The Crew Motorfest Review: New Open World Simcade King?

The-Crew-Motorfest-review-576p.jpg
The Crew Motorfest released on 14 September on PlayStation, Xbox and PC. Can it compete with the likes of Forza Horizon? Here is our review of the brand new open world racing game.

Image credit: Ubisoft Ivory Tower

The eagerly-anticipated next instalment in The Crew series is here! The Crew Motorfest sees a big shift in the series, with competitors travelling to O’ahu island in Hawaii. There, they compete across multiple disciplines in the titular Motorfest.

Ubisoft Ivory Tower may have peeked over the shoulders of the Forza Horizon team to copy their homework. But has the racing festival and everything else provided a step up from the mixed bag that was The Crew 2? Here is our The Crew Motorfest review.

Be sure to also check out our own Marvin Miller’s The Crew Motorfest review on our YouTube channel to see the game in action. We have embedded the video for you below!


Content​

Something that immediately stands out is the large range of cars and racing available to the player. There is something in here for every motoring fan, and that does not just mean land vehicles like cars and motorcycles, but also air and water vehicles like planes and boats.

Loading up the game, you are thrust into a few introductory races. There is a Japanese street race, an off road dirt race, a closed-circuit open wheel race, a classic car race, and even one with a load of Lamborghini supercars, including the brand new Revuelto.

Once players get access to freemode, they can select one of three cars and also import your collection from The Crew 2. The latter requires you to connect your Ubisoft Connect account.

The-Crew-Motorfest-playlists-1024x576.jpg

Whichever motoring sub culture you identify with, there’s something in The Crew Motorfest for you. Image credit: Ubisoft Ivory Tower

The action kicks off with a variety of playlists, and at least at the beginning of the game, it does not matter if you do not have the right cars. The player is always allowed to borrow a car that is suitable for each race.

Assuming the player does not have the necessary in-game credits already from pre-ordering one of the special editions, that is no trouble. All of the initial races are done with loaned vehicles. The prices of vehicles in-game compared to the earnings from each race seem rather imbalanced, it must be said. But not having to buy cars for races at first somewhat addresses this issue.

There are a range of different types of events. Drift, Drag and even races with tyre wear, all with different skillsets needed, are present. There is truly something here for everyone – that means not just the cars and races, but also the environment.

Yes, Motorfest has been getting a lot of stick for its map being much smaller than those of previous The Crew games. But what it has lost in terms of quantity, it makes up for in quality and variety.

Handling​

With The Crew 2‘s handling model generally being regarded as not very enjoyable, there were hopes that Motorfest would be a step up. It is safe to say that very few would have expected it to this degree, though.

On controllers and racing wheels alike, the car handling is infinitely better than previous games. There is a level of realism and weight transfer when navigating corners, not just the full-on arcade full rotation that gets a car around every corner.

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Turning too hard can ruin momentum and in Motorsport Playlist races, increase tyre wear. Image credit: Ubisoft Ivory Tower

Of course, it is no iRacing on the road, but it is surprisingly satisfying. Plenty of players have drawn comparisons to Gran Turismo, although it is still slightly off of GT‘s level. Rotate the wheel too much and cars can break traction in a very exaggerated manner. It is not possible to simply throw cars into corners and expect them to retain the momentum.

The handling model is quite good on tarmac, but with the slippery surfaces like dirt and grass, even in off road vehicles, it is quite tricky. Of course there is more than just cars in the game. Even on a wheel, motorcycles, planes and boats feel very manageable.

Negatives​

No game is perfect, and there are a few areas that let The Crew Motorfest down. Firstly, there seems to be very little nuance to the AI opponents and no way to adjust individual difficulty levels between race types. Only if a player fails to achieve the needed objective, the game gives them the option to lower the difficulty.

But this changes the difficulty across the board, not just in those races. So, if someone who does not do well in drifting has to lower the difficulty, this carries over into a street race and the AI are subsequently way off the pace. This is something that needs rectifying.

The AI in races are quite robust, and will lean on the player’s car in corners occasionally. They are very knowledgeable about shortcuts and how to best keep the momentum over the not-so-grippy surfaces and bumpy kerbs.

