The Lost Art of Using An H-Shifter

The Lost Art of Using An H-Shifter.jpg
Recreating the feel of a real race car is the core principle of sim racing, and the advancements in equipment reflect this with each new piece that is released: Better force feedback, racing-grade pedals – but as modern race cars usually do not have manual shifters anymore, lots of sim rigs do not either. As a result, driving with a fully manual transmission has become somewhat of a lost art.

Granted, the title is a bit overly-dramatic, but at least it holds true when looking at most modern sims and esports that tends to get focused on. These use modern cars that have paddle shifters on their wheels, the GT3 class being a prime example of this. Some do not even use a clutch for starts anymore, and while others do, analog clutch paddles do the job on the wheel as well. Two-pedal rig setups are no rarity because of this.

It is likely because of this that there are not too many dedicated shifters on the sim racing market. There are offerings by Fanatec, Thrustmaster, Logitech and a few smaller manufacturers, but the choice sim racers get is far from the enormous selection of pedal sets, for example. Still, for enthusiasts of motorsports history (like the author), H-shifters are an essential part of the experience in order to drive older vehicles the way they were meant to be driven.

While using paddles makes shifting gears easier and is absolutely impossible to imagine not doing in a modern F1 rocketship or a GT3, it does not compare to the feel of muscling around an older race car while using three pedals and a manual shifter. It is quite literally a handful, as well as a bit of a workout. Not to mention the coordination part – if you have never done it before, learning to use all three pedals is quite the process, especially on downshifts.

The upshifts are fairly straight-forward, as lifting your right foot off the throttle while pressing the clutch and selecting the next gear is relatively easy. However, using three pedals with just two feet is more challenging: Braking with your right foot (as opposed to the left foot normally used these days in modern race cars), waiting for the revs to drop enough, then pressing the clutch while using your heel to blip the throttle in order to rev-match and selecting a lower gear, sometimes even going down two at a time – it is easy to see why they prefer paddles instead of heel-toeing their way around the track.

Of course, eliminating the process described above makes downshifts considerably less complicated. But to get more immersed in a car that actually has this kind of transmission, nothing beats trying to learn this dance on the pedals. Modern sims offer plenty of vintage content, be it Assetto Corsa via mods, rFactor2 or Automobilista 2 – it is unlikely to form the base of an esports competition, but if you can find a one-off event or a league using cars with a fully manual transmission, it is worth a closer look. A word of warning, though: You might become hooked.

What is your opinion on shifters in sim racing? Have you bothered with learning how to use them for vintage cars? Let us know in the comments!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Nothing beats tackling a down ward hairpin in a vintage rally car, breaking and blipping to down shift to decelerate fast while taking the slide correctly.
Is more fun and adrenaline pumping when done correctly... Is like comparing a fire fight in half life 2 and half life Alix, there's more stress for the things that you need to do but you gain more satisfaction when done correctly.... or by chance.

Modern cars is simply the art of tackling apex after apex as fast as you can, you got traction control, abs, etc; mechanic cars and vintage cars needs you know the beast and tame the beast... Is not simply pressing the accelerator to the bottom, paddle shift and then press the brake to the bottom.
 
That Porsche 911 Singer is a blast to drive with my Fanatec SQ 1.5. It reminds me of the second car I ever owned. It was a 1983 Porsche 924. Thats the car that I learned to heal and toe in. I've missed that car every day since I sold it.
But, the Porsche 924, my father owned a 924S till 1990, was a very stable and easy to drive car, that did not had the treacherous traits of the old 911.
 
I'm a Fan of H- Pattern!
My first proper SIM was GPL, way back in 2005 or so, when the 2004 Demo was still pretty new...
Since then, I only occasionaly race Cars in Sim Racing that don't have an H- Shifter. I have to add, with a G27 Shifter/Pedal Setup, combined with a Fanatec Wheel Base.
I'm not willing to spend too much money on Sim racing Gear, since it is just one of several Hobbys.
So, I have to live with a kinda toyish feeling Shifter/ clutch, and with the rather 'interesting' clutch physics of AC. I'm not shure if any Hard- or Software can give a really authentic Manual Feel. Now THAT would be something I could imagine spending a bit of money for.

Another thing I have to ask: I'm not that old, I'm under 30, but driving a Manual Transmission in real live is normal for me. Are younger people really not used to driving Stick any more? Or was it all a bit exaggerated?
 
