I searched and I didn't find my question, so it's probably too dumb even for a thread called "The dumb questions thread": Is it possible to convert a track from NFS High Stakes? If not, What would be the best way to recreate it from scratch?
Unfortunately, using the “condition” line will only allow for material changes, not hide or replace arguments.Is it possible to make an object on a track appear and disappear based on time of day and weather? If yes what would I add in my ext_config.ini to hide a "cube" at certain hours of the day say during 6pm and 6am? Is it possible to hide/show objects based on weather? Like have an object be visible only in rain?
I'll go down to near total black (around 16,16,16, forget the brightness value) sometimes, but I still use total white on liveries. I found the 85% just looks far too dull on liveries; especially with an AO pass on it.
You can choose tags in Content Manager, like #WEC or #F1Hi all,
Is there a way to modify the car selection in the game?
Not as Brand, but as category ? Like Street, Race, Formula, etc?
I've been told to just forget Blender for driver anims. Ask someone with Max to do it.Anyone managed to import the driver model in Blender and then export it into the game. I remember Stereo mentioning some weird bone rotation going on when he created his driver rig and I think I'm hitting the same problem. Tried different versions of Blender including the latest beta but no joy so far.
This is about as good as I can get - the arms and legs seem rotated and/or twisted. Not sure if it's a Blender bug, bad export settings, bad bone roll on the armature (changing the roll seems to make no difference), etc. The animation seems to work as it should, so maybe the mesh is somehow losing it's relation to the bones on the arms and legs?:
I've been told to just forget Blender for driver anims. Ask someone with Max to do it.
Anyone managed to import the driver model in Blender and then export it into the game. I remember Stereo mentioning some weird bone rotation going on when he created his driver rig and I think I'm hitting the same problem. Tried different versions of Blender including the latest beta but no joy so far.
This is about as good as I can get - the arms and legs seem rotated and/or twisted. Not sure if it's a Blender bug, bad export settings, bad bone roll on the armature (changing the roll seems to make no difference), etc. The animation seems to work as it should, so maybe the mesh is somehow losing it's relation to the bones on the arms and legs?:
i might be the guy, i love max
View attachment 329539
Blender 2.7x worked fine with Stereos Blender rig and his ksanim exporter. 2.8 seems to not work at all right now. @Stereo was thinking about updating his rig and exporter for 2.8 as the old one does not work anymore, something about the way plugins are handled is different.I've been told to just forget Blender for driver anims. Ask someone with Max to do it.