The-Crew-Motorfest-dialogue-1024x576.jpg

Frivolous anecdotes can get tiresome after a while. Image credit: Ubisoft Ivory Tower

We also could not go without noticing the incessant chatter from NPCs. We get it, exposition may be needed, but surely it could be done in a more subtle manner, rather than having all the characters spoon-feeding the player every excruciating detail.

If you remember Luca from GT Café in GT7, the chatter is like that but worse, and you can actually hear the voices. This has become almost a staple of open world driving games as of recent. Whether it be Forza Horizon or Need for Speed, it is essentially like there is a checklist where overly talkative NPCs are just as crucial for the game as the inclusion of cars!

But these gripes are relatively minor in the grand scheme of the game as a whole. It is a solid product and a huge leap forward for The Crew franchise.

Conclusion​

The Crew Motorfest may not be ground-breaking, but as far as open world driving games go, it is one of the most enjoyable. The game is vast, varied and probably one of the best in the never-ending void of open world driving games.

With its enormous selection of both vehicles and events, anyone should be able to find a combination that suits their preferences. Racing on two or four wheels, on land, water or in the air – the choice is yours.

Its flaws are minor, but still very much present. The AI are overzealous and the off road driving is very tricky. But the extensive playlists and tasks available should entertain players for hours regardless.

Even hardcore sim racers looking to branch out into the genre can find immense enjoyment with The Crew Motorfest. The game handles surprisingly well on a wheel-and-pedal setup, making it one of the more engaging open world titles for those that prefer not to play on a pad.


The Crew Motorfest is available now on PlayStation 4/5, Xbox Series X|S, Xbox One, Amazon Luna and PC via Ubisoft Connect as well as the Epic Games Store.

If you want to try the game for yourself before making a decision, you can do so until September 17th. Until then, the first five hours of The Crew Motorfest are free to try for anyone on any platform the game is released on.

Are you enjoying The Crew Motorfest or do you plan to play it? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Crew 2 had boats and planes, did they remove them?
It must take some convincing to spend $120 for Deluxe edition to get a bad clone of FH5.
It has boats and planes still and its not a bad clone of fh5 at all its far more enjoyable to play. Probably partly because the cars actually sound like the car you're driving than a food blender.
 
What about engine sounds ? In the few videos I've watched before release it seemed to be a very strong point in it's favor compared to horizon. I'm surprised not to see it mentionned (unless I missed it, apologies, only read the review not the video).
 
D
it's soooo much like Horizon, the intro was the same, even the music in the intro was the same! Festival, playlists, etc.
Wondering if there is a way for T10 actually sue Ubisoft for that. Probably not, but man, this is the low of the lowest even by Ubi's standards.
 
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It looks good, sounds amazing, there's no way someone can state it is a bad game. I personnally think dropping the "big scale" style (big maps, pedestrians, wildlife, cops) is a bad move but it is a question of personal taste. Going from South to North of the island in no much time than completing a generic delivery mission kn the Crew 2 is disappointing imo. The tone and caracters are just on the clown side, but it's a racing game

Considering the support of the previous games, we can expect future improvements and a solid experience. And for playstation users not being able tonolay the FH games, it should be a good alternative.

Personnally, I'm not in the core audience, it's a casual game I'd considered getting later on sale at best. I must admit the last TDU Solar Crown gameplay video has shown something more interesting visually, with urban environments (which I personnally prefer, not being hyped by paradisiac islands, although it looks really good in Motorfest) and the cars should handle more realistically (maybe a bad point for the usual players of this type of games).
 
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I have no issue with games for children, Just surprised that adults aren't being more honest about where this game is targeted and what level the presentation is.

Gameplay wise I could easily play it for light relief, But there is no chance I could sit through that constant drivel the games spews forth.
Now your being more honest, :) LOL i agree with you here. To play this ya gotta be good and "Patient" with the "annoying", HAHA, and the presentation, even for a kid can be annoying! i turn off all "chatter and music" and like another dude said, The bikes are Great, with a wheel! then ya can just, - Fa get a bout it! -the cut scenes? ouch!!! lol
 
this game looks super trash what are you on about, stop embarrassing yourself
for a gamer to insult another gamer like you are, is Pridefullly Hypocritical and 10 times more embarrassing!
 
