ai

  1. parrilla

    Spa Francorchamps Faster AI 1.0

    Faster AI for Kunos Spa Francorchamps + the 2022 version. Also works with the extra grid slots versions. Fast lane + boundaries + hints. The line was redone with GT-sportcars in mind but works with some faster openwheelers, although with slightly different lines than F1 in a few corners (but...
  2. Can Humans Learn From AI in Racing?

    Can Humans Learn From AI in Racing?

    AI technology in simracing has been the subject of heated discussions from pretty much as far as the genre exists. Recent technology breakthroughs didn't put an end to that: the recent exploits of Gran Turismo's Sophy AI in particular have raised both applauses and skepticism from the...
  3. parrilla

    Indianapolis 1930s Faster AI 1.1

    Faster AI for 1930s indianapolis. The full track can be found at the F3 classic tracks website. Fast lane + boundaries + hints. Some faster cars were braking on the S/F straight on the original line, that's fixed now. Notes: AC AI isn't coded to race ovals, and the 3 wide grid + vintage...
  4. parrilla

    Brands Hatch Faster AI 2.0

    Faster AI for both layouts of Kunos Brands Hatch. Works also with any extra grid slots version. GP LAYOUT REDONE MARCH 2024. Will redo the Indy layout too if there's interest. Fast lane + boundaries + hints. The line was redone with Touring-GT-Sportcars in mind and can be sketchy with some...
  5. parrilla

    Zwartkops Raceway faster AI 1.0

    FULL TRACK HERE. Faster AI for the Zwartkops Raceway by Prototype. The track is one of the best quality mods for AC right now, and really fun to drive and race on. Check it out if you haven't already. AI tested with MX5s, GT4, GT3, TCR, EuroNascar and various formula cars. AI fast line +...
  6. parrilla

    Spa 1966 AI Fix/Faster 1.0

    Faster and safer AI for Spa Francorchamps 1966, by Reboot Project. You can find it in the THRacing website. Cars don't crash out at the exit of La Source anymore. New boundaries so faster cars wont try to overtake on risky spots anymore. New Fast AI line and hints so it laps more than 10...
  7. parrilla

    Villa Bordeu Faster AI 1.0

    Faster AI for the Sergio Loro's Villa Bordeu. The full track can be found at the F3 Classic Tracks webage. AI can now manage better the transition into the second turn, hitting the apex and kicking some dirt on the exit, and is faster overall. Better experienced with low HP vintage cars. Some...
  8. parrilla

    Daytona Faster AI (Road Course) 1.0

    Faster AI for the RT_Daytona Road Course (24H). The full track can be found at the Trained Monkey Modding webage. The AI can now take the bus stop at full human speed on most cars too. AI times on a 100% race: Mazda MX5 Cup 2:13.4 Ferrari 488 Challenge Evo 1:49.2 Lamborghini Huracan GT3 1:45.0
  9. parrilla

    Tsukuba Faster AI (Full course) 2.0

    Faster AI for the DDM Tsukuba (Full course). They are now more aggressive, use more kerbs and lap a second or two faster depending on the car. Fast line + hints. As of 2.0 the sidelines are baked in the fast line, delete the previous version side_l and side_r from the track data folder. You...
  10. parrilla

    Funabashi Circuit AI Fix/Update (All layouts) 1.0

    ORIGINAL TRACK Faster and safer AI for all three layouts of the Funabashi Circuit. Made with the Honda RSC800 in mind but works with faster, bigger cars. Original vs new AI times at 100% race session: S layout 1:05 -> 1:01 M layout 1:41 -> 1:32 L layout 2:12 -> 2:03 Known issues: Kunos...
  11. Gran Turismo's Sophy AI beats a world record on the Nordschleife

    Gran Turismo's Sophy AI beats a world record on the Nordschleife

    The infamous AI developped by a joint effort of Sony and Polyphony Digital comes back under the spotlight today. A video was just posted today on the official Sony Ai youtube channel, showcasing the virtual driver beat the world record previously established by Igor Fraga on the most difficult...
  12. Littlefysh

    Virtual Rides

    Whenever I create a virtual ride, from a mod or not, there about a 50% chance the creation will fail and the car simply won't show. It'll be as if it's never created, but the rcd files and everything are all there and I can see no issue with these compared to the ones that work. Then, out of...
  13. Chelsea_554

    Cars Brabham BT62 shadow and AI problems

    I have problems with Official Brabham BT62 car. CSP version is: 0.1.79-preview5 Sol version is: 2.2.2 When i set this car as an AI, the cars rear axle is automatically broken in half. No matter the map, it always is like this. Also the shadow is broken and there doesnt seem to be a fix for it
  14. leclettico

    Fast lane for AI - Canada 2021 (Marc_13000) 1.0

    IMPORTANT: Make a backup of the original files before using these. I had bad fast lane and pit lane that didn't fit the Canada_2021 circuit by Marc_13000 and Raceking2016 changes for the 2022 layout (2022 F1 Canadian GP - TRACK UPDATE (NEW podium, accurate sponsor boards) (For canada_2021))...
  15. Automobilista 2. When The A.I. Are Really Good!

    Automobilista 2. When The A.I. Are Really Good!

    My Patreon Account: https://www.patreon.com/user?u=35581452My Discord Server: https://discord.gg/B3zRzZ9My Rig:FANATEC CSL Pedals + Loadcell brakeClubsport 2...
  16. Wickd51

    Assetto Corsa Content Manager No Red Lights at Race Start

    Hello, I start a race on Content Manager. When I'm in the acutal game and press on the play buttom the "red race lights" should pop up as they did all the time. I didn't know what happend to my game but as i started my pc like all the time and launched into an race against AI I had no red race...
  17. notaseel

    Project Dunaujvaros v0.01

    Hey! I am creating my first track! It's going to be an exact recreation of the Hungarian city called Dunaújváros. I've been there more than once and I can say that this city has very fun roads to drive in. I haven't seen any good assetto corsa mods that contain intersections with ai traffic to...
  18. alekabul

    Traffic for fukuoka_wmmt5 2022-05-23

    Recently I've been asked by Alex Mail if I can make AI for Fukuoka. So I found the track and here's the normal and reverse AI loops made as additional layouts. If you use Content Manager try them in "Track day" and enable "AI flood" in CSP settings. Install: open this "fukuoka_wmmt5.7z" and...
  19. A

    AI fuel Bug

    Dont Know If anyone of you has this issue too: racing offline AI with fuel consumption 1.5x, max fuel car.ini set to 50liters. Now, all this set and practice and qualifying on so that AI can calculate how much fuel they should use and obviously they need to refuel at any point (~80l whole race)...
  20. bart99p

    Pudsey AI mod 0.9

    AI works for two versions of Pudsey track - the one you can find on Assetto Corsa.club and the second one from Terra21 video on YT. Read "INSTALLATION:" to know which one's which. AI mod working for whole race weekend. From what I know works best with 100% agression and small street cars...

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