Top 10 | Worst Corners in Sim Racing

worst corners.jpg
When you race online, you know there are certain corners of particular tracks where there’s without doubt going to be instances.

Whilst some of the corners I have chosen aren’t typically known as challenging corners, these are far too often the location of incidents in sim racing. Perhaps this is down to a lack of awareness/view of a driver’s surroundings, or that a corner is wide enough to try and make a move stick.

In sim racing, it's not uncommon for sim racers to think they have the skill to pull off a move like Verstappen did to Hamilton during the last race of 2021 - or replicating Hakkinen's move on Schumacher at Spa in 2000.

What you do think to our top 10 list? Navigate through our 10 via the buttons below. Have we missed out on a corner that you particularly dread? Let us know your thoughts in the comments.
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About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

"In sim racing, it's not uncommon for sim racers to think they have the skill to pull of a move like Verstappen did to Hamilton during the last race of 2021"

Is this sarcasm, I certainly hope so. Overtaking does not get easier than new tyres in Abu Dhabi and all backmarkers removed for you.
 
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"In sim racing, it's not uncommon for sim racers to think they have the skill to pull of a move like Verstappen did to Hamilton during the last race of 2021"

Is this sarcasm, I certainly hope so. Overtaking does not get easier than new tyres in Abu Dhabi and all backmarkers removed for you.
I don't know how to respond to this.......

Are you saying that Verstappen showed no skill in making a move on Hamilton into turn 5? The point I'm trying to make is that some sim racers think they have the skill to perform manoeuvres that only the best drivers in the world are capable of.
 
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Lap 1 turn 1 is always hard. If you have the pole you want a good run of line and a slow smoth entrance to turn 1 without giving in to cars behind. Its actualy easyer to settle for 2nd or 3rd and use the cars ahead as refrence to slow down as you crawl behind them and once tires are up to temprature go for the pass. The hardest is SPA with the F1 layout as you have a short run into that tight hairpin. I believe F1 should use sports car start on downhill which is better and safer.
 
Last corner at Donington. I can't see the apex.
Raise seat position if possible or go for raised camera looking over drivers head. As a driver you don't see the edges and feel the curbs as they tilt car. As most drivers are short because they have to be light as possible in car. Taller drivers are harder to fit into car and if head and shoulder come up to high it will be a airo problem and more uncomfortable.
 
Premium
The Chase at Mount Panorama is hell for me; It's way too easy to carry too much speed into the right-hand sweeper and run across the grass. Even if I do somehow manage to stay on the tarmac, I more often than not end up being involved in a T-Bone at the following hard-left.

Back when I played GT6, I lost count of how many times I had to restart the GT World Championship because of that part of the track.
 
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In the future the driver will have a LED screen with a visual for a camera mounted on the nose. And have a window in uper right and left corner for cameras behind. Instead of those stupid rear view mirrors mounted so wide. I dont beleve the driver can see anything useful in those.
 
"There’s a theme here already, so far all of these corners have been turn 1 and Paddock Hill Bend is another to add to the list."

Uh, the one before it is the last chicane at Spa. Was this written and then the order was changed after?
 
Staff
Premium
Agree on this, I find it almost impossible to stay consistent there... A lot of times I'll just run the short configuration of the track just to avoid it.
Not admitting it, not admitting it, not admitting it.
Yeah, I have to admit it, I often run the National layout for that exact same reason as well, but I of course I will never admit it. National layout is just so much better than this GP layout :)
 
Staff
Premium
Agree on this, I find it almost impossible to stay consistent there... A lot of times I'll just run the short configuration of the track just to avoid it.

The short config was much better before the failed F1-attempt there and the rebuild. Or, more correct, the last chicane was better before.
 
Staff
Premium
Ascari at Monza. I know most of you don't have a problem with it but I do!
And the last turn for the long flat out part of Feldbergring, the one with the straw bales.
 
Most of these I hardly find an issue apart from Turn 1 at Monza and Bocht 9/Bocht 10 at Zandvoort.

Mine would include among others:
- Turn 1 Oschersleben; if the radius isn't bad enough, the kerb on the inside throws you back on the track, and you cannot run wide on the right side to avoid incidents
- Turn 1 Lausitzring; hard to see and judge, track dramatically narrows
- The Esses (turn 3) Watkins Glen; if someone understeers and touches the walls in a tight pack it's game over for almost everyone behind
- Turn 1 Imola, where sometimes the drama already starts because of the kink leading up to this corner
- Clayton Corner Mosport (turn 2, 2A); running wide might be less of an issue, but unsafe rejoins or people excessively braking where others won't is always a problem
- Final corner of Mas du Clos; I've seen some rollovers there, but a spin can also be costly as there's no way to spot a spinning car until it's too late, and with the flow of the track you can't get to the inside of the corner easily
- Corner after zufahrt Breidscheid, Nordschleife; weird corner with a bit of dip and a bump, makes lots of people spin (into the walls and back onto the track)
- Chicane (Variante della Roggia) at Monza; pretty much only because the generic sim racer does not know what a safe rejoin is, also penalty heaven with people serving track cutting penalties right there
- The Esses at Bathurst; walls close to the track, elevation changes, doesn't need further explanation
- Turn 3 Red Bull Ring; uphill, heavy braking, tight corner radius and people running wide and/or spinning on exit
- Turn 2 Nordschleife Endurance, where the Mercedes Arena is closed off and you have a narrow left hander with a barrier on the inside and easy-to-spin on run off area on the outside
- Turn 12 (Tomantino) at Vallelunga; very slow, some people spin at exit or touch the grass and still spin, bump the inside guard rails and get back on track
- Turn 14 (Rollercoaster) at VIR; if going into this side by side, almost guaranteed one or both will go for a long safari
 

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