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Premium
I think this is what he was getting at.
But let's not start a back and forth on this.
Out of all that, you deleted my comment?

Seems you might have a little bit of a personal bias here chap. Maybe your not cut out for this role.

If your going to carry on like this, perhaps lower yourself to a pm at the same time aye? its the very least you could do.
 
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Premium
Not just yours to stop the very back and forth I foresaw.

Obviously I can't prevent you from believing that but I have noticed it's a goto stance whenever I remove someone's post.
Yes Ken, Your contempt is obvious. Would have appreciated the PM but also expected you would keep to form.
 
As there are 5 free hiurs this weekend on the game, I didbsome testing, with an open mind as I knew what I wouldn't like thanks to the beta.

The graphics : the island is nicely detailed but is absolutely lifeless and the colors aren't natural at all. It didn't bothered me but it is another step away from The Crew formula. Colors are an artistic choice and the game looks great, although absolutely not realistic. It just looks like a game.

Ibhad doubts about the flashy japanese stages but when racing they look good and it's a real change, the island is transformed with tipical (cliché) japanse houses and decorations. Again it doesn't aim to be realistic but it works and it's even more "arcadey" immersive than the regular island look. I must admit that changing the look of the island for these races is a clever way to add diversity to the small island

The sounds : that's an improvement even if some cars still have turbo sounds although they don't have turbo....

Thr driving : it is often stated that the physics have been ilproved, it is not my opinion.it may be because I drive without aids and wirh a wheel. It is noticeable that the acceleration and braking has received slight adjustments : small burnout under acceleration and a bit more wheel locking. It is really slight and has really small impact on the driving. The "physics changes" seem more base setups changes as I managed to get the same.behaviour onna car in TC2 by changing the setup, TCMF cars have a tendency, that I don't like' to have difficult weight transfers due to a massive pandulum effect. By changing the bump settings in TC2 you can get the same (bad) result. The cars drive like difficult rally cars, it is strange imo, es0ecially on cars with steong downforce. In the playlist races, as you can't change your setup, it can be annoying sometimes. I assume with aids on it made the cars more qlive and enjoyable. My issue is that increasing the aids lowzrs the gains of winning races

I haven't teied the boat but the planes are similar to TC2 if you turn off the defaiult awful aiid which badly manages some things for you : you can't roll and even do loopings. I don't know how you can get point if you can't do acrobatics. That's just bad, it is just adds more stabllity to flight from one point to another. But these planes are already super stable, I don't see the point.

About flying, on a positive note, the rendering of the map at long distance has received a massive improvement. It's much more enjoyable to fly around and watch scenery than in TC2.

Another negative thing : the controller mapping. It was impossible in TC2 (I have to use a specific rim on my wheel because on the one I want to use the nitro and handbrake are not available ; after 5 years od updates...), it is at least doable in TCMF but in an absolutely atrocious and overcomplicated menu. I couldn't find the handbreak. It was simple and effective in TC1, 9 years ago... Seriously Ivory Tower, your UI designer has logic issues he is just incompetent.

The last negative point : the racing ghost cars, they are just annoying and confusing, especially mixed with the regular traffic cars.

As I've written earlier, it is a fun arcade game to relax, you can easily skip the bad cuscenes full of (not funny) clowns to focus on the racing. My interest in these games being on the exploration aspect, it is obviously a disappointment although the scenery looks nice. It is for me still at best a potential buy on sale for a tenth of its launch price.

Unfortunately, apart the addition of planes and boats (which I personnally like as they increase the exploration enjoyment, although their racing side isn't great), I think the firt The Crew is a much better game than its sequels : bigger map, better environment, better driving, better story (a la NFS stupid style) with more mature and serious characters, much better UI (the car selection menu is simple and fast and it is easy to fully map your controller), the amazing car transformation mechanics (transforming a camaro into a big rally raid car was a big thing). The only (huge) negative side of TC1 was the atrociously slow money making, pushing the player towards microtransactions (which still are in the sequels but you can get much more cars by just playing).