I visited South Africa in 2005, although things may have changed a bit in the ensuing 17 years, at that time the great majority of cars and trucks were manual transmission. A pickup truck as we know them in America was an extreme rarity, all you saw were the little cab-over things from the orient, which are equally rare here. Even all the rental cars were manual. Our host at one town, a white haired little old lady (not from Pasadena) clearly thought that Americans were fat and lazy, "too lazy to even shift their own gears!" We didn't see obese people there either, everyone exercised and watched what they ate, but that's a topic for some other forum. The Toyota we rented looked just like the US model, but right hand drive. It had a sportier camshaft, induction, and exhaust as well, about 1500 RPM higher red line and a noticeable boost in performance. Shifting with the other hand came quite naturally, despite my initial apprehension! But the one thing I remember best: the game crossing signs. Same color, size, and shape as we were familiar with, but instead of a silhouette of a leaping deer there was a baboon!
 
Are there any really good feeling H-pattern shifters for sim racing that are not as crazy expensive as the pro sim h-pattern shifter? (I am currently using a thrustmaster TH8A) Also, what manual cars would you guys recommend driving in Assetto Corsa, (mods ok) I have trouble deciding what to drive when it comes to manual cars.
I bought my H- Shiftershh on shiftershh.es a spanish manufacturer and i'm very Happy, you can change from H to secuencial on just a turn and is 98€ maybe the best and leds expensive on the market, they are selling about 180-200 shifters per month, so take a look, It deserves every €
 
Old car lover, so I use an H Pattern gearbox with heel and toe technique when it's time to drive a car that requires it. I have a DIY inverted pedal set and a TH8A with a mod for a bit better shifting feedback, and I'm happy with it.

But the truth is, H Pattern shifters are the most under-developed devices in the industry of simracing. It's not surprising, given that vintage or grassroot level racecars are a niche inside a niche, and as such the demand is not as high as for high end pedal sets, direct drive wheels, motion and tactile feedback systems, etc.

- WALL OF TEXT INCOMING -

The market is in need of two kind of options which are non existant:

1. A compact and robust shifter which can operate in dual mode (H Pattern or Sequential) without the need of external mods, with a tool-less and quick way of switching, providing a believable tactile feedback in both modes, that is also reliable and can last years without the need of opening for maintenance or repairs.

There is simply no option on the market that ticks all these boxes. AFAIK, these are the hybrid shifters available:

SHH
TH8A
VNM
CSS

First and last options are the ones who come closer. VNM seems amazing but the mode changing is not tool-less. The TH8A has the same problem but with the added "feature" of the SQ mode being lazy awful. The SHH is perhaps the best option in the market, with enough mechanical feedback to make it enjoyable although far from being believable. The CSS is the most frustrating of the bunch: in theory it has everything to being the last shifter a reasonable simracer would ever need. But its constant reliability issues with sensor and magnets misalignments that create issues sooner or later, which don't have a permanent solution and Fanatec has never updated the design for putting these issues to rest once and for all, makes it a no go.

Heusinkveld Engineering had a shifter in the works for ticking off all these requirements, and even brought a prototype to a Sim Expo a few years ago, which many people tried and enjoyed. But they had constant issues with long term reliability while keeping it at a price tag of 400 euros, and after several redesigns, the project was put on the back burner and years have passed since we got any news about it.

Unfortunately it does not seem as any designing team of simracing devices can devote the resources required to come up with a design that will finally conquer this section of the market with a definitive solution, as recouping the investment would not be easy, the demand of it is not high enough. IMHO.

2. A high end H Pattern shifter connected to the loop of physics telemetry

Let me start by making something clear: just locking the shifter with clutch input is a bad idea. Lazy, unrealistic, and inconvenient. H Pattern gearboxes are more complex and more varied than that, and you can bet that not every one works the same way. Synchronous, Asynchronous, fully clutchless, gear preloading, etc.

What you need is for the shifter to be a smart device, making it part of the physics data loop and acting on it accordingly, kind of how a FFB wheelbase works, but with its final outputs still being digital, although internally it would work in an analogical way. Now, not all commercial simulations model gearboxes in a complex enough way for this to be worth it, but some do: iRacing has gearbox telemetry included in their SDK, and can output what is going on with the gearbox, if a gear goes in cleanly, grinding and by how much, or not at all. David Tucker himself said that he added it to the SDK in hopes that somebody would develop a device that would take advantage of it. So far, nobody has tackled the task.

