Video: First Look at Mods in RENNSPORT


RENNSPORT has started sending out keys to the closed beta program. After multiple delays, the upcoming sim is now picking up steam outside of the ESL R1 esports competition. Developer Competition Company has promised to actively support modding - and at the RENNSPORT summit in Munich, a first look at third-party content was already available. Jonas "ChampionJoe" Schulz took the opportunity to see what it was all about.

Apart from the stock content confirmed for the closed beta so far, a point-to-point track called Pacific Shore was available to try at the summit. The short part of tarmac along the coastline looks spectacular already thanks to the UE5 engine - while it may not be the ideal engine for sim racing titles due to the high hardware demands, it makes for highly-detailed environments without a doubt. Modder Nukedrop, who is known for his Assetto Corsa track mods and was also part of the summit, further reinforcing the focus on modding. His Cathedral Rock track was also playable at the event.

The first efforts for RENNSPORT offer a great first impression of what is possible, with the winding road of Pacific Shore coming with enormous elevation changes and believable vegetation - not to mention the spectacular view over the landscape in some spots.

Impressive Visuals​

Meanwhile, the second point-to-point track available is even more visually impressive: Set in the United Kingdom, Fort Curva Hillclimb by @DrZepto shows off the lighting system and immersive environment even better. The track is shorter but twistier than Pacific Shore, and while he is at it, ChampionJoe also offers a first look at the Praga R1 at the same time.

Of course, some comparisons to the current undisputed modding champion Assetto Corsa have to be drawn as well. ChampionJoe also discusses the way modding might be handled in the future considering potential licensing issues, monetization and modding studios potentially jumping on board with RENNSPORT because of the possibility of it.

We have yet to see vehicle mods, but the first two mod tracks showcased hint at enormous potential for modders to create extremely detailed circuits. If the potential is similar for car mods, sim racers might be in for a treat on the content front once talented modders get to fully sink their teeth into RENNSPORT eventually.

Your Thoughts​

With RENNSPORT finally making its first steps outside of the esports competition environment, what do you think about what has been showcased at the summit in Munich? Let us know in the comments below - and be sure to also check out OverTake's video on the new content revealed at the event!

About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Hi Guys,

Just a small correction for your article.

The Pacific Shore track was actually made by one of the Rennsport developers as a test of modding tools that will be available, so I didn't make it!

As we were pushed for time, the port of one of my tracks, Cathedral Rock, Wasn't actually finished.

However It was playable at the event, but due to it's unfinished state (mostly due to it being quite a large track) the media focus was for sure on the Pacific Shore track and the great Fort Curva by DrZepto, as they were in a much more presentable state.


That being said the bit of my track that I could directly compare between both games looked great. Any questions let me know :)
 
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I will buy the game as long as it meets the following criteria
  1. It doesn't support VR
  2. It doesn't have Nordschleife
  3. It doesn't support triple screens
  4. It doesn't have Spa
  5. It doesn't have Mount Panorama
  6. It doesn't care about "tire models"
  7. It doesn't have replay in practice mode
  8. It doesn't support anything less than a 13900k and RTX 4090
  9. It has no online component
  10. The AI acts exactly the way humans act
  11. It's not a "real sim"
  12. It has every track that has ever been created on the planet
  13. It has every car ever created on the planet
  14. It doesn't support rain
  15. It will never be updated
 
UE5 is for sure a good way to allow modding, that is for sure the future of simracing (of games and movies in general). I assume that sim titles sharing the same graphic engine should help modding for all. I assume, it may be not the case, the experts will tell us, as I don't understand why the Test Drive Ferrari Legends historic tracks have not been converted to Pcars or AMS2.

Anyway, I think must the rendering is atrocious for an UE5 game. It may be the channel because its other recent videos of the game look the same whereas videos on other channels from 1 year ago look better. As it looks there, it is absolutely not realistic, the lightning feels wrong, bloomy, a bit cartoony (like 10 years old games). If I didn"t know the game was using UE5, I'd thought it was a proprietary engine or Unity, never UE, and even less the version 5 (even the 4). Well, I hope.it is just the video...
 
In the video here you can see things appearing in the distance, like in GTA games. Also, as an Assetto modder, I would never consider switching to this new sim. Kunos started more than twenty years ago, and I reconstructed their history, piece by piece. There's simply no way to overlook Netkar and all the progress they made. And AC's graphics honestly look much better, especially with CSP.
AC has features that are unmatched:
1 - Modular nature: graphics / physics / audio / interface are separate engines or APIs;
2 - Modding freedom, regardless of anything, of every part of the simulator
3 - Configuration files easily manageable by the users
4 - Level of interactivity: the user can change a ton of settings, including debug ones.

And these "Rennsport" guys never shared anything about their physics, did they? Kunos documented their steps back in the day, you could discuss with them almost anything (at least, there was peace before the Great Rupture in 2016). They built their reputation from ground zero.
Plus monetization? For me it's a no. Too many NFTs these days, you don't own anything at this point.

Oh, and this new font is awful.
 
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In the video here you can see things appearing in the distance, like in GTA games. Also, as an Assetto modder, I would never consider switching to this new sim. Kunos started more than twenty years ago, and I reconstructed their history, piece by piece. There's simply no way to overlook Netkar and all the progress they made. And AC's graphics honestly look much better, especially with CSP.
AC has features that are unmatched:
1 - Modular nature: graphics / physics / audio / interface are separate engines or APIs;
2 - Modding freedom, regardless of anything, of every part of the simulator
3 - Configuration files easily manageable by the users
4 - Level of interactivity: the user can change a ton of settings, including debug ones.

