Top 10 | Worst Corners in Sim Racing

worst corners.jpg
When you race online, you know there are certain corners of particular tracks where there’s without doubt going to be instances.

Whilst some of the corners I have chosen aren’t typically known as challenging corners, these are far too often the location of incidents in sim racing. Perhaps this is down to a lack of awareness/view of a driver’s surroundings, or that a corner is wide enough to try and make a move stick.

In sim racing, it's not uncommon for sim racers to think they have the skill to pull off a move like Verstappen did to Hamilton during the last race of 2021 - or replicating Hakkinen's move on Schumacher at Spa in 2000.

What you do think to our top 10 list? Navigate through our 10 via the buttons below. Have we missed out on a corner that you particularly dread? Let us know your thoughts in the comments.
Next page: Number 10
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Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

I've never driven Avus in MP, but it hurts just thinking about it.

On an editing note: maybe it's too late, but possibly changing the list from 10-1 to 1-10? The article was very obviously written 1-10 and it makes for a slightly dissonant, if entertaining, read. :)
 
T1 at Mexico in our favorite ancient sim Grand Prix Legends.

a) on the first lap - nuff said
b) at any other time where the engine note from a car following closely behind puts you right off while trail-braking into the tightening right-hander - aaaaand hello armco
 
T1 at Mexico in our favorite ancient sim Grand Prix Legends.

a) on the first lap - nuff said
b) at any other time where the engine note from a car following closely behind puts you right off while trail-braking into the tightening right-hander - aaaaand hello armco
On the other hand Ese Moisés Solana of the 1960s layout of the Mexico Grand Prix is my overall favourite corner/combo big sweep-to-tight-corner when raced in the GTR2 PnG3.2 1960s Group 4 Shelby Cobra 427.
This is the exact reference when I in various threads refer to my G27 wheel electro motor double breakdown 14 months ago where this fantastic mod does 'something beautiful but scary' with FFB strength getting a DD2 kinda torque strength which is also experienced with my T300RS-GT. This exact corner.
And getting the Cobra 427 around this section is reealy some snake bite, coming from top speed, then sweeping and trying to mitigate towards the tight left hander contra in same section.

Now we're speaking the classic track layout, the Recorte Rebaque slightly banked tiny 180 degree turnis a similar big mouthfull, just PnG AI racing classic race cars with no electronic nanny help tools, just real driving. Getting the PnG mod version of the GT40 MKI Gulf to proper breaking and round the corner without loosing too much entry speed for the next hairy section of esses (much more hairy than today's layout) towards the infamous Peraltada...yehaa just getting the Cobra and the GT40 MKI round a lap with a feeling of a finished job is such a redeeming feeling :inlove::inlove:
Sorry, now I took the full sweep around the classic version :D
But I can imagine the havoc of several of those classic corners at this track layout when MP racing the GTR2 PnG race cars :confused::D:inlove:
More of those sections from this historic track layout could be well in the mentioned top 10 speaking MP races with the challenging classic race cars.
 
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I don't agree with most on the list. the number 1 choice is spot on though! That corner is always death.
 
You refer to the last 90 degree before start/finish straight?

I think it's easily within my personal top 10 of challenges speaking breaking point among all track mods I've raced in almost all modable sims through decades (which is not exactly a short list).

And I'm not even speaking VR. I think my first experience was an early mod version for either GPL or rF1 run on a low spec PC i.e. low FPS. But even later quality versions in rF1, GTR2 and AC run at 4K curved screen@high FPS with modern PC and even with 400-300-200 m signs for help, hitting the perfect breaking point from high speed in order to carry highest possible speed out of the corner still tricks me quite often.
And then take into account driving old race cars with drum breaks and developing tenderness for each lap, it's always a new approach to mitigat3 next lap.

Definitely not easy to master! :)

Yes, gravity works differently here... when I fail, I tend to blame it on some Oregon vortex-like effects.... :laugh:
The problem with some of the AC tracks running in VR mode is that the distance depth is limited. I guess its because the track creator does not have an VR HS so he can not test it. The same I see in some AC cars, lots of dashboard details but its all a bit to flat, like in 2D.
 