In my head, with very rudimentary knowledge of electronics, I think a way that is both cheap and effective (although probably not the most realistic) is to use electromagnets on the shifter device, and send them all kinds of electric signals to them according to what's going on with the gearbox. Say that you are driving the Lotus 79 on iRacing, which uses a Hewland gearbox which, according to the Hewland engineers of the era, worked better when upshifts were preloaded with hand. Then the driver would lift the throttle and the stick would be sucked into position, with no use of the clutch. An electromagnet being activated when this is detected would suck the metallic lever into place. Additional signals included could also add stuff like vibration, enhancing the inmersion. On the other hand, a reverse signal could make for the magnet to repel the shift, negating it from entering the slot. A so-so technique could make the stick go in the gear, but with all kinds of awful vibrations, which I think can be reproduced with the right electric signals, to create tactile feedback on gearbox grinding.

All of this would make the device much more versatile and adaptable to different simulations. Plus also having the clutch locking, which would repel the stick back in position if the input did not reach a predefined %, and it could be programmable via the device driver options or some other piece of software.

It could also be achieved with even better results if a combination of more expensive and better for the task electronic systems are used, but just thinking of electromagnets as a cheaper way of getting something done that would advance the H Pattern shifters available in the market, offering something that is not available at the moment, and would truly advance the simulation and improve the inmersion.


Unless a truly passionate designer decides to tackle this as a work of love rather than potential profit, with the manufacturing capabilities for selling it out to a bunch of romantic simracers, I don't see anything of this going beyond some cool DIY projects, as the main stage of simracing features all modern cars with paddle shifters, and that's where the money goes.
No one mentioned the Great
Leboise' mission to make
" the best gearbox in the world "
.. about 140 €. :thumbsup:

 

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I would support anyone who manufactures a dis/engaging clutch.

And I would purchace any hydraulic brake pedal that dynamically changes its stiffness, like a real pedal in a real car.

I would (if I could) start with a 2-directions-motion rig and not end in 6 DOF.

I would buy any technology that adds more immersion and realism, and not only FFB wheels.
 
Are there any really good feeling H-pattern shifters for sim racing that are not as crazy expensive as the pro sim h-pattern shifter? (I am currently using a thrustmaster TH8A) Also, what manual cars would you guys recommend driving in Assetto Corsa, (mods ok) I have trouble deciding what to drive when it comes to manual cars.
To its credit, Thrustmaster TH8A sequential/ H- shifter is indistructable. I have never ever heard a single person complaining about it getitng broken.
 
To its credit, Thrustmaster TH8A sequential/ H- shifter is indistructable. I have never ever heard a single person complaining about it getitng broken.
Tough as a rock, plus...Ricmotech makes great mods for it. You can get a spacer or a short throw converter for a more realistic feel.
 
I am quite slow, but I enjoy sim-racing as a whole experience: Feeling myself getting fully involved into driving the car, in the most possible related way with its age and specs is great!
So, with a classic car, no doubt, I go H shifter and manual clutch, it's just part of the challenge. If I had to drive an old car with palettes and automatic clutch, I would feel myself totally off balance with the experience. I would prefer to not participate to the race.
Even virtually, there is a relationship driver-car, so in my mind, and as long as I have no health limitation with hip, foot, ect... It would lead to a kind of fake by driving in automatic a car historically manual.
It's just my thing, as IRL, more and more aided cars, until future driverless cars doesn't make me dream.
Sometime in league event, younger sim-drivers than me are questionning themselve if they go automatic or manual before entering a classic car event; I can see now it's not so natural for them as it is for me.
Maybe if there would be a "spirit of simulation" culturally as important as the racing spirit (reaching the best efficiency, the fastest times on the track, ect..), the use of H shifter would even not be a point of question?
 
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Many clutches for cars have been designed to allow for MUCH less than ideal rpm matching.

I bet that the only heel toe action that many people have done was with older carbureted cars where you were holding the clutch in with your left foot and had the ball of your right foot on the brake with your heel pumping the gas to get the engine started. And even that was likely only if you were parked on a hill and didn't trust your emergency brake to hold the car while you started the engine.

I guess there may have been other times on a steep hill at a stop light where you had the possibility of stalling your car and didn't want to burn up your clutch holding position.

As far as mounts go, where there is a will there is a way :)
Driving a very modern (9/2019) manual car I can tell that heel & toe is a thing of the past, just like e-brake handles. Once you put your foot on the brake and pressure builds, it also cuts the throttle automatically nowadays. This is all part of ESP and "hill assist" etc. which is basically a launch control, since it also does not allow the engine to go above 4600rpm and keeps brake pressure as long as the clutch is disengaged.

