ACC Build 3 Released: Adds Multiplayer, Paul Ricard and BMW

Paul Jeffrey

Premium
The latest Assetto Corsa Competizione build is now live!


Adding a new car in the form of the BMW M6 GT3, a new laserscanned version of the Paul Ricard circuit and a first pass at multiplayer functionality, this is indeed a big day for the team over at Kunos Simulazioni as they move into the third stage of Early Access with Assetto Corsa Competizione.

As well as the new content added to the core title, today also brings a rather significant sized change log of fixes and amendments to the game. Well worth a read to understand some of the level of commitment being undertaken by Kunos at this early stage of development for ACC, the full update notes can be seen below:

  • New BMW M6 GT3
  • New Circuit Paul Ricard
  • Introduced Practice Session Multiplayer Mode
  • Introduced 3 Hours and 6 Hours Endurance race weekend
  • New online Special Events with new content and online leaderboard
  • Old offline Special Events (quick races) made available
  • Setup Alignment Caster modification is now possible
  • Setup bumpstop UP range is now in stable offset with wheel rate.
  • Adjustments to the dry tyre model rolling resistance
  • Adjustments to the rain tyre mode rolling resistance
  • Wet and water surface rolling resistance and aero drag adjustments
  • Brake ducts preparation on setup screen. Not yet available
  • Fixed steering ratio right selector issue
  • Fixed values on setup screen
  • Improved trasmission and engine wobble and vibration simulation
  • Improved start assist
  • Improved TC logic
  • TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
  • Improved pitlane limiter function.
  • Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
  • Ram-Air simulation for normal aspirated engines.
  • Improvements on Lamborghini Huracán steering geometry
  • Improvements and adjustments on all preset setups
  • Introducing dirt buildup on cars (step 1)
  • Fixed Bentley ABS same value 2
  • Fixed Bentley Continental display issues with speed limiter
  • Fixed gamepad deadzone forced in UE4
  • Fixed z-fighting problem in replays
  • Added Pixel Density setting in Video options for VR:
  • pixel Density requires Resolution Scale to be set to 100
  • removing external workarounds (e.g. modified engine.ini) recommended
  • Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
  • textMinSizePerc: to make the text size bigger/smaller
  • minVisibleSizePerc: to make it disappear sooner/later
  • Added Replay tyre compounds, track lights and car dirt status
  • New audio device selector in audio options
  • Improved spatialization for tyres sound and all related effects
  • Reworked logic for skid and scrub sound effects
  • Tweaked dirtiness volume related to its level
  • Tweaked distance attenuation for exterior sounds
  • Radio comms resource usage optimization (loading audio on demand)
  • Events poliphony optimization
  • Fix missing exterior engine in some rare cases with chase camera
  • Minor audio fixes
  • Performance optimizations in the game thread
  • Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
  • Added new menu page Driver Profile (only Rating section available at the moment)
  • Fixed drivers without helmet in VR

With ACC now having reached the third update release, the title has bumped up in price accordingly. Any new adopters of the game will now have to pay a still very reasonable £29.99, and can pick the title up from the Steam platform for PC systems. Kunos have not yet revealed if the game will be moving to console in future, with more news on that subject expected when development matures heading into 2019.

Assetto Corsa Competizione is available on Steam Early Access now.

ACC Release 3 Update.jpg


Check out the Assetto Corsa Competizione forum here at RaceDepartment for the latest news and discussions regarding this exciting sim. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.


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Bashing any new sim racing title is what the sim racing community is about...
I'm not a fan of ACC because it focuses on the GT3 category, that isn't appealing to me, and because I don't like the cash management by early access. But I've decided to give the title a chance because of the reasonable pricing policy, the clear roadmap and the history of kunos in supporting their previous products.

What this title has not that the community wants?
Official modding suppport and maybe (I don't know) the possibility to save a race?
It has everything else the community has been asking for years : modern graphics, VR (as you mentionned) physics (same for the player and the AI if I understood well), wet conditions and changing weather, day & night cycle, proper ranking system for better online races, a complete official competition with the cars and the tracks (I hope the GT3 license includes all the championships...). Do I forgot something?
Yeah, it has everything the community asked, except performance...
 
Kunos did the first Assetto Corsa on the japonese way. Dont ask the consumer if he wants coffe with or without sugar, made the coffer the way you believe is better because you know cofffe better than the consumer. If the consumer know better, the consumer dont get out of home on go to a place where he wants to taste a new coffe with a new flavor that can be better than the home's coffe.

Competizione is Kuno making a game on the western way. Consumers knows better than developers. So, Kunos are doing all the demands of the consumers. Rain, Night, focused on only one type of car and with all of what Blancpain series are, all the features that people have demanded.

It will be better? Is it the consumers or Kunos that are right?
 
Is it the consumers or Kunos that are right?

You can't sell a product no one wants so you'd assume the consumer is always correct, however a consumer cannot be so critical of a product they themselves cannot create.

So it's an age old question with the answer lying in balance between the developer and consumer.

One more however though as we seem to be living in an age of entitlement which drives consumer expectations far too high.

