2018 Realistic Wish List

What has the new year in store for Assetto Corsa? AC2 maybe?

What are your dream content wishes, mods or otherwise?

Mine are:

Goodwood Hillclimb (in progress, cannot wait)
Gran Turismo Tracks, specifically Seattle, Citti D'Aria and Deep Forest...please someone make it happen!!
 
  • Livery editor so you can create, share, and rate other peoples custom paint jobs
  • Weather / day night
  • Mid race save feature
  • Pit Crew / AI pitting
  • A set up menu, that when you load up the selected track/car you can see shared setups from other people for that specific track/car and to filter out troll setups - the set ups at the top of the list would be ones with highest ratings
  • Car failures
  • Immersive details such as, windscreen picking up dirt during the race, window wipers shaking when your going fast etc
  • The ability to tweak AI's strength and Aggression Individually
  • Proper damage when you crash
  • Better online setup
  • A free roaming camera in replay mode and even race
 
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-Improvements to career mode. I get that it's not the main priority, but it's really poor as it is and they have not touched it since early access. At least bring practice and qualifying into it and bring it up to date with the enormous amount of DLC and free content they've released.
-Better AI in the tracks where the AI is poor (Silverstone, Spa, Black Cat County, Vallelunga)
-Improvements to UI. I don't mind that the UI looks crude but you can't use it with steering wheel buttons and it does not properly scale to bigger resolutions
-New engine sounds for the cars that don't sound as good as others (such as SLS, 570S, Escort, 190E)
-Replace time attack with a gamemode that isn't fubar. Like, a mode that retains checkpoints but does not have the illogical requirement to constantly improve your laptime in order to get points
-Hockenheimring, including pre-Tilke layout
-DTM cars
-V8 Supercars
-Touring cars like WTCR or BTCC
-BMW M1 Procar
-LMP3
-Formula Renault 3.5
-More fleshed out classes (others than just GT3)
 
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A more levelled out classes of cars against existing cars. For every...

BMW M3 Evo and Mercedes-Benz 190e Evo II - Audi V8, Opel Omega 3000 and Ford Mustang GT (Fox body)
BMW M3 Group A - Ford Sierra RS500, Nissan Skyline GTS-R (R31), Toyota Supra Turbo-A (A70),
Alfa Romeo 155 TI - Opel Calibra V6 and Mercedes-Benz C-Klasse
as so many online league players pick the 155 over the M3 and Evo II regardless if they were a generation apart when in reality in 1993, the BMW works team withdrew and MB built their version of the Class 1 car​
Porsche 917K - Ferrari 512 S and 512M
Maserati 250F - Mercedes-Benz W196, Lancia D50, Cooper T43, Vanwall VW5 and Ferrari 246 F1
Ferrari 312 and Lotus 49 - Honda RA300, Eagle T1G, BRM P261, Brabham BT24, Cooper T81

Porsche 911 Carrera RSR 3.0 - Porsche 934, BMW 3.2 CSL, Ford Capri RS3100
Ferrari 250 GTO - Shelby Cobra Daytona Coupe, Chevrolet Corvette Grand Sport (C2), Jaguar E-Type Lightweight, Bill Thomas Cheetah, Aston Martin DB4 GT Zagato, DP212, DP214 and DP215
Ford GT40 and Porsche 908 LH - Ferrari 250LM, Porsche 908 kurzheck, Lola T70, Alpine A220, Alfa Romeo T33, Porsche 906
Ferrari 330 P4 - Ford Mk II and Mk IV, Chaparral 2D and 2F, Bizzarrini P538, Howmet TX
 
Content wouldn't be a priority for me anymore.
My wishes in no particular order and knowing that they aren't a priority for 99% of the Users and won't happen:

Chassis flex, wear&tear for suspension, tyres, engine would be awesome together with a damage model that is way more strict. For example the usual tyre failures resulting from bodywork damage, etc.

AI pitstops, tyre strategies, penalty options for for different real series. AI racing is damn good now, but pointless for a race that lasts longer than a tyre set.

Engine management including starting based on cylinder filling, temperature and mixture depending on throttle and choke settings for older cars, resulting in the possibility of flooding, etc. Injection maps for modern racecars and stuff like that. Kind of what A2A does for flightsims.

I'd sign up immediatly!
 
I never understood all the hope behind a new Assetto Corsa.
It's a title that came out in 2013 and it's way way better now than then, like it's almost a 2.0 version.
To do a comparison, iRacing is around since 2008 and keeps improving.
Personally my hope is that Kunos will continue support AC, adding more official content and race options.
If ever there was an example of why a developer should stick with and develop a simracing title until it can go no further, AMS is it.
Some guys keep asking for version 2 of every simracing title, when (in most cases) 50 percent of version 1 development potential remains untapped.
It's as if somehow version 2 will miraculously transform the software.
 
Add all parameters available to the Python interface to the UDP interface, too.

Send currently-active car setup information over the UDP interface, at least the filename, or a hash.

Allow 2d rendering from Python in the panes that make the dashboard (as opposed to only draw directly to the unprojected user screen).

Modern street Porsches all feel a bit wrong to me wrt body movement and a few other details. Revisit. Go to Atlanta to hetz some of them around their facility track, compare to in-game. 918 is instable in default setup when just braking from high speed. I did not drive one in real life, but my money is on that not being realistic. I think there is something wrong in how Porsche physics are developed and maybe approved by Porsche. This oddly only affects modern street Porsches, so I figure it might have something to do with the manufacturer relationship.

A more direct modeling for superchargers (as opposed to turbochargers).

More complex data/ modeling for active suspensions. I have a hunch that is related to the Porsche street car problems.
 
24-HCamion-europe-depart.jpg
Je ne voulais pas d'un mod qui se démarque? moi si!
Je veux que les modes ne soient pas accessibles à la pointe de la modération, mais plutôt pour les championnats européens de camions
 
I would like to see AC2 developed for openVR as the prime platform with flat screen as an option. Keep the moding and add steamworks as an option to deliver the mods. Anytime of day with any type of weather.

For the engine make it support for a dedicated PPU as an option. Then I could use my 1080ti just for physics when I upgrade to what ever new gpu is out at the time. All Sims make sacrifices to physics because of hardware limits. It would be nice to have an option to use a gpu as a ppu and off load all physics to the ppu without sacrifice if you have the hardware. Like Nvidia physx did.

VRSLI support.
 
I recently fell in love with online drifting.. such a blast /nice break from racing every now and than.
https://www.instagram.com/p/BdEHiwYhgJr/?taken-by=gstyle_s30

Id love to see night support with working lights. Some of the canyon roads (Japanese touge) would be amazing to drive at night. I know there are night mods but they look terrible with no working headlights imo. I guess this might be pushing it, as id assume it requires alot of re-coding, light maps etc.
 
Content is washing out, people wish and wish for more and more content. More and more content gets used less and less, a lot of servers are the same and the same, the total numbers of players are too small...

I wish for more conscious community and userbase. Also I wish that Kunos will start working on something new, because features needs to be added/improved/changed....

Biggest wish would be deeper online mode, online needs so much more systems. It would really take off.

There are still many cars which I'd love in AC, especially classics, and good tracks for them. But I don't really wish very much, there is enough already.

Except the DRM mod, I'm really looking for it.
 

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