VCARUS: A Digital Race Car Manufacturer

VCARUS_Announcement_16-9.jpg
Icarus, in Greek mythology, was the son of Daedalus and the legend says that he ignored his father's advice when he was flying with a pair of crafted wings. He flew too close to the sun and the wax on the feathers melted causing Icarus to fall into the sea. It doesn't feel like a very appropriate name, but who knows how it will develop. Let's see the details.

Since the beginning of consoles and computer gaming, the new born industry had many troubles getting official licenses. Official automotive brands were always very elusive to lend their properties to development studios. To cope with the issue, we enjoyed many fictional cars and series like Ridge Racer, LFS, art of rally and lastly, more elaborated ideas like Dallara iR-01.

VCO, what many of you know as one of the biggest esports organizers, has gone a step further to offer something different in the future. Now we have an alliance with Munich design experts who will develop a new car for the incoming competition.

These design experts are part of MUNIQ, a company which already worked in the automotive industry and can give us its own experience to develop featured designs and driving physics with unique style.

With this initiative, both companies try to explore new limits on the automotive industry and simracing as well. The first VCARUS model will debut at ADAC Simracing Expo on 4th December and it is planned to be ready for the professional teams by February next year.

What do you think about it? Will it be a success? What was your favourite nonreal race car?
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About author
Gonzalo Camara
More than 20 years enjoying simRacing and watching it grow. Writing and spreading the word to allow real racing fans discover this wonderful universe.

Comments

Bring it on! If it's bad it's bad, and if it's good it's another nice addition to the grids. Maybe someone with a bit of cash will actually build it in real life :D

Plenty of concept cars and hardly functional one off prototypes in games and sims already..
 
When you do not manufactur the product, you're basically making mods that almost everyone is able to do afte just alittle practice Don't tell me they even do CFD for their design which is extremely pointless as they can write whatever data they want
 
LFS is dead, and beam ng is a sandbox that has nothing to do with replicating real world racing like sim racing titles are
It's not dead, it's in suspended animation. But the point was, even fictional cars may have enjoyable handling while "real life replicas" can easily belong in the bin - it's the question of who is working on one (not saying that in this particular case there's a lot of hope though).
Correct mathematical modeling is paramount, everything else is secondary. Also, why exactly you need to ape "real world racing"? Virtual per se have little to do with real. And that is actually an advantage. You can drive Group B, Group C and the early F1 again thanks to that without risking your neck - isn't that great? And while we are at this, how about even more interesting designs that were pulled because of safety concerns? It's all possible in the synthetic world, just think about the possibilities.

Ever increasing safety measures is what killed real world racing (in my opinion), and in a sim you don't really need them. Or you could still keep them if you so insist. You can do whatever you want. Now, of course that opens quite the Pandora's box - no doubt about it. But who said there can't be any mods QA? Or even better - separate communities that enforce their own rules of creating / assessing new cars.

Again, you would have an argument if those "real cars" could be considered anywhere close enough to their prototypes from the physical world, but with the current level of simulation that's not going to happen, and If you are embracing them, might as well go all the way and embrace cars specifically engineered for the "toy physics" of the simulators.
 
What's the first thing a simracer do, when an unbranded car come out for his favourite racing simulation?
A skin maker creates real life skins and logos
A user downloads them to have the real car in his hands and not a fictional one.

I don't think it will have much success. People want to drive real cars, not fictional cars.
You only drive the real car in the real world. What you are suggesting is extremely immature.

I, for one, welcome fictional cars. But only if they are thoroughly engineered and would make sense after being brought into real life (which is much easier to do than the other way around).
 
When you do not manufactur the product, you're basically making mods that almost everyone is able to do afte just alittle practice Don't tell me they even do CFD for their design which is extremely pointless as they can write whatever data they want
Basically this... cars are extremely expensive to design because there are a pretty significant number of design constraints. Remove those and it gets much easier. And the entertaining part of engineering is fitting something into a box; if there's no box, it's much less interesting. Also nothing to relate to if it's just virtual. There's a reason the majority drives GT3s and road cars...
 
You only drive the real car in the real world. What you are suggesting is extremely immature.

I, for one, welcome fictional cars. But only if they are thoroughly engineered and would make sense after being brought into real life (which is much easier to do than the other way around).
To follow up on my previous post, it takes years for cars to be designed, so the short is that no one is going to design a car in a sim that they could build in real life (if they didn't already have plans to build it in real life). Way too large of an investment, we're talking tens of millions of dollars. Obviously no one's going to do that, so it's up to each person's standard of fake-ness.
 
It's funny how people like to **** on fictional cars. We are all driving fictional cars here.

I'd rather drive a fictional car that is meticulously crafted but follows conventional motorsport inspirations than drive a licensed car that I'll never know if it is close or not to the real thing. Fictional cars can be good, LFS had great fictional cars, rFactor 1 had great fictional cars and one could even say that RSS mods for AC are fictional cars.

