ai

  1. T

    New AI Fastlane for Hockenheim 1992 v1.0

    12th track of my work on the 1992 F1 circuits serie. Find the 11th track here (Estoril). These files have to be used for the 1992 Estoril circuit from ASR and Shin956. They provide a competitive fastlane and safe race. Nevertheless, sometimes a braking error may happen… You can see below a...
  2. mk-sg

    Albert Park Circuit (Melbourne GP) and Pyyer Ext AI 1.0

    Hey everyone! Description Here's my AI racing lines and hints for the Melbourne GP Circuit! I've covered both the new and old layouts. Both are plagued by AI divebombing at Turn 1 and 5, taking out the outer car, but hopefully with tightened sidelines, adjusted lines and hints, they'll get...
  3. WATCH: Comparing Sim Racing AI In 2024

    WATCH: Comparing Sim Racing AI In 2024

    Online competition is essential to sim racing these days. However, many also enjoy offline racing against the AI - but which title does it best? Sometimes, we as sim racers just do not feel like racing online. Whether it is limited time or just a matter of not wanting to put up with getting...
  4. mk-sg

    Jeddah Corniche Circuit (Saudi Arabian GP) and Pyyer Ext AI 1.0

    Hey everyone! Description Here's my AI racing lines and hints for the Saudi Arabian GP. The original AI line was alright, so I just did minor adjustments to maximize their entries and exit, while tightening the sidelines to prevent silly moves. They should be able to go 2-by-2 through the...
  5. mk-sg

    Miami International Autodrome (Miami GP) AI 1.0

    Hey everyone! Lando Norris, race winner :thumbsup: Description Here's my AI racing lines and hints for the Miami GP! With tightened sidelines and smoother AI, they should put up a better fight now. However, they're still missing a second or two to be ultra solid, and sadly I've not been able...
  6. mk-sg

    Shanghai International Circuit (shanghai) and Pyyer Ext AI 1.0

    Hey everyone! Description Here's my AI racing lines and hints for the Shanghai International Circuit (shanghai). This is essentially the same AI line that I made for the gp layout of shanghai_v2. I took the time to further refine the sidelines so that they don't get too eager in some...
  7. mk-sg

    Shanghai International Circuit (shanghai_v2) and Pyyer Ext AI 1.1

    Hey everyone! Description Here's my AI racing lines and hints for all layouts of the Shanghai International Circuit (shanghai_v2). I legitimately have a headache now. :laugh: Most of the original lines were okay, but I tried to maximize their entries and exits to help improve their laps. I...
  8. mk-sg

    Guangdong International Circuit AI 1.0

    Hey everyone! Description Here's my AI racing lines and hints for the Guangdong International Circuit. This is part of my efforts to take a look at regional tracks that could benefit from AI improvements. The AI will take corners smoother, which gains them plenty of laptime. Sidelines were...
  9. mk-sg

    Detroit GP 2024 AI 1.0

    Hey everyone! Description Here's my AI racing lines and hints for the Detroit GP 2024 edition. I was already working on this earlier, being approached by the track creator, but unfortunately it did not quite work for them. But it works for me, and hopefully it works for you too. :laugh...
  10. mk-sg

    Montreal (Circuit Gilles Villeneuve) and Pyyer Exts AI + DRS 1.0

    Hey everyone! Description A bit delayed but here's my AI racing lines and hints for the Canada GP circuit! The original AI line was somewhat competitive, so my focus was on ensuring the AI can survive wheel-to-wheel. I mainly cleaned up the sidelines so that they don't get onto the grass and...
  11. mk-sg

    Detroit GP 2023 AI + Sidelines + AI Hints 1.0

    Hey everyone! Description Following the racing calendar, here's my AI racing lines and hints for the Detroit GP 2023 circuit! The original AI lines were already very good; I just re-aligned some of the corner lines so that the AI can follow through more smoothly and also have a bit more...
  12. mk-sg

    Rome ePrix S4-5 (Circuito Cittadino dell'EUR) AI + Sidelines + AI Hints 1.1

    Hey everyone! Description I am officially scarred. This track is AI hell. A combination of tight chicanes have left them confused and hurt. They all thought they could be Mitch Evans dominating the streets of Rome; instead they've met their worst enemy - when two into one doesn't work...
  13. mk-sg

    Tokyo R246 AI + Sidelines + AI Hints + DRS Zone 1.0

    Hey everyone! Description Needless to say I miss the days of playing GT3 after school. Thanks, AC modders. :thumbsup: The original AI line was already pretty good, but I thought of dipping my hands into a fictive track this time around and there's nothing better than the Tokyo R246. So...
  14. mk-sg

    Indy 500 Speedway AI + Sidelines + AI Hints 1.0

    Hey everyone! Description Here's my AI racing lines and hints for the Indy Speedway! Tagline aside, its been a painful journey. The main issue I wanted to address was how the AI filters out of the last corner to pit, and how it merges back out, but its been impossible to ensure it happens...
  15. mk-sg

    Ad Diriyah ePrix AI + Sidelines + AI Hints 1.0

    Hey everyone! Description Want to see Formula E cars throw themselves around the circuit like they do IRL? Have I got the AI lines and hints for you lmao. VRC Gen3 cars are now able to lap 1:15s , while the grippier Gen2 should be able to achieve 1:14s. The downside is that the AI might...
  16. mk-sg

    Brands Hatch parilla AI Hints + Pitlane Edit 1.0

    Hey everyone! Description I really like parilla's faster AI lines for Brands Hatch, but as mentioned in OP's upload, open-wheelers are pretty much doomed to permanently visit the Paddock Hill ditch after the first lap. So here's my edit for parilla's Brands Hatch Faster AI - purely the AI...
  17. mk-sg

    Monaco 2020 (and Pyyer 2022-2024) AI + Sidelines + AI Hints 1.2

    Hey everyone! Description Here's my AI racing lines and hints for Monaco 2020 layout! For so long, I wanted to get into a procession with the AI at 100% strength around Monaco without them getting absolutely obliterated at Sainte Devote, or getting stuck at the Grand Hotel hairpin. Track...
  18. T

    New AI fastlane for Estoril 1992 v1.0

    11th track of my work on the 1992 F1 circuits serie. Find the 10th track here (Japanese gp). These files have to be used for the 1992 Estoril circuit from ASR and Shin956. They provide a competitive fastlane and safe race. Nevertheless, even with the hint file, some of the 1994 ACFL mod cars...
  19. mk-sg

    Norisring AI + Sidelines + AI Hints 1.2

    Hey everyone! Description Here's my AI racing line for the Norising (norisring v3.23 by Rainmaker, upd. by Gunnar333). I mainly created these lines for Formula Regional cars but works for other categories too! Track: https://www.overtake.gg/downloads/norisring-2009.27646/ I tried to reduce...
  20. T

    New AI fastlane for Suzuka 1992 v1.0

    10th track of my work on the 1992 F1 circuits serie. Find the 9th track here (Australian gp). These files have to be used for the 1992 Suzuka circuit from ASR and Shin956. They provide a competitive fastlane and safe race. Nevertheless, some of your opponents could be too optimistic in the...

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