Manual is not all that manual anymore. It's already augmented a lot.
 
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After the DD 1/2 release in 2019 Thomas Jackermeier from Fanatec said that Fanatec wants to have a product of each kind in each of their product lines (CSL, ClubSport, Podium). I assume the next thing will be podium pedals, but they might be working on a shifter and maybe that shifter has some new tech that needs support from the game developers too (harder shifts depending on syncro state for example).

And also, I don't think that we need to be worried about the state of H-pattern shifting in real cars. Just look at the last Porsche 911 GT3 (991). They made small amount of H-pattern shifter versions (~$250k) and not even 20 months later you needed to pay close to 2 million dollars in auctions for one of those cars. Enthusiasts LOVE H-pattern shifting.

Gordon Murray's new T.50 will be manual 6. He heard about a new automatic gearbox that had some amazing new tech and wanted to offer that too, expecting that ~20-25 customers (out of 100 cars made) would want the automatic/flappy gearbox... it were no more than 3!! Also consider how much the resell value improves if you have a rare version, but buyers didn't care.
 
No one mentioned the Great
Leboise' mission to make
" the best gearbox in the world "
.. about 140 €. :thumbsup:

Yes, I know about it and it's a cool project. But it's mainly a complex DIY project with some help. And last time I looked at the details, it was not able to achieve what I described in the second device type of my post.
 
I would love that real manual transmission Quaife unit. But I ain't got the coin for it. I need something man with wife priced. LOL

Don't go with the Fanatec if you're thinking about it. It's nice enough but after 18 months of minimal use, mine is mis-shifting and needs to be taken apart for cleaning/service. Garbage design, known defect and they've been continuing to crank them out for years.
 
Premium
I wonder how that is in the US



Worked great for me too, but yeah, not the best. I prefer my current SQ 1.5 over it + the versatility. But yeah, good, but not great.
Not sure what that means about the US but being in the US I can tell you that most young people don't have a clue about using a stick. I have to take the old sports car out every weekend just to get my stick 'fix'. Great fun. Just can't seem to get it in my sim rig although taking a RUF or the Ferrari F-50 out on the LA Canyons in AC can be a lot of fun!! - The upside to youngsters not having a clue is that my stepchildren can't ask to drive the Porsche!! My other kids learned young to drive on rental cars in Germany when I took them on my Europe trips. Saved me a few trannies I'm sure :)
 
But, the Porsche 924, my father owned a 924S till 1990, was a very stable and easy to drive car, that did not had the treacherous traits of the old 911.
Thats true, the 924, and the 944 were really well balanced. The engine was in the front, and instead of having the transmission mated to it, they had a trans-axel in the rear. That really helped the weight distribution.
 
Premium
Not sure what that means about the US but being in the US I can tell you that most young people don't have a clue about using a stick. I have to take the old sports car out every weekend just to get my stick 'fix'. Great fun. Just can't seem to get it in my sim rig although taking a RUF or the Ferrari F-50 out on the LA Canyons in AC can be a lot of fun!! - The upside to youngsters not having a clue is that my stepchildren can't ask to drive the Porsche!! My other kids learned young to drive on rental cars in Germany when I took them on my Europe trips. Saved me a few trannies I'm sure :)
I brought a manual Mustang GT home from work and gave the keys to my kids and told them to figure it out. All three of my kids were driving it perfectly by the end of the weekend. If the want to learn, they can do it quickly.
 
Premium
If the want to learn, they can do it quickly.
No doubt, but of course the key is "if they want to learn"! My kids love cars and really wanted to learn but my step kids are really more into computers so I guess they will have to learn on the sim rig! Glad your kids learned though. It makes driving actually fun rather than something you are stuck doing while texting on your phone:confused:
 
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Are there any really good feeling H-pattern shifters for sim racing that are not as crazy expensive as the pro sim h-pattern shifter? (I am currently using a thrustmaster TH8A) Also, what manual cars would you guys recommend driving in Assetto Corsa, (mods ok) I have trouble deciding what to drive when it comes to manual cars.
IDK about shifters, I use my TH8A and my favorite manual cars are any 1960's and 1970's sportscars and formula cars. A really good sportscar pack is the AC GT Legends pack, really anything off their website is a lot of fun.
 
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