We're not talking about the borderline sci-fi Red Bull Nike gran turismo cars, but rather finely crafted examples that take inspiration for real motorsport classes.

It's easier to be immersed in a fictional unlicensed car that feels real than a real car that has us doubting whether or not it is close to the real thing. But a fictional car frees us from the shackles of those doubts because it is what it is and it is always how it is supposed to feel and is always a 100% representation of the creator's intent, instead of something that may or may not successfully imitate the real thing. Because for most of us, we don't really know how a GT3 car feels IRL.
 
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Project cars already did this. Marek and Ryan IIRC? Liked those cars a lot. I can see both sides to the argument but it's clear (IMO) more people prefer to use real cars in sims. Be interesting to see what they come up with and how popular it is (or isn't).
 
I wish them every success. I've always thought the fictional space was a real untapped market in sim racing. One of the great things about driving in a simulation is that you have the ability to build and experience things that may never exist in real life. As a modder I've looked at this several times but getting people to buy into the concept is really hard.

This is a real shame as done well (and that is the key) fictional content can be every bit as good - and sometimes better - than licensed content. One of my favorite sim tracks of all time is Rattlesnake Point and is purely fictional. It was used is several high ranking championships back in the day.

This kind of creativity should be welcomed with open arms. It just takes a change of mindset
 
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I wish them every success. I've always thought the fictional space was a real untapped market in sim racing. One of the great things about driving in a simulation is that you have the ability to build and experience things that may never exisit in real life. As a modder i've looked at this several times but getting people to buy into the concept is really hard.

This is a real shame as done well (and that is the key) fictional content can be every bit as good - and sometimes better - than licenced content. One of my favourite sim tracks of all time is Rattlesnake Point and is purely fictional. It was used is several high ranking chapionships back in the day.

This kind of creativitly should be welcomed with open arms. It just takes a change of mindset.
I agree. I used to dislike fictional content, always wanting to get the most immersive experience but I was wrong. Indeed once you have experienced serious fictional cars or tracks, there is no way to ignore them. When rightly executed, there are as immersive as any "real" content can be. Modt of our sims include non licensed fictionnal cars, although most of them answer to real regulations. We have fictional cars tracks, why not fictionnal regulations too? Fictionnal series are not run with a limited budget, so we can imagine anything not possible IRL.

What I wonder is : are the current sims able to simulate aerodynamics "physically", meaning around a 3D model or do they need data input to simulate them? I have some doubts, considering real F1 still struggle with aerodynamics simulation. If not, create fictional cars and regulations is hard without inputing real data.

Speaking about fictional tracks, Springfield from Total Immersion Racing is my favorite one, it had an excellent flow and without too many turns and without being too long, which is often the case with fictional tracks. It felt "real". If done right, fiction can feel real.
 
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I like fictional cars and tracks in racing sims when they look and feel realistic and believable ;) Even though Ridge Racer is an arcade racing game, I think the designs for most of the cars look quite believable and would be great to have in a sim like AC, especially the cars from Ridge Racer 6 and 7. Kamata Fiera, Age Abeille and Prophetie, Assoluto's Bisonte and Fatalita, Soldat Raggio... All ficional designs, but I think the way they look is quite realistic :)
 
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Hello. Dallara iR-01. Check how did that experiment fare, then come back and let's see if you want to keep trying to convince me that this is actually a good idea.
 
Premium
I can see the desire to drive real fake cars around real fake tracks. Also I really like the Vento line by hipole. I never thought they were bad because they were not also materialized in real life. I have had fun races on tracks that are fictional too. I also would be surprised if any real car in a sim, has the exact suspension geometry as the real car, and it handles like the real car. I would imagine that most of the time it is tweaked from real specs to make it feel more like the real car in game. I could be wrong, but if you just entered all the car data from real life and that was it, car physics would be pretty easy to do... and I don't think thats the case.
 
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Premium
Well, uhm, I guess the best way to learn is to make mistakes. Worst thing that can happen is they used a bit of development time for nothing in return. Best thing that could happen would be it actually gets sold to a few enthusiasts. Worth a try for VCO. Let's see how it turns out.
I think this is a reasonable reaction. What have we got to lose in the deal? MUNIQ are really the ones taking all the risk. I have long wondered why developers do not utilize the sim community for reaction and feedback at least. (Remembering GM putting their upcoming Vette in Gran Turismo for evaluation).

#timewilltell
 
I would love to see some of my favorite Ridge Racer cars come to Assetto Corsa as mods, complete with interiors and the actual gauges from the games :)
Well we have one that you can find...if you can learn how to Google stuff...

As for the car itself...i wanna see if this is an AC mod, not just some scummy NFT bullfrog that is useless.
 
So, you buy something like this and drive it in Rennsport? Isn't that kind of how that title will work?
 

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