Virtual Roads | The Future of Video Games?


Have you ever wanted to hop into your favorite racing simulation and drive around a road you know and love in real-life? RaceDepartment spoke with Porsche and Way Ahead Technologies and we may well be one step closer to just that.

The project is called Virtual Roads, where users can record a journey on their smart phone and transfer this information into a video game. If you’re looking for laser scanned accuracy, then this isn’t it, but the app utilizes the smartphone camera with its sensors to record a road and recreate this information in a virtual world. Laserscanning a track is a timely and expensive exercise, Porsche hopes this technology will make this process a lot cheaper and less time consuming – in short: manageable for anyone, anywhere and more community driven. Not only official race tracks can be driven but what the community is creating and covering.

Virtual Roads 02.jpeg


The application is currently compatible with a number of racing games including 'Assetto Corsa‘. Users will be able to record a scenic route, or a favorite countryside road, and be able to return to this whenever they want. This will be done by simply mounting their smartphone behind the windscreen and recording a route using an app.

The software utilizes technology such as artificial intelligence to record a road and the surrounding area, such as trees and roadside furniture. The software recreates this information in a digital form. The AI can even recognise people and cars and fade these out of the recreation, it can also determine the road surface so it knows if you’re driving on tarmac or even ice.

The project has been around one year in the making so far, with an initial vision of transferring a real road into a gaming experience. Whilst the final product may still be a gaming experience, this type of technology opens up a vast array of potential uses.

"After several years of development work, our software is now so advanced that it can digitalise routes for virtual roads of up to eight kilometers long in less than an hour, depending on how complex the route is", says Roger Rueegg from Way Ahead Technologies. "We're also looking at other options and functions at the moment." For example, Rueegg thinks that data from the sensors that measure lateral acceleration and chassis control could also be recorded and used in the future.*

Virtual Roads 03.jpeg


At present several solutions could be on the cards which include recreating routes into your favorite sim, a mobile gaming app, and a host of potential utilities.

It’s even potentially possible for someone to record a route and extract this data to be used within a track builder to make fully fledged roads with 3D buildings, trees, billboards, etc.

Looking ahead, you can expect a market ready application in around 2 years.

Porsche and Way Ahead Technologies would like to hear from the RaceDepartment community.
  • Can you think of any uses for the Virtual Roads project and would you be keen to get your hands on this technology?
  • Which road would you like to digitalize?
  • Do you want to race your friends on your favorite tracks?
  • What do you like the most about this technology? How would you use it?

Original source

About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

The way to my workplace would be nice. If I trained enough, I could sleep an extra hour in the morning and then race to work at 200 kph.
 
The way to my workplace would be nice. If I trained enough, I could sleep an extra hour in the morning and then race to work at 200 kph.
Yes, me too being selfish..

To speed up the whole thing, we will want to send Damian, with an interrogation team, down to Porsche's Marketing Dep. , to find out some more about this.

RD's two million Members do not want to be teased this way ... Yes ?!
 
Yes, this.. maybe.
But foreign military forces,
would love it...
...
Any reasonably funded military/government/enterprise would have access to solutions with way more processing power and better sensors. This is for consumers willing to invest the minimum amount of effort, hence a smart phone app.
 
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Any reasonably funded military/government/enterprise would have access to solutions with way more processing power and better sensors. This is for consumers willing to invest the minimum amount of effort, hence a smart phone app.
Oh, yes. Agreed.
We are both right then..
 
Wow this sounds awesome, imagine if it supports beamng and then I can recreate my car in automation and export it to beamng and then proceed to drive on my local roads... Amazing

I have so many fun road to drive where I live, but going flatout in real life aint it, so I hope this technology will reach consumers asap
 
Well.. thinking about this...
.. not braggin' in any way.. :) ,
But, how can a bit shakey video from a phone in the windshield, to be imported to this new technology,
resulting in a drivable experience, on
screen. There is some sensors mentioned at Porsche / Way Ahead Tech.. Very sparsely info about it..

* Does anyone else, know some more about these sensors ? ?

Maybe we need to buy a Porsche,
to do these videos.. Maybe not..

All I know is that Porsches' Marketing Dept. own the Project.
 
Well.. thinking about this...
.. not braggin' in any way.. :) ,
But, how can a bit shakey video from a phone in the windshield, to be imported to this new technology,
resulting in a drivable experience, on
screen. There is some sensors mentioned at Porsche / Way Ahead Tech.. Very sparsely info about it..

* Does anyone else, know some more about these sensors ? ?

Maybe we need to buy a Porsche,
to do these videos.. Maybe not..

All I know is that Porsches' Marketing Dept. own the Project.
I doubt driving the road once would be enough, probably at least twice in each direction to have a decent amount of data and then tons of computing power in the processing of the data. BUT modern phones have an astonishing amount of sensors built in, you can take a look at the phyphox app, it's an app that can use your phones sensors for all kind of physical experiments and measurements built by my university
 
I doubt driving the road once would be enough, probably at least twice in each direction to have a decent amount of data and then tons of computing power in the processing of the data. BUT modern phones have an astonishing amount of sensors built in, you can take a look at the phyphox app, it's an app that can use your phones sensors for all kind of physical experiments and measurements built by my university
Nice. If phone sensor's will cancel-
out the roadbumps, I can understand, this. :)
To get it synced with video, is the main thing I have had in mind, for a while now. If you are a techie like me, maybe we are on the same track.. :thumbsup:
 
This is a great idea. Hard to pick few but here is a list:
- The Swiss alpine passes
- Andorra to France pass
- EVO Triangle
- Isle of Man
- Tail of the Dragon
- Mulholland Drive
- Serra do Rio do Rastro
and many more
almost 2024 and still trying to find a serra do rio do rastro track
 
almost 2024 and still trying to find a serra do rio do rastro track
It's a mountain range in Santa Catarina State (south of Brazil) mostly between the cities of Bom Jardim da Serra (W) and Guatá (E) and the road SC-390 connecting. It's an amazing place.

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Would be very nice someone do for driving games what MS did for flight simulation sceneries. Can picture a game like Eurotruck, but worldwide.

it's the obvious next "big thing". I am sure multiple companies are already trying to achieve this.. it's going to be the next real game changer after GPL.

Obiouvsly one thing is to render at a detail that is good enough to fly above it and one totally different thing is to get to the detail needed to drive around it.. but it's just a matter of time.. what Flight Simulator does today was impossible only 10 years ago.
 
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it's the obvious next "big thing". I am sure multiple companies are already trying to achieve this.. it's going to be the next real game changer after GPL.

Obiouvsly one thing is to render at a detail that is good enough to fly above it and one totally different thing is to get to the detail needed to drive around it.. but it's just a matter of time.. what Flight Simulator does today was impossible only 10 years ago.
It will be a sum of techs. Already there is that Street View Blender that was a huge step, but didn't deliver in quality dept.

A RL conversion for a driving sim would require a insane database even for a simple visuals game. I believe that we already have all the tech needed... it's just about let internet bandwidth and the game hardware evolve enough to accommodate it.

For now, the only project promising something close to that is Micropose's Outerra World Sandbox:



But can't say what they will deliver about precision or how filled their "Terra" will be. Considering that Micropose have the historic of delivering products way already of their time, I'm optimistic... but can't also ignore that today's MP is not the same that made FALCON 4.0... soo. Maybe this "game/engine" is what is closer to what we are expecting.
 
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