Project CARS is Officially Dead

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Project CARS, the project started by sim racing business veteran Ian Bell, will not live to see another game. After 3 games, Slightly Mad Studios announced the demise of the franchise today.

Slightly Mad Studios posted to their Twitter the following picture today:

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This message announced the imminent demise of the Project CARS franchise, a once shining star on the sim racing horizon.

Currently, it is unclear what exactly led the studio to drop the development of the next game. What's for certain for many people, however, is that this is only one more nail in the coffin of, what many sim racers have seen for a long time, a waste of a franchise.

What started out as an enjoyable introduction for some to the sim racing world, became an arcade title by the most recent and third instalment.

And as seen by the message above, it seems like there will not be a fourth instalment coming.

In a statement to GamesIndustry.biz, an EA spokesperson said: "Today we announced internally an update to our racing portfolio. Following an evaluation of the next Project CARS title and its longer-term growth potential, we have made the decision to stop further development and investment for the franchise.

"Decisions like these are very hard, but allow us to prioritise our focus in areas where we believe we have the strongest opportunity to create experiences that fans will love. We are focusing on our strengths in our racing portfolio, particularly licensed IP and open-world experiences, and expanding our franchises to be more socially-led with long-term live services that will engage global communities. Games are at the heart of sports and racing entertainment, and with shifting fan expectations, we recognise the need to evolve our games beyond pure play, providing experiences for fans to also watch, create and connect with their friends.

"We are working with everyone impacted by this decision to place them into suitable roles across our EA Sports and racing portfolio, as well as other parts of EA, wherever we can. Our priority now is on providing as much support as possible to our people through this transition."

Personally, I first started sim racing with a wheel on Project Cars 2, before switching to Assetto Corsa and Assetto Corsa Competizione. So this announcement doesn't go past me without any emotion.

But more importantly, what do you think of this announcement? What is your history with the Project CARS franchise? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Premium
Is there multiclass in Pcars 3 or its just the **** car classing?

I do not remember the Nissan Super SIlhoulette is in same class as 86 fake GT4.
I think from memory it was Car Class or Random and you could not pick the actual cars you wanted in a Race like you can in Raceroom, however, once you got to know what cars were in what class you can generally get some of the cars you wanted to race with plus extras....especially good for screenshots and the odd combinations that can be achieved.
 
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They had a great idea: An actual, feature-complete racing sim (with one the absolute best car selections in history in PC2). All they needed to do was finish it.

Instead, they decided to make it into a half-baked Forza clone (PC3).

What a waste.
 
Premium
PC1 had promise
PC2 was ok, but disappointing
PC3 was just trolling 'hardcore simracers' by that point
This was always my feeling. The title had promise but like AM2 quickly became a sim that didn't fit with anything else. Whatever their FFB formula was, it always seemed to break everything else, from AC to iRacing, EuroTruck to FS/LS. I was never able to use it as a result. Which was a shame because it was graphically slick and always had the cars that I couldn't get anywhere else. It seemed to be set to become my Gran Turismo for PC.

But alas, I was not willing to give everything up in order to play the one Franchise. So for me, they were doomed from the start. I hope that future endeavors will aim for some sort of compatibility with the rest of the world. Great cars and beautiful graphics mean nothing if you can't use it. I wish them all the best. ❤️❤️❤️
 
Didn't read the whole thread, so it may be possible this opinion has already been vented, but for me, this is good news. Not because I hate or dislike PCars franchise, on the contrary, now maybe (maybe!) there's a chance for some mod or third dev team to take over the code and solve the problems (sort of what happened with rF2) and give the franchise the merited place.
 
Premium
Didn't read the whole thread, so it may be possible this opinion has already been vented, but for me, this is good news. Not because I hate or dislike PCars franchise, on the contrary, now maybe (maybe!) there's a chance for some mod or third dev team to take over the code and solve the problems (sort of what happened with rF2) and give the franchise the merited place.
That will be 'Reiza Studios - Automoblista 2' ;)...they are working on it and have mostly 'Cracked the Code' and improved what PC2 should have been....check it out:thumbsup:
 
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Good riddance. If they're not going to take it seriously, don't even bother. I have ZERO interest in another Forza clone.

Would be nice if all those resources were poured into helping the poor Reiza devs. Those guys have been consistently cranking out good content and working on improving AMS2.
 
This is a success for us players. Garbage game like this shouldn't be existing
 
PCars1 was super promising and PCars2 followed up on that but they bit off a bit more than they could chew. Instead of sticking with the title and properly polishing it they went on to immediatelly develop a purely arcade racer in PCars 3 (a horrible name decision for this game) which was basically a numbed down PCars 2 and was neither apples nor oranges. They simply could not recover from PCars 3 and that's what led to this announcement.
 
EA is reason why this happens. they do the same with, for example, the nhl series.no progress like 5 years. EA is the most money greediest company out there.
 
Unfortunately it was predictable, after a really good first chapter funded by users with fundraising, and a second chapter full of cars and tracks without betraying the DNA of the series, the third chapter was a real disaster. The acquisition of EA did its damage here too. RIP Project Cars and thanks for everything ... :( :(
 
deserved. I still remember my first sim racing game was PC 1, and i enjoyed it a lot, even though cars there sticks on the road like its glued lol. PC2 was alright, but so much worse than PC 1, instead of having than gluey feeling, cars on PC2 understeers like a pig lol, i dont understand the physics on PC2 honestly. and finally, I tried PC3..... why the hell this even existed?? i thought this whole franchise was all about realistic sim racing?? why did they make it an arcade game lol. i even said to myself, I'd rather play forza than this game lmao... since PC1, i really thought they have a big potential over it, but was quite disappointed on the PC2, and PC3 was just straight rubbish.
 
I understand and agree with those who say that their games were unfinished.
What I don't understand is why some people called these games "simcade".
Let's face it, it's a meaningless word. A game can't be "an in between" of arcade and simulation. The whole spectrum idea is rubbish. It was used and it's still used to denigrate it, a form of cognitive dissonance if you will. If you ask those people what is wrong with the Madness Engine physics, they can at most say that they don't like the FFB.
They just hated the game irrationally. Right from PC1. And what game came along during the days of PC1? The one who's developer started spreading toxicity in sim racing.
 
We will never see what future iterations of the Madness Engine could have been, in term of advancing physics, graphics and other stuff. I hoped to see it implementing ray-tracing...
Really sad and a technical waste.
(that's assuming EA will never use the Madness Engine for upcoming games, which is more than likely since they are disbanding the people who made it).
Sadly it is like that since the beginning of business : you buy a firm/studio to either get new licenses/patents or to kill an opponent to be #1 on the market, it is the rule in industry so EA does only business as Google (who killed motorola just after taking its patents) and many others for years.
 

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