TDU Connect Shows First Solar Crown Gameplay, Private Beta Coming Soon


Despite the recent strike announcement at Kylotonn, the TDU Connect broadcast aired as scheduled, presenting Test Drive Unlimited Solar Crown and showing about half an hour of proper in-game footage.

Most of the video consists of six people casually enjoying the game together, three of them being Kylotonn members Alain Jarnioux (Creative Director), Camille Courtier (Associate Producer) and Guillaume Guinet (Lead Game Designer). They are joined by Alan Boiston (Team VVV), Alex VII (TDU content creator) and Blackpanthaa (Racing games contente creator). The group gathers together and go on an adventure around the maps, going to both Streets and Sharps headquarters while performing various activities before engaging in a proper race.

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Three Kylotonn members and three guests got to explore Test Drive Unlimited Solar Crown for the gameplay video.

Factions with Unique HQs​

Sharps and Streets hearquarters have their own distinct feeling and VIP area, exclusive to their respective members, but everyone can visit the main area of both. Streets will gather in a sort of underground club, with a modern layout of neons in a synthwave color palette, while Sharps will meet in a much quieter posh hotel displaying vintage luxury and ancient art.

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Pick a side: Streets and Sharps, the game's factions, have unique HQs available to them.

Aside from the locations' visuals, there seems to be no functional differences. Unless you count dancing - but do not worry, Sharps, you are still allowed to go to the Streets HQ to show off your moves on the dancefloor.

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While the dancefloor only opens in the Streets HQ, members of the Sharps can still enter and participate.

Car Life MMO​

While this is probably not the feature most are hyped for, it shows that TDU:SC keeps the spirit of its predecessors alive, with the Test Drive Unlimited series being more than just racing games: TDU is a car life MMO. Sharps versus Streets is just like the Horde or Alliance factions in World of Warcraft, for instance. And just like the guests of the video shown, some players will most likely get really invested in defending their own clan's honor. TDU:SC will provide ways to settle the score quite literally through races of course, but also challenges, as evidenced by the FRIM challenge screen.

frimchallenge.jpg

Settling the score: FRIM includes added challenges and bonuses for the ride around Hong Kong Island.

Speaking of FRIM, the system looks very similar to what it was in TDU and TDU2, with similar UI layout and bonuses for similar tasks. Surprisingly though, other things seem to have been added outside of FRIM's scope, as we can see multiple times players going past speed traps and getting a score out of 3 stars - a mechanic taken straight out of the latest Need for Speed games. However, considering how much the two previous TDU games defined the genre, it is only fair for it to "steal" a feature from another game now.

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Much like in similar titles, a speed trap mechanic has been implemented.

Another feature inspired by the latest Need for Speed games are gas stations, which occupy a similar role and serve for cleaning and repairing your car. This means that damage, at the very least visual (there is no evidence so far supporting damage affecting performance or not yet, although my personal bet would be they're only cosmetic).

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Squeaky clean: Cars can be brought back to tip-top shape at gas stations - damage seems to be only cosmetic for now, though.

Dense Road Network​

The map itself seems interesting: The roads look fun to drive, and it seems the land features a pretty reasonably dense road network, even in the mountains. It will likely be packed with easter eggs and collectibles as well, seeing that the game's HUD is indicating a nearby wreck to players several times during their motorized explorations.

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Lots of roads to drive: TDU Solar Crown offers a dense network of driving surfaces, even in the mountains of Hong Kong Island.

Of course, to enjoy the roads, you need to enjoy the physics first - or maybe the other way around? Feel free to tell us in the comments what you think about that. Eihter way, the physics, while they don't seem to be trying to be hardcore simulation, look like they are "grounded in reality" arcade. The overall speeds and cornering capabilities of the cars do not seem to be complete fantasy, like in Forza Horizon, for instance. Cornering speeds are believable, braking distances are not looking foolish and cars are apparently able to understeer and oversteer.

Interestingly, Guillaume, who was driving a Ford Raptor which impressed the other players by its speed, mentioned semi-slick tyres. It is unclear if it was said as a joke, but information pointing to several tyre compounds and performance tuning existed before this broadcast.

road1.jpg

The driving physics of TDU Solar Crown seem to be grounded in reality, but arcadey in their core.

