rFactor 2 | July Release Candidate Now Available

rFactor 2 July Release Candidate 01.jpg
July's rFactor 2 Release Candidate build is now available via Steam, and brings notable updates to track surfaces, track limits, and electronic systems in vehicles.

rFactor 2 players looking to preview the latest round of updates and fixes for the title can now opt into a new Release Candidate build in Steam.

The latest Release Candidate offers many significant improvements to the sim, including a new major build of Real Road, a customizable track limit system, and updates to ABS and Traction Control systems.


The new Real Road 2.0 improves the simulation of track temperature by adding a number of new sources of data. Time of day and ambient temperatures are obvious contributors to the surface temperature of the road surface, but rFactor 2 now also accounts for cloud cover levels and vehicle tires scrubbing across the tarmac.

Additionally, Studio 397 has also added a feature to compensate for one of the hottest topics in sim and real racing. Track limits can now be adjusted by the user. Limits can be turned off, left at the default limits, or set to a stricter standard.

The last major update contained in this build addresses vehicle ABS and Traction Control systems. These electronic systems now have improved behavior.

Do any of these new features interest you? Have you opted into this Release Candidate yet? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

No one says it's perfect (btw I totally dislike what iracing does with their tires in almost any way possible). But at least there is one. RF2 apparently doesn't have any. You can't tune properly something that doesn't even exist.
 
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Very happy to hear key things are being worked on and surprised how much they are delivering considering the age of the game and the financial state of the company. Regardless of the physics flaws and whatnot, it still feels closest to driving a real car to me so hopefully these updates don't ruin that. I compare it to a game that supposedly simulates so much more but feels very off like AMS2. No sim is perfect but the way RF2 communicates to me feels most believable. I wouldn't care if Mario Andretti were to say RF2 is unrealistic and AMS2 is real life. I still would prefer RF2. We all have our preferences so it is great to have choice.
 
Ehh, and what about fixing the sound? All those updates will mean nothing to me if the sound is not fixed!
I hadn't played in months, but recently watched a BTCC race on TV & fired up the game.

Sound does not work. I searched & found some fairly old info but still tried changing many of the settings they recommended & restarted the game after each change, etc.

Is this a well known issue?
 
I hadn't played in months, but recently watched a BTCC race on TV & fired up the game.

Sound does not work. I searched & found some fairly old info but still tried changing many of the settings they recommended & restarted the game after each change, etc.

Is this a well known issue?
Yes, it is a bug that snuck in with the latest Release Candidate(affects both versions however)
The work-around is to go to the sound options and change from speakers to headphones and then back. I'm not sure if you have to reboot rF2 in between the changes.
 

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