AMS 2 | Beta Launches Feb 28th - What Are You Looking Forward To?

Paul Jeffrey

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For Reiza backers, the much anticipated AMS2 Beta will go live this February 28th - what are you most looking forward to with the new game?

Now remember folks, only those are are early backers have access to the full list of cars and tracks confirmed so far for release - so please don't go and flood the comments section with "I'm looking forward to driving the xxx around xxx" - that kinda spoils the surprise for everyone else (and we are supposed to keep these things secrete anyway!).

However without going into content specifics, I'm sure we can all think of plenty of things to talk about to keep ourselves excited between now and the 28th!

So, who's excited for a first look at AMS 2???


Automobilista 2 will release as early beta on February 28th, with a full release scheduled for March 2020.

Excited about the game? Spread that enthusiasm at the Automobilista 2 sub forum right here at RaceDepartment!

AMS 2 Beta.jpg
 
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PC2 has very good MSAA, what makes you think this won't have it?
What ? Have you not driven cars at night in pC2 ? Its the most aliased sim by far even with MSAA set to High or you run at 40 fps with SS to Ultra !
But we are talking about AMS 2 which is using a more developed Madness engine , so maybe the AA has been sorted since pC2 days ??
 
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Alright, that's what people usually think. Talking so confidently about things they don't actually have any experience with, or insight into.

Generally only people who don't dev and have never had any insight into dev think that professionals use more than perhaps two days per car max, and have any special data or anything. 95% of it is from the internet. ACC with its GT3 cars is a bit of an exception though, they do have data us average Joes can't get. Sure as hell didn't have a lot (At all?) of that for AC's cars though, because there's over 200 cars, so they all have to be pretty low quality.

I've been doing sim physics for a decade or so and I can guarantee you that I've talked to more studio insiders and developed more cars than you have. I think I have a bit better of an idea than you do, one of said average Joes.

But hey, I guess if the Assetto Corsa E30's rear suspension has 200%+ too much rear* camber gain and even the alignment is off in the front, or a certain developer who I won't name due to respect doesn't even put any effort into suspension geometry and uses generics for everything and tweaks tires until it feels right, it just means I'm a bad driver and professional products are still automatically superior.


You said everything my friend. It still amazes me how people think that a dev, whose sole purppose is to pump out a car to sell as quickly as possible, will do a better job than a dedicated individual with months or even years to find true data, and implement it correctly, with proper testing.
 
I'm afraid they have, you just have to watch the videos they've already released to determine that.
Have you seen the videos that came out today ? Or the ones from the other day ? I think you may have only seen the very early WIP videos ! Im not entirely sure why some of the latest videos are not getting public views because there are people like you talking out your ar$e and these videos would put to rest these opinions !
 
It's all about assignint priorities my friend.
That's why i hope for early release time :whistling:
rF2 has both things from the start years back. I feel some people keep forgetting about that...
OT: ACC rain system =/= rF2 rain system...by a lightyear. ACC is miles ahead...and it should, because it's way newer.
I'm afraid they have, you just have to watch the videos they've already released to determine that.
Deliver examples please.^^
In short, mod cars are cookie cutters. Made by average Joes for average Joes. That's why you like them.
So the AC mods from Race Sim Studio are cookie cutters from average joes, huh? The Power&Glory Mod is a cookie cutter from average joes?
The AC DRM mod is a cookie cutter from average joes?
The Tor Poznan laserscanned track or Kyalami for AC is a.....you get the deal.
Ask yourself, how valid this argumentation really is.

But i have to say, i can live very well, without modding in my racing sims, to be honest. The only exception is AC, it would've left my drive already, without RSS Mods and DRM...
 
You said everything my friend. It still amazes me how people think that a dev, whose sole purppose is to pump out a car to sell as quickly as possible, will do a better job than a dedicated individual with months or even years to find true data, and implement it correctly, with proper testing.
I'd like to believe that a more independent team making a game with, say, 10 - 20 cars, over a period of a few years, with a guy dedicated to *only* making those cars, could reach or surpass modder level. Especially if they actually work with manufacturers, teams, whatever.

Would such a product sell enough to even sustain itself? That's a hard question. Remember that Assetto Corsa originally was such a product; it was never supposed to have so many cars and tracks.
 
