Metacritic users rate Gran Turismo 7 the worst Sony game ever

GT7 Metacritic score.jpg
As of today March 22nd 2022, Gran Turismo 7 has a score of 1.8 on Metacritic. So far there have been 6377 ratings, 886 of which are positive, 155 mixed, and 5366 negative reviews which makes GT7 the worst Sony game ever.

Gran Turismo 7 scores started to plummet when the servers went down on March 17th, this was a scheduled maintenance that was extended for over 24 hours. You would think that this would only influence online play, as GT7 has a very strong single player focus, however Gran Turismo 7 requires an always online connection to play. Whenever servers are down, players cannot access their personal saves or garages, they cannot take part in licence events, customize their cars, or even hot lap. This means players are limited to an arcade mode and music rally mode.

So at this point the metacritic score was in freefall, then the new update landed.

The new update has reduced the amount of credits awarded for specific races, this means that players will need to spend longer to build up enough currency to afford the most expensive cars in GT7.

This reduction in payouts has come after criticism by many players of the micro transaction model in GT7, which was introduced after many reviews had already landed. Microtransactions were present in GT Sport, but cars cost at the very most in the region of £5.

In GT7 if players wish to purchase a car, they have to purchase credit packs, ranging from £1.99 (100,000 credits) - £15.99 (2,000,000 credits).
  • 100,000 credits: £1.99
  • 250,000 credits: £3.99
  • 750,000 credits: £7.99
  • 2,000,000 credits: £15.99
This means that GT7 players will often have to buy multiple packs or have credits left over from a purchase.

One of the most expensive cars in the game is the 1929 Mercedes-Benz S Barker Tourer ‘29, which is available to buy for 20 million credits. That means this car costs just shy of £160, which is an insane amount of money to spend.

The low score isn't just limited to metacritic it currently has a 2.7 score on Google, but interestingly the user score on Amazon is 4.1 out of 5. Could this be a lot of players jumping on the bandwagon or is this very low metacritic score representative of how players feel about the game?

What are your thoughts on this?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!


Triple A game with F2P mechanic a failure? Oh my, who would've thought... People were complaining about Forza Horizon/Motorsport progress system that those games are literally throwing you credits/cars, so there is no progression because you can get a lot of super/hypercars right at the beginning of career, so GT7 did something totally opposite - you basically have to drive one race for entire month to earn enough credits to get a car that you want, or you have to throw your credit card on your TV screen to get it. I would say that sims have mods so you can get the car that you want for free, but come on, things like that shouldnt be acceptable nowadays, so Im glad to see that GT7 have so low rate on Metacritic. This will stop people from buying it? Who knows, probably not...
it's an extremely scummy move, though it is Sony so that should hardly be surprising. The fact that Microtransactions(is it even micro if a single car costs 160 pound?) have been infecting games for this long now without any significant negative consequences is downright awful.

It's especially grating that they keep doing this after the game has been reviewed so there was no insight in how grindy and scummy it would all turn out to be. The fact that they've turned up the dial to extract more money from the player base is straight up evil.

It has become standard practice though, how unfortunate that may be...
Thanks for doing that breakdown of the actual costs of that Benz, brings everything in perspective.

How were the sales of the game so far? As PS5s are still hard/impossible to get it can't sell much on those, but this is a PS4 game too, right?
This is a bandwagon thing. Most people who are playing GT7, at least those who are posting in forums, are enjoying it. But I think the bandwagon here is justified to get PD's attention. The in-game economy for exoensive cars is largely ridiculous, keeping people from ever using the majority of "rare" cars in the game. Rare in the digital's an oxymoron. At least it should be in a title like this. They've been doing this for years, it's just that the issue is pretty severe this time out and the MTX is compounding it.
I can no longer defend the indefensible, my previous article on this site was written under the assumption that PD wouldn't touch the delicate balance that is the game's economy. Anything resembling a credit grinding method has been taken away when credit grinding methods were previously a mainstay of the franchise. And the legend car dealership that started by selling nothing more expensive than 4.6 million credits suddenly began offering cars that cost 12, and later 18 million credits in the case of the McLaren F1 and Porsche 917K.

I'd rather shove a broom up my you know what than try to come up with the credits necessary for those cars. As much as I'm still enjoying the game I can't recommend that anyone get it in it's current state.
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it's an extremely scummy move, though it is Sony so that should hardly be surprising. The fact that Microtransactions(is it even micro if a single car costs 160 pound?) have been infecting games for this long now without any significant negative consequences is downright awful.
That's entirely down to the consumers who buy Sony games. The fact is Sony only do it because they know people will pay. I don't really have much sympathy.
At some point the consumers have to wise up and stop letting companies take advantage of them.
Many try it, some survive, some fail. One thing is clear to me, the gaming industry is rapidly failing because of business models. It turns into a capitalistic driven greed, primairly for shareholders. And capitalism eventually leads to the fusion of small companies into large ones, in order to eliminate market competition.
Market share has become more important than creating art. Games were art, as music and movies were once an art. Good music is hard to find nowadays, games could possible share that faith soon.

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Damian Reed
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