril (Cascais) and Jerez. Meanwhile, more work has taken place under the hood of AMS2 as well. The computer-controlled opposition should now react better to what is happening around them, also having received tweaks to their grip levels.

Automobilista-2-v1.5.5.5-Le-Mans-Winter-1024x576.jpg

Seasonal foliage is now available for Le Mans in Automobilista 2.

Automobilista 2 v1.5.5.5: Two Hotfixes Deployed Quickly​

More tire tread adjustments have also been implemented for a number of cars. Certain classes’ FFB was adjusted by the update as well.

Of course, updates can introduce further complications. Originally, AMS2 would crash to desktop (CTD) when trying to edit session settings in certain modes. Just hours after the update had dropped, a hotfix was deployed, however. Another one followed the next day, looking to remedy other minor issues that the community had pointed out.

You can find the full Automobilista 2 v1.5.5.5 changelog below, as well as all changes that both of the hotfixes have introduced.

Changelogs​

Automobilista 2 v1.5.5.5​

GENERAL
  • Implemented local blue flag for track flag panels in live play
  • Fixed safety car being loaded in events with flag rules disabled
  • Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
  • Trackside vehicle beacon lights will now flick on when there is a full course yellow
  • Fixed issue with the ‘Get closer to your lead’ timer wouldn’t work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
  • Fixed engine always being stopped during pit stops
  • Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa

UI & HUD
  • Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
  • Added event preset for Endurance Brasil 2023

PHYSICS
  • Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
  • Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classic, Group A, Aussie Racing Camaro
  • Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
  • Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)

AI
  • Added track-specific logic to narrowing AI corridors
  • AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
  • Reduced effect of water saturation on AI grip levels
  • Reduced AI simplified peak slip angles for all modern slicks
  • Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
  • Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
  • Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
  • AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
  • Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
  • Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)

TRACKS
  • Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
  • Added 3D trees to Monza (all versions)
  • Added track flag panels to Jerez & Cascais
  • Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras

Hotfix 1​

  • Fixed CTD issue that occurred when trying to edit certain sessions

Hotfix 2​

  • Fixed Full Course Yellows input incorrectly disabling on value change
  • Minor tire tread adjustments for Kart 125cc, GT Open, Stock Car V8 2020-2022 & 2023, F-Inter, F-Junior, F-USA speedway compounds
  • Revised FFB for Vintage Touring Cars (both tiers)
  • Slightly upscaled AI Aggression ranges for all classes except high-end formulas
  • Increased AI corridor fraction for IMS
  • F-Vintage (both gens): Reduced impact of fuel load on AI performance
  • AI rolling resistance calibration for GT3 (both gens), GTE
  • AI calibration pass for F-Junior & F-USA 2023 Speedway variant
  • Adjusted corridor edges near Boeups to minimise risk of AI incidents while battling for position
  • VIR: Added custom grip range (same standard as Grade 1 tracks)
  • McLaren 720S GT3 EVO: Corrected contrast on display texture

And what comes next for AMS2? According to Simioni, “this should be our last public update to AMS2 for at least a couple of months as we switch focus to new longer term developments.” This could refer to the multiplayer overhaul that is on Reiza’s list of improvements, as well as classic Le Mans content that is also planned.

What are your thoughts on Automobilista 2 v1.5.5.5? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I think I have come to the realisation that no matter how much love the AI gets in this game, it will always be subpar experience.

This is not me discrediting the developers either, I think they've just opted to try and polish something that is fundamentally flawed. The AI in the madness engine have never had a good reputation, but multiclass racing is still very much faster cars getting stuck by slower cars, regardless of the track. So any sort of meaningful race goes completely out of the window because the AI always loses a ridiculous amount of time trying to navigate through traffic.

Still observing that snappy and erratic type movement from the AI when they drive as well. Just looks really unrealistic and not very like fluid in motion. I could go on and on but I have already raised these types of issues numerous times about how they slow down in the strangest spots or go off track when fighting, etc, etc

We have a thread on the official forum that allows you to report AI issues, and every single patch, the same issues are raised again and again.
 
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This one is different. Reiza did a DLC for another game. And S397 has updated the base game, but keeping Reiza DLC content up to standard is apparently Reizas responsibility because it's their IP.
In other games updates kind of affect all DLCs anyway
I disagree
 
Premium
AMS2 is a fun game and the gfx make it (IMO) the most immersive game. It feels too forgiving to me but definitely realistic enough. The throttle/power delivery still feels odd like every single car has some level of TC, but the cars are realistic enough to be a lot of fun. Ai is very solid and enjoyable.