In most cases, average Joe racer wannabes prefer mod cars because they drive better and perform better. Meaning, anything that feels good to YOU and suits YOUR driving skills, is automatically more "realistic".
The reality is that most serious racing game developers do spend a significant time building their cars on real data they collect from the real cars. If the behavior of those cars doesn't meet your expectations don't mean that they're unrealistic.
If a car has a tendency to oversteer/understeer and you can't post good laptimes because of it, it's not the developer's problem (provided it's a serious developer), it's your problem. You simply can't drive it and you need more practice with it.

In short, mod cars are cookie cutters. Made by average Joes for average Joes. That's why you like them.

Well...

Also...

Do you see Francesco Bigazzi's lap time in minute 1:44 using McLaren MP4-8 from 1993 season (official Studio397 car) in the McLaren Shadow Competition?

That's faster than Stoffel Vandoorne's qualifying lap on the same track with the McLaren MCL32, a 2017 Formula One car.

Formula One 1993 and 2017 shared only one identical track layout: Interlagos. Here you can compare times:

1993: https://www.statsf1.com/en/1993/bresil/grille.aspx
2017: https://www.statsf1.com/en/2017/bresil/grille.aspx

The magic of "hardcore" sims.

But even more magical is to see people defending the indefensible. I remember the case when I posted a video about Codemasters being more accurate than AMS, which I suggested that maybe Codemasters could not be as arcadish as many people think. The video creator received ad hominems, and I was exposed to make kilometric posts to argue my viewpoint. I passed and just enjoyed a week of camping instead, then have fun with friends using F1 Challenge '99-'02.
 
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Wow, never seen so many fanboys in one forum. Reiza this and Reiza that and how they will transform the 'very rubbish and evil' SMS engine from PCar2 to something which is equivalent to Carlsberg. I keep hearing how Automobilista 1 was so great for physics yet no one is able to explain how it is different to AC or ACC or RR or even PCars 2. I remember there were high hopes for ACC and following its release, there was just doom and gloom. Of course, ACC has subsequently improved very much. My advice to you all is that expect Automobilia 2 to be average at best. Probably less than average with a lot of bugs and low on content. It will probably be another six months before we get a game which is considered good.

For me the following are important
Online multiplayer with ranking to allow for quality match-ups and the races are full.

VR support. PCars 2 has a good basis for VR/ Reiza need to improve on this. ACC for me is still very poor when it comes to VR.

And finally and most importantly...

Properly working rearview mirrors. PLEASE FOLLOW LFS, this is all I ask.
 
That's why i hope for early release time :whistling:

OT: ACC rain system =/= rF2 rain system...by a lightyear. ACC is miles ahead...and it should, because it's way newer.

Deliver examples please.^^

So the AC mods from Race Sim Studio are cookie cutters from average joes, huh? The Power&Glory Mod is a cookie cutter from average joes?
The AC DRM mod is a cookie cutter from average joes?
The Tor Poznan laserscanned track or Kyalami for AC is a.....you get the deal.
Ask yourself, how valid this argumentation really is.

But i have to say, i can live very well, without modding in my racing sims, to be honest. The only exception is AC, it would've left my drive already, without RSS Mods and DRM...

What do you mean deliver examples, just watch the footage they've released?
 
That's faster than Stoffel Vandoorne's qualifying lap on the same track with 2017 McLaren.
Yup... rF2 cars tend to be way faster, than real life cars (with some exceptions) in many cases, rF2 is alienheaven with all its exploits :D
(also many AMS formula 1 cars are a lot faster than real life, for example)
PRC content is always worth a read. :) I discovered it way too late, back then, when it was already "offline". I recommend, giving the new PRC.trkside stuff on YT by Austin Ogonoski a shot, even if it could be inconvenient at first, but give it a try, guys! ;)
 
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Wow, never seen so many fanboys in one forum. Reiza this and Reiza that and how they will transform the 'very rubbish and evil' SMS engine from PCar2 to something which is equivalent to Carlsberg. I keep hearing how Automobilista 1 was so great for physics yet no one is able to explain how it is different to AC or ACC or RR or even PCars 2.
AMS has a very good transmission system, the best manual H-Shifting method on the market IMO, a "real" turbo simulation, a tyre model that actually feels like rubber on track, you can lose brakes, by overstressing them, one of the best FFB methods that you can get and so on...There is a reason, why many people are fanboying it so much, did you ever drove it? ;)

Oops, sry for tripple posting:redface:
 
Yes, most of the footage has similar sounds to AMS...

For someone that has played the original, I disagree with you entirely. The original sounds from AMS are very much in line with acceptable engine sounds. If you look at the direct comparison between AMS and AMS2 - the difference is shocking. The madness engine has a terrible sound engine - it makes all of the cars sound exactly the same.
 

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