0.2.1

0.2.1 Changelog
- Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)
- VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly
- Added possibility to look left/right on current car and during replay (not only for the player car)
- Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds
- Fixed HUD not updating electronics values after car setup
- Fixed filter on Car Selection page
- Fixed pitstop casually affecting the wrong car
- Fixed gamepad vibrating when paused
- Different loading mode for some sound assets
- Fixed ambient sounds not paused during slow motion / FFWD in replay
- Better timing for start/stop music
- Events poliphony optimisation
- Tweaked sound distance attenuation for some events
- Fast Rolling start is now default in every Realism preset
- Fixed slow AI in very wet condition due to wrong detection of puddles
- Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes
- Fixed offset values not refreshing when the camera is changed while in View Settings page
- Tweaked mandatory pitstop request timing
- Added minimum pit window length (5 mins)
- Fixed possible crashes after 30 minutes
 

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To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 192 88.1%
  • Better structured events

    Votes: 36 16.5%
  • Better structured racing club forum

    Votes: 29 13.3%
  • More use of default game content

    Votes: 30 13.8%
  • More use of fixed setups

    Votes: 61 28.0%
  • No 3rd party registration pages

    Votes: 74 33.9%
  • Less casual events

    Votes: 18 8.3%
  • More casual events

    Votes: 73 33.5%
  • Other, specify in thread

    Votes: 12 5.5%
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