EDIT : I forgot to mention the police in The Crew1.
 
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As there are 5 free hiurs this weekend on the game, I didbsome testing, with an open mind as I knew what I wouldn't like thanks to the beta.

The graphics : the island is nicely detailed but is absolutely lifeless and the colors aren't natural at all. It didn't bothered me but it is another step away from The Crew formula. Colors are an artistic choice and the game looks great, although absolutely not realistic. It just looks like a game.

Ibhad doubts about the flashy japanese stages but when racing they look good and it's a real change, the island is transformed with tipical (cliché) japanse houses and decorations. Again it doesn't aim to be realistic but it works and it's even more "arcadey" immersive than the regular island look. I must admit that changing the look of the island for these races is a clever way to add diversity to the small island

The sounds : that's an improvement even if some cars still have turbo sounds although they don't have turbo....

Thr driving : it is often stated that the physics have been ilproved, it is not my opinion.it may be because I drive without aids and wirh a wheel. It is noticeable that the acceleration and braking has received slight adjustments : small burnout under acceleration and a bit more wheel locking. It is really slight and has really small impact on the driving. The "physics changes" seem more base setups changes as I managed to get the same.behaviour onna car in TC2 by changing the setup, TCMF cars have a tendency, that I don't like' to have difficult weight transfers due to a massive pandulum effect. By changing the bump settings in TC2 you can get the same (bad) result. The cars drive like difficult rally cars, it is strange imo, es0ecially on cars with steong downforce. In the playlist races, as you can't change your setup, it can be annoying sometimes. I assume with aids on it made the cars more qlive and enjoyable. My issue is that increasing the aids lowzrs the gains of winning races

I haven't teied the boat but the planes are similar to TC2 if you turn off the defaiult awful aiid which badly manages some things for you : you can't roll and even do loopings. I don't know how you can get point if you can't do acrobatics. That's just bad, it is just adds more stabllity to flight from one point to another. But these planes are already super stable, I don't see the point.

About flying, on a positive note, the rendering of the map at long distance has received a massive improvement. It's much more enjoyable to fly around and watch scenery than in TC2.

Another negative thing : the controller mapping. It was impossible in TC2 (I have to use a specific rim on my wheel because on the one I want to use the nitro and handbrake are not available ; after 5 years od updates...), it is at least doable in TCMF but in an absolutely atrocious and overcomplicated menu. I couldn't find the handbreak. It was simple and effective in TC1, 9 years ago... Seriously Ivory Tower, your UI designer has logic issues he is just incompetent.

The last negative point : the racing ghost cars, they are just annoying and confusing, especially mixed with the regular traffic cars.

As I've written earlier, it is a fun arcade game to relax, you can easily skip the bad cuscenes full of (not funny) clowns to focus on the racing. My interest in these games being on the exploration aspect, it is obviously a disappointment although the scenery looks nice. It is for me still at best a potential buy on sale for a tenth of its launch price.

Unfortunately, apart the addition of planes and boats (which I personnally like as they increase the exploration enjoyment, although their racing side isn't great), I think the firt The Crew is a much better game than its sequels : bigger map, better environment, better driving, better story (a la NFS stupid style) with more mature and serious characters, much better UI (the car selection menu is simple and fast and it is easy to fully map your controller), the amazing car transformation mechanics (transforming a camaro into a big rally raid car was a big thing). The only (huge) negative side of TC1 was the atrociously slow money making, pushing the player towards microtransactions (which still are in the sequels but you can get much more cars by just playing).
thank you for the write up! it sounds basically like something i could think of this game from what i've seen. Since i was pretty bored by FH4 and also FH5 i think TCMF won't do it for me either, probably even less since i value top notch visuals in this type of game and its a big part why i even play these open world arcade racing games.
 
thank you for the write up! it sounds basically like something i could think of this game from what i've seen. Since i was pretty bored by FH4 and also FH5 i think TCMF won't do it for me either, probably even less since i value top notch visuals in this type of game and its a big part why i even play these open world arcade racing games.
You're welcome. Most of the reviews forget these details and even are wrong about the "new" planes physics which are just a bad aid by default.

