Straight4 Completes First Internal GTR Revival Build, Teases Non-GT3 Car

Straight4 Ferrari 550 Maranello GTS Cockpit Teaser.jpg
The very first screenshot of the upcoming GTR Revival by Straight4 Studios is not even a week old, but the developer decided to show another pre-alpha image as part of its most recent newsletter. Meanwhile, the first internal build of the sim has been completed - progress is being made by the team.

Image credit: Straight4 Studios

Just last week, Straight4 CEO Ian Bell posted the first in-engine screenshot of what is to become GTR Revival on his Twitter account, leading to parts of the community groaning about yet another GT3 sim. An Audi R8 LMS GT3 Evo (possibly a 2022 version of the Evo 2) can be seen from the inside, heading into the S do Senna at Interlagos in the shot.

Straight4's latest newsletter states that the first internal build featuring one car and one track has just been finished at the end of July, so it is reasonable to assume that the Audi and Interlagos are the two content pieces in question. "The current test mule car was selected for certain physics properties (as well as our ability to compare side-by-side with external parameters)", reads the studio's statement.

No New GT3s for Now​

More cars - all of them outside of the modern GT3 class - are set to be implemented now, one of which got teased via the screenshot in the header image of this article, along with the hint that "those who enjoyed GTR will recognize the mythical icon from the early noughties." Looking at the interior of the car, it becomes clear that the car in question is a Ferrari 550 GTS Maranello, which raced from 2001 to 2005 in endurance series like the FIA GT Championship, featuring a rather glorious V12 scream.


Additionally, the input of the community via the numerous surveys Straight4 has hosted over the last few months is highlighted as well, largely focusing on assists and how to improve as a sim racer. Interestingly, they show that the answers of experienced drivers and those who are relatively fresh behind the wheel and want to improve are relatively evenly spread, so with Straight4's community focus, we can likely expect optional assists and training modes in GTR Revival.

We have attached the results of the survey questions included in the newsletter to this article if you want to take a more detailed look yourself. Image credit belongs to Straight4 Studios. Meanwhile, a WMD-based Early Access program is possibly launching in time for Christmas, according to Bell.

Your Thoughts​

With the new information about GTR Revival in mind, what do you think about the title and its development? How much are you looking forward to the Ferrari 550 GTS Maranello and its competitors from the GTR and GTR2 days? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Wooooo... car models drama !
Yes indeed, well done straight4, making up a drama around a generic screenshot, instead of showing the real thing, the first car racing around the first track, most peobably a basic non textured track and some cubes for the car...
 
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In fact, you should make some research about the car shape protection, it is far less obvious than you think. Even a real copied shape car is not automatically considered as a copy, many factors have to be taken in account. RSS' virtual cars for AC as far from being a competition to the real cars counterparts (which also aren't produced anymore) ; this big car manufacturers aren't in the virtual business, just selling a few licenses to video games. Those who could claim something could be the licensees, who have paid for a car and whose products are sirectlt in competition with RSS. Who is in direct competition with the RSS GTs? No one except GTR2 but is is really a competitive product? Certainly not. I can only think about the GT1 Nissan from AMS2. Is Reiza going to go at war against RSS for that? Certainly not... At the end, there probably isn't any solid case, and what would be the effective gain of such lawsuits in each country where the virtual products are sold? Minus some thousands of dollars probably.

Another example : VRC's Audi 90 gto for AMS2, competing with Pcars2 (which license has expired) and Raceroom. Would RRE, which barely survived, is going to fill a law suit against VRC? I'm even not sure it would work, has the games are on 2 different markets and from 2 different games generations (with different features). I may be wrong by simplified my analysis, I've used one obvious approach (the competition aspect) to make the point understandable, but there are other factors which can be used in a trial to come to a decision. It is highly complicated and not sure, and lawsuits are expensive.
Just words for the sake of it. Just read up about the actual laws, regardless if any dev or car maker files anything doesn't mean its not true.
 
In fact, you should make some research about the car shape protection, it is far less obvious than you think. Even a real copied shape car is not automatically considered as a copy, many factors have to be taken in account. RSS' virtual cars for AC as far from being a competition to the real cars counterparts (which also aren't produced anymore) ; this big car manufacturers aren't in the virtual business, just selling a few licenses to video games. Those who could claim something could be the licensees, who have paid for a car and whose products are sirectlt in competition with RSS. Who is in direct competition with the RSS GTs? No one except GTR2 but is is really a competitive product? Certainly not. I can only think about the GT1 Nissan from AMS2. Is Reiza going to go at war against RSS for that? Certainly not... At the end, there probably isn't any solid case, and what would be the effective gain of such lawsuits in each country where the virtual products are sold? Minus some thousands of dollars probably.

Another example : VRC's Audi 90 gto for AMS2, competing with Pcars2 (which license has expired) and Raceroom. Would RRE, which barely survived, is going to fill a law suit against VRC? I'm even not sure it would work, has the games are on 2 different markets and from 2 different games generations (with different features). I may be wrong by simplified my analysis, I've used one obvious approach (the competition aspect) to make the point understandable, but there are other factors which can be used in a trial to come to a decision. It is highly complicated and not sure, and lawsuits are expensive.
Then why GTA has to model fake cars? Why they dont just put Ferraris and Lambos there and just change the names?....

"Likeness" is a concept, a trademark one too in terms of industrial design. If you are modelling a real car, and selling it as content of a game, or DLC, or a pay mod, you better fear that the copyright owner comes after you, and indeed has a case.
 
Then why GTA has to model fake cars? Why they dont just put Ferraris and Lambos there and just change the names?....

