Funny thing this - I noticed when you exceed the track boundaries, instead of being able to light the wheels up on gravel, grass or runoff area cement (and spin the car, as would happen in real life) the game attenuates your throttle input. if you give it full throttle, you can see your driver's leg pumping up and down maniacally, which looks stupid. Also, isn't it completely unrealistic?
And, when you live dangerously and ride the kerbs out of corners, the game to me feels like it's dynamically applying Medium TC to stop you spinning out, even if it's disabled. Sure, once all four wheels are on tarmac you can spin the car round as expected, but I feel like I can keep full throttle through lower speed corners without any fear of spinning.
I have so far only done the driver's tests and one three-lap race so far but it definitely feels 'weird' compared to what I felt was fairly realistic breakaway in 2011. I feel less need to modulate throttle input to stop a spin because the game will do it for me.
And yes, all assists off ;-)
And, when you live dangerously and ride the kerbs out of corners, the game to me feels like it's dynamically applying Medium TC to stop you spinning out, even if it's disabled. Sure, once all four wheels are on tarmac you can spin the car round as expected, but I feel like I can keep full throttle through lower speed corners without any fear of spinning.
I have so far only done the driver's tests and one three-lap race so far but it definitely feels 'weird' compared to what I felt was fairly realistic breakaway in 2011. I feel less need to modulate throttle input to stop a spin because the game will do it for me.
And yes, all assists off ;-)