ai

  1. T

    New AI fastlane for Mexico 1992 v1.0

    These files have to be used for the Mexico 1992 track from ASR and Shin956. 2nd track of my work on the 1992 F1 circuits serie. Find the 1st track here (South African gp) and the 3rd here (Brazilian gp). This package is generated to work on the F1 cars of the 1990's. The fastlane is not...
  2. T

    New AI fastlane for Kyalami 1992 1.0

    These files have to be used for the Kyalami 1992 track from ASR and Shin956. 1st track of my work on the 1992 F1 circuits serie. Find the 2nd track here (Mexican gp). This package is generated to work on the F1 cars of the 1990's. The fastlane is not generated to be the fastest, but to enable...
  3. Nuzzi

    AI Qualifying App 1.4

    No longer do the AI all leave the pits at the same time and block each other in one big train. This app is only needed for CSP Version 0.2.1 as it is the version where all AI leave the pits together on qualifying sessions. This app affects the AI in qualifying sessions, currently it: - Makes...
  4. deudonils

    Kyalami 1967 - New AI Lines 2.0

    This is made for kyalami_1967 Hold down Shift while loading to load the sidelines properly. I have included the ai setup that I used. I don't know how they behave without it, so i recommend using it or creating your own. Here you can see the AI driving a lap on kyalami_1967:
  5. parrilla

    The Bend faster AI 1.1

    Faster AI for the official The Bend Motorsport Park. You can buy the FULL TRACK HERE. Fast line + boundaries + hints for two layouts (International and West). If there's interest I can record the other two, I just did the ones I usually drive. Made with GT type cars in mind. Let me know if...
  6. Nuzzi

    Flag Controller App 1.2

    Now you control the flags! Gives the users an app to control the flags. It also gives you a button to hand the flag controls back to the game's default management.
  7. Nuzzi

    Yellow Flag App 2.5

    No longer do the AI completely ignore yellow flags! Affects the AI when a yellow flag is present in the following ways: They slow down significantly (Top Speed limit.) They don't overtake each other. They weave to generate heat in their tyres. (After lap one to reduce crashes.) (Temporarily...
  8. deudonils

    India - New AI Lines 2.0

    This is made for acu_india Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  9. deudonils

    Chang - New AI Lines 1.1

    This is made for chang_int_circuit Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  10. deudonils

    Hockenheim (all layouts) - New AI Lines 2.0

    This is made for vhe_hockenheim Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  11. deudonils

    Zandvoort - New AI Lines 2.0

    This is made for zandvoort2023 Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% With the 2023 RSS Formula Hybrid I used, the AI will take Turn 7 full throttle, but with the standard setup they...
  12. deudonils

    Suzuka (all layouts) - New AI Lines 3.0

    This is made for rt_suzuka Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  13. deudonils

    Adelaide - New AI Lines 3.1

    This is made for adelaide2011 Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap on adelaide2011:
  14. deudonils

    Jeddah - New AI Lines 2.0

    This is made for jeddah_2021_chq Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  15. chilenaoexiste

    AC not generating fastlane candidate file

    On two specific tracks, AC just isn't generating the fastlane candidates, I'm recording it the same way I've always done, a few (usually 2-3) fast laps, then stop and hit the exit button, but when I look at the ai folder on the track, there is nothing. AC doesn't generate the...
  16. Rofeh Tattoo

    Henakart Best Ai 0.3

    Henakart is a circuit where you can enjoy karting in Madrid, with our sodi 390 cc rental karts, the most powerful 4 strokes, for more than 15 years. With a very technical route where you can feel the speed, both in simple rounds and in groups of friends, bachelor parties, company events, team...
  17. Nuzzi

    Match start fuel with AI App 1.4

    Sick of trying to guess how much fuel the AI start races on so you can have the same? Struggle no longer, as this app ensures that you start with the same amount of fuel as the ai or vice versa. Below, we can see how I leave the fuel setting to default of 50L: Below, we can see how at the...
  18. Alpha89

    AI Port Newark All Layouts (Reboot Team) 1.15

    New AI for Port Newark, try to make it better especially through the chicanes and series of fast turns. New AI for each layouts * New fast lane * New pit lane * Side L/R * Ai_hints + One for 1980s-2020s++ cars + One for 1950s-1970s cars Every tracks are test multiple times with different...
  19. [X90]

    Washington DC Street Circuit (RMi_wood) New AI 1.01

    Here is a complete AI reworking for RMi_wood's recent Washington DC Street Circuit conversion from Grid: Autosport. Due to RaceDepartment's rules on content, I cannot link the track - please reference Breathe's list (under the "Fictional" tab) or the GTP forums for the track itself. It is a...
  20. spitzanu

    AI for St Petersburg 2003 2024-01-06

    This AI line is for this track: https://www.racedepartment.com/downloads/st-petersburg-2003.49759/ original: Improved AI times: I'm not really sure how no one worked on this AI line because it's so bad, the track is basically pointless for offline racing. List of major improvements: -...

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