"Likeness" is a concept, a trademark one too in terms of industrial design. If you are modelling a real car, and selling it as content of a game, or DLC, or a pay mod, you better fear that the copyright owner comes after you, and indeed has a case.
And I did my research about real cases. Do that and you'll easily find your wrong. Firstly, you assume IP laws are the same in every country in the world, we obviously don't lkve in the same world. Secondly, you assume laws don't need interpretation, again you live in a wirld without courts and judges, I don't. I don't see the point of resisting to knowledge when someone just give you more insight. There are laws, interpretation, international business issues, business issues, everything is interconnected If laws were sufficient to rule the world, we would already know that.
 
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They do not say whether RSS has permission from Ferrari. First and foremost, S4 needs to obtain a license from Ferrari, not from RSS, who have renamed it but are still using Ferrari's product illegally.
Right, but the discussion I was having with the guy was about the ownership of that specific digital 3D model, not about the ownership of the rights to reproduce that car model in a videogame. The guy was saying that there was a conspiracy theory going on and that two 3d car models must be more or less the same if they reproduce the same car, which is obviously not true.

As it appears, the model was purchased from RSS. I imagine that before doing this, the GTR revival devs have already acquired a license to use that Ferrari in their videogame.
 
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And I did my researxh about real cases. Do that and you'll easily find your wrong. Firstly, you assume IP laws are the same in every country in the world, we obviously don't lkve in the same world. Secondly, you assume laws don't need interpretation, again you live in a wirld without courts and judges, I don't. I don't see the point of resisting to knowledge when someone just give you more insight. There are laws, interpretation, international business issues, business issues, everything is interconnected If laws were sufficient to rule the world, we would already know that.
You are wrong yet your digging in.
The point about GTA is valid and even if some countries don't always follow the rules doesn't mean Rockstar just want to sell GTA to the Russians...

Regardless, RSS should not be selling a model that is 100% accurate bar the name.
They do and they get away with it, so far...... but my p[point is adding more noise and getting yourself in the open by selling that on to Ian Bell is risky IMO.
Would take Ferrari's lawyers one email before lunch and RSS would remove that car....
 
You are wrong yet your digging in.
The point about GTA is valid and even if some countries don't always follow the rules doesn't mean Rockstar just want to sell GTA to the Russians...

Regardless, RSS should not be selling a model that is 100% accurate bar the name.
They do and they get away with it, so far...... but my p[point is adding more noise and getting yourself in the open by selling that on to Ian Bell is risky IMO.
Would take Ferrari's lawyers one email before lunch and RSS would remove that car....
In the world you built in your mind you're right. Whatever, don't learn from those who know and stay in your imaginary world. Not good for you but who cares if you don't?
 
Nice one. I'm loving it. It was my favorite GT1 car in GTR2.
Can we click these buttons in game by any chance?
 
Maybe Ian will make them clickable, u never know. :D
Clickable in VR without a controller, he can promise and do it for sure!
Joke apart, this is the real next step (and not far from now) in VR. New racing sims should really be ready for that. Nothing virtual will replace our wheels and pedals, but their buttons and the button boxes, almost unusable.in VR, can't beat cockpit interaction.

There are already VR gloves (around 400 or 500 dollars each if I rememver well) which could already, in theory, be used for that purpose but no racing sim title is usable (there is at least one car title with full VR control, even the wheel). I don't know whether these gloces can be used with a real wheel, I assume that, at that price, no one would want to use them on their wheel...

Anyway potentially, using VR buttons is already possible (it's been implemented in flight sims for years) and in a few time, it will be done without controls, so any serious project should be already working on that aspect.
 
I find it highly amusing that some people spend time being agitated about how PC2, the madness engine and Ian Bell have totally ruined their lives. On day release from their local psychiatric ward where the evil Ian bell and his wicked ways ultimately drove them to, I'd suggest letting go of the deep hurt as let's be honest PC2 only cost you £40 full price - maybe £50-60 with DLC - heck for the last few years it's been in a perma sale for half of it for under £20, even £3.99 I've seen it. But let's see what you get for your money.

1. About 150 cars (estimate) from all the big brands - classic cars and new cars, all genres.
2. About 80 tracks (estimate) of the most major tracks and most of the UK tracks.
3. Full on advanced VR support with advanced options for the time.
4. Full on Triple Screen Support - up there with the best i.e. Assetto Corsa standard.
5. Full on Lan Support as in totally offline if you want it via sportsplay.
6. Working online multiplayer sorta forever as it uses steam sockets
7. Full on support for buttkickers and motion platform via telemetry or custom deep bass for tactile audio
8. Easy way to create and save setups so cars can drive good if you're aren't happy - easy to do
9. If you can't iron out your issues with the driving of it using setups then that's down to you - clearly the sim' has been designed to allow you "creative" freedom, it even gives you an engineer option for newbies.
10. Continued from above - the setup is global unlike Assetto saving time
9. Easy way to use custom FFB files and supports nearly every wheel/pedal set on the planet.
10. Rain, snow and full day cycle even puddles for petes sake.
11. Advanced graphics - even today can look the very best out there with good hardware.
12. Advanced tyre and physic model which as far I know is more advanced than AC and others.
13. One of the most complete racing sim products out there.
14. I don't think AMS2 have reinvented the wheel either when it comes to the madness engine - just goes to show it can be whatever you want it to be with a bit of tinkering.
15. PC2 cost me and many of you peanuts compared to other sims with DLC.
16. And finally, there are loads of ways you can tinker with PC2 to make it run nice on your PC - it's not very demanding on the CPU either.

So after all of the above why do you still hate Ian - maybe your were part of the crowd funding thing and put money in, you know, the one where you got quite a bit back more than you put in, that one. Don't know why anyone feels "fooled" or "conned" or "deceived" to be honest.
I am absolutely firing this game up again later...
 

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