I think you could be lost more or less where I was also lost.I wanted to ask if anyone knows how to create them in a zip with their respective LOD. I have 2 test trees, I put them in a .zip as some are but they do not appear in AC, the shadow is just a little noticeable.
Befeore converting it, make sure:
1) every lod must be one single mesh only (for example in case use the attach function in 3dsMax)
2) If you have different material for one tree, make sure to use a proper multimaterial (automatically done if you use the above command in 3dsMax)
3) on the material you need the diffuse and bump textures to be set (I think, I have all my models with these textures, never tried without the bump)
This is how I managed to have my trees in game.
There is stil one thing I'm missing... I have a tree (only one, other are working OK) that it doesn't stay in teh surface even if apparentely the origin is correctly set as all others. Really strange beahaviour, at the end I use teh workaround to correct the Y position manually, but I really qould like to understand why it's in the wrong position....
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