RENNSPORT: Closed Beta Update Adds Praga R1, Figure 8 Track

RENNSPORT Closed Beta August 2023 Praga R1.png
New content, new improvements: RENNSPORT has updated its closed beta and added a new car in the Praga R1, a new tongue-in-cheek track and various improvements, including the arrival of the first version of a damage model.

Image credit: RENNSPORT

While it is not quite the addition of the Porsche 963 LMDh car and the Goodwood hillclimb that had been announced in July, the latest vehicle in the RENNSPORT garage is an interesting one nonetheless: The Praga R1 is the first non-GT3 car available in the closed beta, allowing sim racers to sample the title's physics in a different type of car. The pint-sized prototype is light, agile and features 365 hp according to Praga. It also relies on aerodynamics more than the existing GT3 machinery.

GT3 Destruction Derby?​

A surprising new circuit is also available in the closed beta now, as RENNSPORT shows some humor about them supposedly only sending out eight beta keys at the start of the closed beta phase, leading to the aptly-named 8eta course - a figure of 8 circuit surrounded by screens displaying memes referencing the key situation that basically begs for the inclusion of a Destruction Derby-type stock car. For now, the GT3 cars (and the new Praga) will have to do.

RENNSPORT Closed Beta 8eta Figure 8 Track.png

Something tells us that there have been sent out at least eight more keys since these memes started popping up... Image credit: RENNSPORT

The first version of a damage model makes its debut with this update as well. As there is no way to fix damage during a session yet, this should serve as even more of an incentive not to try overtaking manoeuvers with reckless abandon. On the 8eta circuit, the damage model is not enabled as of this update for obvious reasons.

Don't Cut​

Under the hood, an improved cut detection system has been implemented to discourage unrealistic racing lines being taken. This prevents racers from dipping two wheels onto the gravel, for example, to dramatically shorten the line through some corners. Simply put, the white lines on the edge of the track are now the track limit, so at least two tires need to be between them. Tarmac runoff areas allow two tires to be on the kerb, and a green astro turf area can be fully used, with cones or bollards now marking other critical areas.

To add to this, a system that calculates whether or not time has been gained by exceeding track limits has been put in place that allows various repercussions, which are going to be trialed over the next few weeks. To add to this, thanks to new movement correction algorithm, close multiplayer racing should be much less problematic, so unexpected netcode collisions should not derail races as much anymore.

You can find the full patch notes below.

RENNSPORT - August 8th, 2023 Update​

Game
  • Physics
    • Implemented Praga R1 physics
    • Implemented V1 damage system for all available cars
    • Changed upshift time for Porsche 911 GT3 R (992)
    • Equalised fuel consumption for all GT3 cars
  • Multiplayer
    • Reworked remote cars movement algorithm for better online multiplayer experience
    • Fixed problem with cars sometimes being spawned in the air and moved down to spawn point at gameplay stage start
  • Gameplay
    • Improved checkpoint times accuracy
    • Reworked corner cut detection systems for better flexibilities when giving penalties
    • Fixed bugs related to corner cutting
  • Input
    • Added predefined input profiles for some devices
    • Added possibility to turn car with mouse input
  • Spectator / Replays
    • Improved replay and spectator functionalities for better visual experience
  • Animations
    • Improved driver animations
  • Audio
    • Fixed some issues with some sounds disappearing in certain conditions
    • Updated BMW M4 GT3 car sounds
    • Updated Porsche 911 GT3 R (992) sounds
    • Updated curb sounds
    • Added UI button sounds
  • UI
    • Added timer showing how much time player has left to be ready before being disqualified from the race
    • Changed tire temperature display UI to show more accurate tire temps
    • Fixed some problems with player history menu
    • Fixed problem with clipping lists in lobbies
    • Loading screen should no longer stop animating in final stage of loading
Art / Tracks / Car Visuals
  • Updated wheel rotation blur effect

Your Thoughts​

How do you rate the update to RENNSPORT's closed beta? Have you had the chance to try the sim yet? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

If anything, I'm glad it's not a GT3 only sim.
Hope the rating system will be more effective at dissuading trolls and grifers and be made smarter than ACC's, to penalize those responsible and not everyone.
 
Premium
Always good to have some new simracing titles in development.
Good luck to the Rennsport team.

That said , and without any access to this closed beta and only judging on videos from others, i have not at all be impressed until now.
Nothing very different from the major titles we already have.

Let´s see how the child will grow !
 
I went for a little ride, I like it. The update is good, the sound is being updated. Of course, there's still a lot of work to be done, but it's a good progress. I like that there are a lot of settings for HUD, camera, controls, etc. And optimization at once. So we'll see...
Figure 8 Track is not so stupid, allows you to quickly understand what is wrong with the settings (in the first approximation). In WRCx I really like the test closed tracks, allows me to quickly understand what I'm doing wrong in this or that corner.
 
I can't believe how many malcontents and how many whiny people came here. Most did not play, but the specialists themselves. Respect the business model and work progress. Don't blindly demand miracles, you're making a fool of yourself. Wait for the final product and we'll talk, but for now all complaining just to complain is unnecessary.
 
On-track the tyres feel overly grippy, so you can brake later than in the other games purporting to be sims I'm familiar with. Car rotation is effectively controlled by the throttle, not unlike rF2 and AMS2.
Well maybe just your feelings and expectations are just wrong, rather than multiple simulators.
 
Well maybe just your feelings and expectations are just wrong, rather than multiple simulators.
Excuse me if I've deciphered your "statement" incorrectly, but where in my comment did I actually say multiple simulators are wrong? I merely stated my impression of the game in comparison to other driving games.
 

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