And these "Rennsport" guys never shared anything about their physics, did they? Kunos documented their steps back in the day, you could discuss with them almost anything (at least, there was peace before the Great Rupture in 2016). They built their reputation from ground zero.
Plus monetization? For me it's a no. Too many NFTs these days, you don't own anything at this point.

Oh, and this new font is awful.
wow bro you sure told them
 
Premium
I will buy the game as long as it meets the following criteria
  1. It doesn't support VR
  2. It doesn't have Nordschleife
  3. It doesn't support triple screens
  4. It doesn't have Spa
  5. It doesn't have Mount Panorama
  6. It doesn't care about "tire models"
  7. It doesn't have replay in practice mode
  8. It doesn't support anything less than a 13900k and RTX 4090
  9. It has no online component
  10. The AI acts exactly the way humans act
  11. It's not a "real sim"
  12. It has every track that has ever been created on the planet
  13. It has every car ever created on the planet
  14. It doesn't support rain
  15. It will never be updated
LOL
 
Buy it ? Goes without saying support your hobby, if you had all done that we would have gmotor3.0 :O_o:

However as all other sims, it would have to drive as good as rFactor 2 ( no matter how lacking) before I would give it anymore then a cursory look.

Sadly for me none of them do and all the VR, content and eye candy in the world will never make up for it.

You can call me a fanboy but know I have my fingers and toes crossed whatever the next sim gets released that it will take my breath away and make me forget all about rFactor2.

Yeah I won't be betting on it.
 
How many people are actually excited for this game? What does it offer that the plethora of other popular sims don't?

It's so sketchy. Barely any cars announced. Barely any tracks announced. Very little information on their website. An eSports deal before the game is even available. The "digital ownership" aspect, which they say isn't NFTs, but who the **** wants to buy and sell digital vehicles in a racing sim? Will this create artificial scarcity and insane prices? Who knows!

Like, the Rennsport SUMMIT?? Why do they need a summit? It feels like so much of the marketing is aimed at investors rather than players. It's supposedly eSports-focused, but they're showing off mod support as a key feature. It's just so vague and confusing. What's even available in the beta? They have a handful of cars, but they want to have "hundreds" in a few years. Yeah right.

This game is gonna launch bare-bones, and they're gonna hope the money they get from those sales will allow them to make the grand racing sim they've been describing in interviews, but it won't because it never does. Worst-case scenario is the game bombing hard and not making enough money to be sustainable, and development ceases. Best-case scenario is the game underperforming because their own expectations sounds insane, and it won't have nearly the amount of content they're saying they want to have because they won't be able to afford to develop it.
 
Buy it ? Goes without saying support your hobby, if you had all done that we would have gmotor3.0 :O_o:

However as all other sims, it would have to drive as good as rFactor 2 ( no matter how lacking) before I would give it anymore then a cursory look.

Sadly for me none of them do and all the VR, content and eye candy in the world will never make up for it.

You can call me a fanboy but know I have my fingers and toes crossed whatever the next sim gets released that it will take my breath away and make me forget all about rFactor2.

Yeah I won't be betting on it.
looks like you are also driving on a 19 inch tube screen.
because nothing is better than that :sleep:
 
Sad, but the days of modding won't come close to what AC offers, licensing and legal issues will make sure of that. The wild west is over. Same for AC2. Sure there will be fantasy tracks, cars and skins, but it's hard to imagine much else. Not sure modders will risk spending hundreds of hours up front only to be told their mod doesn't meet approval. Sounds like it will be a very strict system.
 
Premium
Sad, but the days of modding won't come close to what AC offers, licensing and legal issues will make sure of that. The wild west is over. Same for AC2. Sure there will be fantasy tracks, cars and skins, but it's hard to imagine much else. Not sure modders will risk spending hundreds of hours up front only to be told their mod doesn't meet approval. Sounds like it will be a very strict system.
Really? It's not just about shared mods, but about the possibility to mod the content yourself, it's nice when you can increase power and grip, etc and import mods from other games to this new best of all simulator.
 
My concern with "modding first" approach is, modded contents could have differing quality, unlike a content from the studio themselves where there's strict QA. I hope the amount of main contents inside the game still going to be worth playing.
 
Hm, lie some other said, I too am not interested in another gt3 sim on unreal engine. And the mods, well I don't expect much because I really don't believe it will be able to properly simulate regular road/sport cars because its unreal engine. Hope to be proven wrong, wish all the luck to the devs.
 
Really? It's not just about shared mods, but about the possibility to mod the content yourself, it's nice when you can increase power and grip, etc and import mods from other games to this new best of all simulator.
Good point and fully understood, from a single player perspective I am sure that will count as a very big plus indeed. I suppose I was coming at it from a multiplayer point of view, where things will be much more controlled and limited.
I am not sure if I share your confidence about Rennsport holding the title of best of all new simulator :)
That might be a bit optimistic to be honest.
 
Hm, lie some other said, I too am not interested in another gt3 sim on unreal engine. And the mods, well I don't expect much because I really don't believe it will be able to properly simulate regular road/sport cars because its unreal engine. Hope to be proven wrong, wish all the luck to the devs.
have you any knowledge about programming and development.
Like in ACC, the physics engine is NOT UEngine.
So talking about "proper simulation not possible" is naive
 

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