Decided to take a look at driver animations today. I got greeted with this in Blender.
The dummies move, the mesh is independent tho. Is this normal?
KunosIs that with stereo's driver rig or did you try the kunos ones directly inside blender?
I think there is some kind of fbx issue with blender that breaks the kunos rig when exported to blender. Try stereo's driver rig. It should work really well and it has scripts that export to ksanim iirc. https://www.assettocorsa.net/forum/index.php?threads/bone-animation-rig-blender.34594/Kunos
ok this looks much better, thank you! It has bones and everything!I think there is some kind of fbx issue with blender that breaks the kunos rig when exported to blender. Try stereo's driver rig. It should work really well and it has scripts that export to ksanim iirc. https://www.assettocorsa.net/forum/index.php?threads/bone-animation-rig-blender.34594/
[EVENT]
NAME=even name
DESCRIPTION=story
[TEMPERATURE]
ROAD=30
AMBIENT=22
[RACE]
TRACK=horsmav8
CONFIG_TRACK=full
MODEL=ks_glickenhaus_scg003
CARS=22
AI_LEVEL=100
FIXED_SETUP=0
PENALTIES=1
DRIFT_MODE=0
RACE_LAPS=7
ARM_FIRST_LAP=0
SKIN=macchina2
MODEL_CONFIG=
[GHOST_CAR]
RECORDING=0
PLAYING=0
SECONDS_ADVANTAGE=0
LOAD=1
FILE=
ENABLED=0
[LIGHTING]
SUN_ANGLE=48
TIME_MULT=60
CLOUD_SPEED=0.2
[GROOVE]
VIRTUAL_LAPS=10
MAX_LAPS=30
STARTING_LAPS=0
[TEMPERATURE]
AMBIENT=28
ROAD=36
[DYNAMIC_TRACK]
PRESET=4
SESSION_START=98
RANDOMNESS=0
LAP_GAIN=20
SESSION_TRANSFER=80
[REPLAY]
FILENAME=
ACTIVE=0
[WEATHER]
NAME=6_mid_clouds
[SESSION_0]
STARTING_POSITION=15
NAME=Quick Race
TYPE=3
LAPS=7
DURATION_MINUTES=0
SPAWN_SET=START
[CAR_0]
SETUP=
MODEL=-
AI_LEVEL=100
SKIN=0_mimetic
DRIVER_NAME=Mark Schroeter
NATIONALITY=
MODEL_CONFIG=
[CAR_12]
SETUP=
MODEL=-
AI_LEVEL=100
SKIN=macchina1
DRIVER_NAME=Miriam O'Foe
NATIONALITY=
MODEL_CONFIG=
[CAR_1]
SETUP=
MODEL=mercedes_sls_gt3
AI_LEVEL=100
SKIN=ALL_INKL_38
DRIVER_NAME=Vinnie Punteroni
NATIONALITY=
MODEL_CONFIG=
...more cars...
[CONDITION_0]
TYPE=POSITION ; TIME / POINTS
OBJECTIVE=10 ; time in milliseconds
[CONDITION_1]
TYPE=POSITION ; TIME / POINTS
OBJECTIVE=5 ; time in milliseconds
[CONDITION_2]
TYPE=POSITION ; TIME / POINTS
OBJECTIVE=1 ; time in milliseconds
[SERIES]
CODE=ABC
NAME=event name
DESCRIPTION=more description
REQUIRES=
POINTS=0
[GOALS]
POINTS=0
TIER1=1
TIER2=0
TIER3=0
210 to 230, so 21 framesi can't find a guide in the pipeline for the shift animation, it must me some precise frame number? I've done it but it's really fast, and fiddling with ini doesn't give me decent result
Thanks but the problem is those are the generic Formule tyres rather than Pirellis. I edited the config so the file names match those included in the Pirelli texture pack CSP downloaded, now it works. A bit odd that CSP downloads a config that does not work@Hoksu Last time I've checked some auto-downloaded rss tyre texture configs weren't ok (haven't the rss fh18 to test). Go to their sellfy and download the "RSS Shaders Patch V0.1 Add-On". Even if you have auto-downloaded stuff, they'll have priority and work (tested on the rrs 2 v6 and rss fh19), else delete already existing stuff.