I can't tell you whether it is a better experience than FH4 and 5, as I haven't played these games. I have been interested in them, but their sceneries seemed boring (UK without London? Mexico without Mexico city???) and I read many comments about crucial technical issues (servers and saves issues) and stayed away from them. I played the FH4's demo and got bored after the first mission, a stunt for a movie. I prefer the more basic, but less stupid, missions from TC2, they feel more believable than these immersion braking cartoony stories. In videos FH4 and 5 look great, FH4 being inferior to TCMF, FH5 superior. What you get with TCMF is the view at high distances while flying, and it is in fact really impressive, and the different ambiances. These are top notch graphics. But for sure as boring as FH4 and 5 (although some videos of FH5 show one small interesting villages).

I am not a good adviser, as I think NFS Underground 2 looks better than these games, with narrow (realistic) streets in urban environments. But in TCMF I'm sure you'll get much more of (stupid) racing (as in TC2), avoiding the stupid purpose.
 
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You're welcome. Most of the reviews forget these details and even are wrong about the "new" planes physics which are just a bad aid by default.

I can't tell you whether it is a better experience than FH4 and 5, as I haven't played these games. I have been interested in them, but their sceneries seemed boring (UK without London? Mexico without Mexico city???) and I read many comments about crucial technical issues (servers and saves issues) and stayed away from them. I played the FH4's demo and got bored after the first mission, a stunt for a movie. I prefer the more basic, but less stupid, missions from TC2, they feel more believable than these immersion braking cartoony stories. In videos FH4 and 5 look great, FH4 being inferior to TCMF, FH5 superior. What you get with TCMF is the view at high distances while flying, and it is in fact really impressive, and the different ambiances. These are top notch graphics. But for sure as boring as FH4 and 5 (although some videos of FH5 show one small interesting villages).

I am not a good adviser, as I think NFS Underground 2 looks better than these games, with narrow (realistic) streets in urban environments. But in TCMF I'm sure you'll get much more of (stupid) racing (as in TC2), avoiding the stupid purpose.
Should there be a free-play weekend at some point i will take a look.
Other than that, i am big time into road racing and really can't be bothered with all the off-track stuff etc, hence why the whole planes, offroad and boat stuff is of zero interest to me. Its by now a 10 years old game but i loved Driveclub, it was very simple yet focused on certain aspects. Yes there was no open world to race in but i rather have the enclosed streets with nice scenery all around than going 200mph through a jungle smashing bushes. I know this is just me. I loved Driveclub because it was a fun yet 'serious' arcade racing game with no goofyness or clown characters. Its a rare combination this. Would have loved for Sony to not disband Evolution Studios and give them the chance to redeem themselves with Driveclub 2 after they did a hell of a job with Driveclub after the rocky release.
 
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Should there be a free-play weekend at some point i will take a look.
Other than that, i am big time into road racing and really can't be bothered with all the off-track stuff etc, hence why the whole planes, offroad and boat stuff is of zero interest to me. Its by now a 10 years old game but i loved Driveclub, it was very simple yet focused on certain aspects. Yes there was no open world to race in but i rather have the enclosed streets with nice scenery all around than going 200mph through a jungle smashing bushes. I know this is just me. I loved Driveclub because it was a fun yet 'serious' arcade racing game with no goofyness or clown characters. Its a rare combination this. Would have loved for Sony to not disband Evolution Studios and give them the chance to redeem themselves with Driveclub 2 after they did a hell of a job with Driveclub after the rocky release.
Well indeed, these games aren't your cup of tea. 100% arcade road racing currently can be found mainly in the NFS series, and I'm not sure about the last games' quality (apparently Heat with a physics mod is hood), as my last one was The Run (and it was original and entertaining), and in the GRID series, again not sure about the quality of the last entries (I liked Autosport after having disliked the first game). GRID Legends may be a suitable option for you, if you haven't already played it, lots of road racing, including original fictive tracks, with impressive visuals.
 

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