Microprose Open Wheel Manager 2 Hits Early Access

Open-Wheel-Manager-2.jpg
Open Wheel Manager 2 has just hit early access, and some of the team behind it are also responsible for a certain series called Grand Prix. Have they worked their magic here?

Image credit: Paprikash Games

Manager-style racing games have seen somewhat of a revival since Frontier Developments brought back the F1 Manager name. But of course there are plenty of other managerial titles, like Motorsport Manager, Grand Prix Manager and the one we are talking about, Open Wheel Manager 2.

The first instalment released in 2019 to mostly positive reception. It was developed by a studio called Paprikash Games, but with expertise from MicroPose Software, who are responsible for the legendary Grand Prix games.


Open Wheel Manager 2: Gameplay​

For fans of retro racing, OWM2 begins in the late 1990s. Unlike most manager games that have players micro-managing things on race day, there is a heavy focus on full-blown managerial duties you would expect when managing a real race team.

True to the tile Open Wheel Manager, your team can do more than just race in the equivalent of Formula One. As with most manager games, your tasks include seeking out sponsorship and managing drivers. They can be are rookies who need to gain experience, or veterans who have different challenges befalling them. Or anything in between.

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Help your two drivers get the best results possible for your team. Image credit: Paprikash Games

Plus, the player can watch the action in multiple ways. Whether that is a 3D view or a top down 2D view, or if you have picked up a manager racing game but just do not like watching racing, you can just skip it and go straight to the results page.

If you want to build a team from the ground up or take on a pre-existing team, you can! Yes, the graphics may not be out-of-this-world amazing, but what should matter is if the gameplay is enjoyable. That is of course up to you to decide, but can the influence of the team behind Grand Prix make an impression?

Grand Prix: A Retrospective​

Whilst it was not the first F1 racing game, Geoff Crammond’s Grand Prix certainly was the catalyst towards a racing sim revolution. It was very much a leap forward graphically compared to many predecessors.

The first Grand Prix game was released in 1992, however it did not have the official F1 licence. Grand Prix II released a few years later in 1996, and got the licence to run the drivers and teams from 1994. Considering the time, graphically it top of its class.

It even featured detailed environments of the tracks whereas many of the games that came before it did not. Never mind the physics engine, which was ahead of its time.


The success of Grand Prix II laid the foundations for the leap in development of racing games over the years, resulting in what we have today. The developers even tried their hand at manager games with the aforementioned Grand Prix Manager.

If you want to learn more about the influence that Grand Prix II had on the racing games community, check out our retrospective from a few months ago.

Open Wheel Manager 2: How Much?​

Open Wheel Manager 2 is currently in early access on Steam, and you can pick it up for just over £15, €17.55 and $17.99. The reviews are positive for the most part, although admittedly there are not that many yet.

If you do decide to give it a play, do let us know if it is any good!

Do you plan on playing Open Wheel Manager 2 ? Already played it? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Luca [OT]
Biggest sim racing esports fan in the world.

Comments

I worked on Grand Prix 3 (and provided art for Grand Prix World - uncredited). I can't imagine anyone from the original MicroProse UK dev team, or the co-dev partner that developed GPW were involved at all. We've all moved on to other studios.
 
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This is pure madness.
I didn't even know until now that Microprose had released a new manager.
But, on the other hand, I don't hang out on Steam 24/7 either.
If it does what I think it does, then I'll have a lot of fun with it.
Sure, the graphics aren't suitable for quantum phase computers, but it's a manager.
The graphic does not have to have the option that a beam of light running through a raindrop can ignite a tree.
As long as he offers me all the freedom to interpret the rules and various small suitcases of money as gifts to high-ranking officials, I am satisfied.
If the race tracks change and the rules change, everything is done to my satisfaction.
I'm a manager, not a race director. I'm supposed to manage the team, not make it win.
Drivers, mechanics, engineers and finally the team boss are responsible for this.
If these people don't manage to do it, their successor or their successors will do it.
The intern is responsible for the paper in the photocopier and the coffee.
I just want to collect the results and the prize money.
I don't care about licenses at all.
They just make the product unnecessarily expensive and limit the freedom to put things in the manager that would not be approved by the licencor.
 
This is pure madness.
I didn't even know until now that Microprose had released a new manager.
But, on the other hand, I don't hang out on Steam 24/7 either.
If it does what I think it does, then I'll have a lot of fun with it.
Sure, the graphics aren't suitable for quantum phase computers, but it's a manager.
The graphic does not have to have the option that a beam of light running through a raindrop can ignite a tree.
There's a difference between old-school, retro graphics and just plain fugly. Graphics back in the day were low-resolution and used pixel art, but they were made by professionals and looked good for the time. This just looks amateurish and bad.
 
There's a difference between old-school, retro graphics and just plain fugly. Graphics back in the day were low-resolution and used pixel art, but they were made by professionals and looked good for the time. This just looks amateurish and bad.
Agreed. Not to mention that the design of the cars makes it look like it's a classic open-wheel manager game, emulating F1 seasons from the 2000's but not marketed as such...
 
Well I don't want to be harsh against the author but after reading some of the comments I think the article is terribly misleading (and also probably some people didn't actually read the article).
Like Ole said before this is not a racing game, a driving game, this is a racing MANAGER game!
So you can not compare this to Grand Prix Series but to Grand Prix Manager games!

I love manager games, so I was already aware of this one and it's not bad, similar to Grand Prix World, bit difficult to understand what's happening at the start with lots of different options but on the other hand the race weekend is quite simple and simple. Personally I think Motorsport Manager is still better over race weekends. I can't compare with the F1 Manager series because I didn't like it at all and never played again.
Graphically its not great, I personally play in 2D, but its a manager game so I don't really care about it

Anyway fun game still in EA that is going to be much better with mods once the editor is out
I think people were aware it was a management game but it's 2023 man. Not 1993.
 
It hasn't disappointed neither, bought and tried, very good and I also have F1 manager 22 and 23.

There is an editor on the way soon for mods, it will be awesome.
 
There's a part in the trailer on Steam where the cars clip through each other. Are you f-ing kidding me?

Strike 1: No licensing at all. No real teams, drivers, tracks, sponsors etc.

Strike 2: 1990's graphics, and the mentioned clipping thing in the trailer. And literally every driver is brown. And I'm not even being racist this time, they are all brown whether they are named Collins, Paolo or Hong. The only difference between Hong and Long, is that Hong is a darker brown and his eyes are shaped a tiny bit differently. Was their color palette broken or something?

Strike 3: It costs nearly $30 Australian.
Sensing a little aborigines tension there mate lol.
 
Can't wait to try it.

I prefer systems over graphics, which is why to this day that Grand Prix World remains my favorite motorsport manager by far.

If this game's system are good while also allowing modding, I can see a bright future.

Also, being able to simulate the races is a feature I love by default (Was in Grand Prix World aswell). Never enjoyed the chores of micromanaging the driver during the race.
Have you ever managed to get GOW working on a modern system?
 

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