The problem with some of the AC tracks running in VR mode is that the distance depth is limited. I guess its because the track creator does not have an VR HS so he can not test it. The same I see in some AC cars, lots of dashboard details but its all a bit to flat, like in 2D.
I feel a bit sorry for you, if you spent all that money. Ending up with an un-realistic Racing experience in your Game.

Whatever tracks loaded and equipment we are using, we ( the Player) are only to adapt and take it in, and sometimes we are forced to realize that dispite the trackcreators effort, we didn't like the outcome.
That's, the ( not very new ) normal,
we are gaming in. :)
 
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This list is missing:
  • Sonoma Raceway: T2
  • Macau Guia: Mandarin Bend
  • Nordschleife: Schwedenkreuz and Hohenrain
 
This list is missing:
  • Sonoma Raceway: T2
  • Macau Guia: Mandarin Bend
  • Nordschleife: Schwedenkreuz and Hohenrain
I second that on Sonoma T2!

Macau Guia: Mandarin Bend at Macau is ofcourse toxic in high speed combined with just a tad too little aerodynamics/tyre grip, but the following Lisboa Corner is more often causing havoc, speaking IRL races, and somehow comparable with modern Monza Rettifilo, just way more dangerous (Sophia Flörsch-accident and a huge list of other near fatal IRL crashes). Moorish Hill corner should also be mentioned, often crashes here in standard car series - moreover this is the corner challenging me the most when in sim qual mode, trying to edge every corner, this one always turns out to tease me.

Nordschleife:
I think Schwedenkreuz is often mentioned due to the 'fear factor', and both Schwedenkreuz and Hohenrain are challenging in wet - or the latter if you aren't familar with your braking point or know the trick of doing the righthander wide by going straightline extremely left at the left barrier before at speed, thereby opening the corner. However I've been on track IRL on more occations though all in dry conditions and those corners have not been a challenge for me personally (but I don't know if it's another case speaing MP sim races?)
Corners which have always tricked me, both IRL and simwise:
  • Eiskurve To mitigate the corners and getting fluent around to Pflantzgarten without loosing too much exit speed. Here I observe the biggest difference between pro drivers and us mortals. Just thinking of how many who crash in the corner just before Eiskurve; the slighty off-camber right-hander ending Brünnchen section. Personally I have no problems with that corner, my first IRL experience was sliding but in control. However watching YT videos of NS crash, this is the corner that ticks out (together with vintage recordings of Adenauer Forst newbie first experience crashes), wheras the slope of Eiskurve doesn't invite to direct crashes, just which does not result in definite crashes, at most a little 'botanization'. But taking Eiskurve perfectly is for the pros IMO.
  • Sprunghügel This is always a rollercoaster experience, leaving Pflanzgarten II section with carried speed and trying to mitigate the following Bellof-S at even higher speed. Maybe it's offtopic regarding OP but if the slopes of the previous Pflantzgarten I+II sections hadn't spread the field out on a string but instead caused a contraction of cars, Sprunghühel had been extremely dangerous in a close competitive pack.
  • Wippermann OK only in high speed, being on the limit. Often close race and experienced AC online lobby crashes here on more occations, leaving heavy mechanical failures due to high kinetic energy crashes.
Edit: Don't now if I'm off topic now regarding OP and definition of 'worst'.
 
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Yup, in every mode.., especially on the 2nd lap... On highest gear, full power, and trying to find that advertisement on the left side, that you saw on training. The perfect spot.. NOT to early...to brake hard.. :)
It's the first track I've used in ACC. In fact apart from GT sport it's the first track in any SIM. Slowly improving. I can get round then I take my eye off the ball and crash out.
 
My least favorite corner is Turn 11 (Jacky Ickx corner or speakers corner) at Spa. I am going downhill and try to gain some speed when i have to enter this understeer fest of a corner.
 