Collisions with Room for Improvement​

The collision and jumping physics look a bit more rough, but those parts are hard to get right and the only game which seems to pull this off correctly is BeamNG.drive - and it is pretty much purpose built to do that. Keep in mind that it is an alpha version from a studio which doesn't have triple A budget that is shown in the video.

The graphics might not be the best, and the 30FPS video does not really allow us to see how smoothly the game runs, but the experience seems enjoyable. At least, TDU fans are likely to get what they want out of this game, with lots of community features and incentives to just drive around with friends.

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The final piece of information delivered by the show is that players will have a chance to try the game during a three-day private beta period, starting on July 24th. It does sound like a proper development beta, considering the time still left before the release (likely in Q1 of 2024), rather than a marketing beta like it is often done nowadays.

Of course, the question of the resolution of Kylotonn's strike still hangs above the game's head - it could affect the schedule of TDU:SC even further if the developers, their management and publisher Nacon cannot get to terms in a timely manner.

Your Thoughts​

What are your thoughts about the first gameplay footage? Are you excited for Test Drive Unlimited Solar Crown? Let us know in the comments below!

All images in this article are directly taken from the TDU Connect video.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

I'd rather bet you and all the other trolls are paid by the competition to smear it. Seems just as likely.
I thought you are so tolerant.... now you cant accept others opinion and act like that.
Its the easy way to to label someone as an troll isnt it?
Anyway... wish you lot of fun with the polished product ;)
 
I thought you are so tolerant.... now you cant accept others opinion and act like that.
Its the easy way to to label someone as an troll isnt it?
Anyway... wish you lot of fun with the polished product ;)
Well, if someone smears something without any substance, using disrespectful language to do so, like you did, they're not offering an opinion, they're trolling. It's not a question of my tolerance, it simply fits the definition of the word.
 
Well, if someone smears something without any substance, using disrespectful language to do so, like you did, they're not offering an opinion, they're trolling. It's not a question of my tolerance, it simply fits the definition of the word.
Not offering an opinion?
Sure ive wrote down my opinion and thats why you seem to have permanently an problem with that.
Because it do not fit your opinion.
And my postings do not contain any disrepectful parts.
Dont know whats your problem is but to be honest i am tired to write here.
Its pointless.
 
Sure ive wrote down my opinion and thats why you seem to have permanently an problem with that.
Because it do not fit your opinion.
And my postings do not contain any disrepectful parts.
Nope. Not because it's not my opinion. But because you used disrespectuf language and you didn't support your excessively harsh judgement with any specific observations. Just primitive "this is trash because it looks trash".

Calling something 'trash' is desrespectful on its own. Calling something trash without a good reason is even more so.

And just like you can say that, I can call you out. Just like you can have enough of a problem with a game that is still early in development - it's an alpha - to call it 'trash', I can have a problem with your comments and speak out about it.

Your comments are under scrutiny from others. Deal with it.
 
Some say that Crew Motorcrew would have certain potential to be great/much better than earlier Crews. So interesting to see which one of these oncoming open world driving games will take the cake. Have to say that back in the days TDU 1 was great, played it quite a much on Pc and X360. TDU 2 was big disappointment, lame map and crappy physics/drivability.

'Cause of dual sense/its effects, I mainly going to be interested PS5-versions, hopefully developers are not afraid to put strong enough driving effects/feedback to these games.

Still too many driving games where you only feel something when you crash etc. In example, I use full 150% and everything maxed on GT7, and feedback with Dualsense Edge is great. PS5's ACC has also good and very strong controller effects, just like it should be with every game.
 
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Premium
An insight from the perspective on a non-simnut

This lad is always entertaining

 
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An insight from the perspective on a non-simnut

This lad is always entertaining

The lad is wrong. He's bitching about not seeing things he'd like to have in the game, because he didn't bother to read dev blogs.
 
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The question is: What did you expect from a first look of a game that is not due to be released for another five to seven months? If the launch was next month, then yes, there would be reason to be concerned, but with roughly half a yeear of development time still to go, a lot of the game can still change and be polished.
what puzzles me is they have been working on this for 7 years i would be concerned too...
 

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