A new ui is a gargantuan waste of time as there are so many more things that require attention. Release endurance content but no driver swaps? Reiza have very recently admitted to finding no MP improvements at all and we are supposed to jump for joy that they added logging after 4 years? In a "couple months" I don't hold hope they will discover anything after already 2 years of digging. When you aren't even guaranteed to have the same weather as other drivers you'd have to say AMS2 has the worst MP of any sim and it isn't even close. Complaints about MP actually started in the BETA 5 years ago and in all that time, all they really did was reduce the cutoff time for a player to join. Since Reiza have never met a deadline yet (literally) I wouldn't hold my breath for the next update. It will come, yes but probably i am gonna bet end of summer.
Do you think its the same team of people working on all of these things? Because it isn't. The MP team who have been digging away at the issues for a while now, are not the same people doing the UI. And I actually think the UI is pretty dated and could use some changes.
 
D
  • Deleted member 197115

Spoke too soon perhaps, another hotfix (third one) released today.
 
Premium
And I actually think the UI is pretty dated and could use some changes.
Yep, un update is overdue. It has a few quirks like some settings switching yes/no and others on/off, and it's sometimes skipping numbers in the setup screen, which is pretty annoying. I'm looking forward to an update.
 
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I hope this isn't too off-topic, at least it's about AMS2. Have you guys tried the "real historic weather" and found it to be totally incorrect? I've tried some historic F1 dates that one should have been sunny and another overcast - but they both were torrential downpours. Just a couple days ago I set the date for this year's Rolex 24 at Daytona, which as far as I recall it never rained, but just after sunrise was treated to steady rain and fog. I mean, it looked impressive but shouldn't have happened. Maybe I'm doing something wrong but thus far when I've tried it, the "real historic weather" feature is broken. Odd because I've seen YouTube videos that supposedly show it working correctly.

I remember back when I tried PC2 for a while, playing the canned championships there always seemed to be too much rain. It felt like "hey we've got this super cool weather engine, so we're going to ram it down your throat every chance we get."
 
I hope this isn't too off-topic, at least it's about AMS2. Have you guys tried the "real historic weather" and found it to be totally incorrect? I've tried some historic F1 dates that one should have been sunny and another overcast - but they both were torrential downpours. Just a couple days ago I set the date for this year's Rolex 24 at Daytona, which as far as I recall it never rained, but just after sunrise was treated to steady rain and fog. I mean, it looked impressive but shouldn't have happened. Maybe I'm doing something wrong but thus far when I've tried it, the "real historic weather" feature is broken. Odd because I've seen YouTube videos that supposedly show it working correctly.

I remember back when I tried PC2 for a while, playing the canned championships there always seemed to be too much rain. It felt like "hey we've got this super cool weather engine, so we're going to ram it down your throat every chance we get."
If you have examples it is better to highlight in the Reiza forum and the developers team will give it a look.
Bring the specific historical date/event you are referring to and the way you set it up so that mods or other users can help out.
As far as I could test it was pretty spot on but there still could be some odd ones around.
 
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Do you think its the same team of people working on all of these things? Because it isn't. The MP team who have been digging away at the issues for a while now, are not the same people doing the UI. And I actually think the UI is pretty dated and could use some changes.
Why would I think it is the same people? Reiza has the ability to shift priorities. They didn't redo the UI while they were fixing all the physics issues these last few years, so why not? Surely the physics guys aren't the ones also doing the UI as well right?

If there is a separate MP team as you say then it's not a good sign that a dedicated MP team can't figure literally anything out in the time they have had access to the Madness Engine which is over 5 years now. I expect the reality is that they are a small team and have at least a couple floaters who are jack-of-all-trades.

A UI update is a nice to have, properly functioning and bugless gameplay is a must have is all I am saying. People will play a game that has a mediocre UI, but are not as likely to do so in a game where they expect to have Traction Control but suddenly don't or vice-versa.
 
For those that want some PC2 content but in AMS2 , all the mods I've tried so far work perfectly. I think you can even use the PC2 trees?

Group 5 content was exactly what I needed.
 
I tried v1.5.5, and I have to say it is the same as rF1 just with a bit better graphics. Nothing else. Rain still sucks.
 
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