It's much easier for me to be appreciative of what comes my way, and much easier for critical consumers to just accept they don't like a product and quietly move on to something they do like.

One last however though as someone who is critical about your product may very well be your most passionate supporter, which you aim to please, as a consumers happiness equals dollars in your pocket, which is the reason you started up that mountain in the first place.
 
Just one thing is annoying me .... for the moment in this Early Access stage, I feel we're all customers are doing a .... monologue .... and no dialogue.

From one side .... a lot of discussions .... at the other side: nada ! ... radio silence.
Not even some tips ... to enjoy easier what we now have and surely be more quiet in this stage: they did create this ACC ... they surely know better than most of us ... what's to be done, what cannot be done, what's may be changed, what's may not be change within a few months or even more ... .

What's the use of Early Access if you don't even know if you're listened to ?

No comparison with other developers .... as I'm not interested in such regular and pointless debates
 
Just one thing is annoying me .... for the moment in this Early Access stage, I feel we're all customers are doing a .... monologue .... and no dialogue.

From one side .... a lot of discussions .... at the other side: nada ! ... radio silence.
Not even some tips ... to enjoy easier what we now have and surely be more quiet in this stage: they did create this ACC ... they surely know better than most of us ... what's to be done, what cannot be done, what's may be changed, what's may not be change within a few months or even more ... .

What's the use of Early Access if you don't even know if you're listened to ?

No comparison with other developers .... as I'm not interested in such regular and pointless debates

Except here's the rub.

Great sim titles have already been created for decades now! There have been so many awesome titles that people Love, and still play because they just got it right. Most of these titles just needed a few tweeks to keep them current. I feel like there has been a foundation laid for quite some time now.

For instance: Reiza titles. They have always felt really good right out of the box, something slightly MAD should have been studying.

Basically, a lot of us older guys who have been around since the beginning, tend to just shake our heads when these new titles come out because they never really follow in a steady progression. Like, here we go again..... starting all over just to move onto the next title before it really gets going. This is why there are so many still playing RBR, RF, GTR3,AMS...…..

I know I'm not alone in feeling this way
 
Just one thing is annoying me .... for the moment in this Early Access stage, I feel we're all customers are doing a .... monologue .... and no dialogue.

From one side .... a lot of discussions .... at the other side: nada ! ... radio silence.
Not even some tips ... to enjoy easier what we now have and surely be more quiet in this stage: they did create this ACC ... they surely know better than most of us ... what's to be done, what cannot be done, what's may be changed, what's may not be change within a few months or even more ... .

What's the use of Early Access if you don't even know if you're listened to ?

No comparison with other developers .... as I'm not interested in such regular and pointless debates

You are really unfair if you really think the developers are not listening and answering back.
 
You are really unfair if you really think the developers are not listening and answering back.
Starting from before ACC was available up to this very moment, there has been NO official answer from Kunos about the YES/NO for triple screen support (due to the choice for UE4)...how is that for being fair ?

A simple "we know, we are working on it" or "sorry it is not possible" would mean a lot for all guys who use triple screen setup.

So surely regarding this point, they are not listening nor answering back (not on the official "support" forum either.
 
Starting from before ACC was available up to this very moment, there has been NO official answer from Kunos about the YES/NO for triple screen support (due to the choice for UE4)...how is that for being fair ?

A simple "we know, we are working on it" or "sorry it is not possible" would mean a lot for all guys who use triple screen setup.

So surely regarding this point, they are not listening nor answering back (not on the official "support" forum either.



https://www.assettocorsa.net/forum/...le-monitor-support.50856/page-11#post-1002844

I guess you were expecting them to answer yourself personally on your email? Maybe you wanted a phone call from Massarutto himself?
 
it's a simple question that has been asked for months and has been ignored for months

Their answer is summarized in the sentence quoted below. When the developer words it like this, it basically means you are better off not expecting this feature to come. If it one days does against the odds, it will be a nice surprise. Developers rarely give a straight "no" answer to any request because they don't have all the future planned.
We can’t tell more about the subject right now and unfortunately a triple monitor dedicated support isn't something we can guarantee in this precise moment, but we do read you and hear you and the topic is in our list.
 
https://www.assettocorsa.net/forum/...le-monitor-support.50856/page-11#post-1002844

I guess you were expecting them to answer yourself personally on your email? Maybe you wanted a phone call from Massarutto himself?

Honestly, for me this answer from a Rookie rated person (who posted 8 messages in the forums) is a little bit bewildering. I'm wondering about the authenticity of this message. If the original message is really from Kunos, why don't they post it theirselfs in their forums?

EDIT: wrong post quoted originally
 
Honestly, for me this answer from a Rookie rated person (who posted 8 messages in the forums) is a little bit bewildering. I'm wondering about the authenticity of this message. If the original message is really from Kunos, why don't they post it theirselfs in their forums?

EDIT: wrong post quoted originally

I don't really understand. That link is to a post in their forums, by someone who signs as a Kunos employee. In their official forums. Do you really think some random person would impersonate a Kunos employee in their official forums with a fake message? If you really think that, I don't really know what more to say.
 

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