Somehow, I find all of the corners in single player to be just fine. Conversely, all of the corners in MP are a problem.
 
Budweiser Balcony ( Turn 4 ) at Willow Springs International Raceway. Like Donington's last corner, you can't see the Apex very well.
You have to feel it young Padawan.
 
Nordschleife:
I think Schwedenkreuz is often mentioned due to the 'fear factor', and both Schwedenkreuz and Hohenrain are challenging in wet - or the latter if you aren't familar with your braking point or know the trick of doing the righthander wide by going straightline extremely left at the left barrier before at speed, thereby opening the corner. However I've been on track IRL on more occations though all in dry conditions and those corners have not been a challenge for me personally (but I don't know if it's another case speaing MP sim races?)
Corners which have always tricked me, both IRL and simwise:
  • Eiskurve To mitigate the corners and getting fluent around to Pflantzgarten without loosing too much exit speed. Here I observe the biggest difference between pro drivers and us mortals. Just thinking of how many who crash in the corner just before Eiskurve; the slighty off-camber right-hander ending Brünnchen section. Personally I have no problems with that corner, my first IRL experience was sliding but in control. However watching YT videos of NS crash, this is the corner that ticks out (together with vintage recordings of Adenauer Forst newbie first experience crashes), wheras the slope of Eiskurve doesn't invite to direct crashes, just which does not result in definite crashes, at most a little 'botanization'. But taking Eiskurve perfectly is for the pros IMO.
  • Sprunghügel This is always a rollercoaster experience, leaving Pflanzgarten II section with carried speed and trying to mitigate the following Bellof-S at even higher speed. Maybe it's offtopic regarding OP but if the slopes of the previous Pflantzgarten I+II sections hadn't spread the field out on a string but instead caused a contraction of cars, Sprunghühel had been extremely dangerous in a close competitive pack.
  • Wippermann OK only in high speed, being on the limit. Often close race and experienced AC online lobby crashes here on more occations, leaving heavy mechanical failures due to high kinetic energy crashes.
Edit: Don't now if I'm off topic now regarding OP and definition of 'worst'.
While I'm still trying to figure out the OP's definition of 'worst' I forgot some really obvious ones:
  • "Piff-paff" The right-left hander S in the Kallenhard-Wehrsweifen section before the edgy Miss-Hit-Miss. I've witnessed pros like Leh Keen and Kévin Estre doing IRL amazing things passing slower lapped cars in the midst of this S with literally no room and even in wet at full trottle. Fabulous. On the contrary myself I have challenges going full trottle even alone in dry - bothe the times being IRL on track and behind my sim wheel. Again a section that seperate the pros from the casuals.
  • "Miss-Hit-Miss" When succeeding "Piff-Paff" with max exit speed the "Miss-Hit-Miss" really becomes edgy! And still I've witnessed IRL Pro Drivers during night in wet conditions passing slower cars in the middle of this inferno, leading to Wehrseifen, where breaking point is the challenge expecially for first timers.
  • Breidsheid Just following Wehrseifen immediate severe consequence at the barriers if you're just a tad late on the braking point downhill to Breidsheid. In addition there is often spilled oil, which runs across the track (ok not modeled in sims), which makes it even more spicy in the wets.
Well 'worst' could be
  • Causing the most havoc in MP
  • Most challenging corner/section, including both those you want to avoid/forget about and those you look forward to.
  • Design or re-design making a 'sexy' corner combo absolutely 'dull' (as e.g. the added chikane at GP Circuit Barcelona Catalunya)
But I like having the various bids gathered here in one and same thread :)
 
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Late to the party here, but 50 corners mentioned and no mention of Sunset Bend (last corner) of Sebring?

I always struggle there, especially in multi-class when you have to let others pass and you have to take a different line (as if a consistent line is even possible).. First corner is hard too but somehow you often have a satisfying exit there.
 
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Haven't read the comments, but I'd argue there are no bad corners, only bad drivers.
 

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