AMS2 Beta Now Live | Development Roadmap

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Paul Jeffrey

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Reiza Studios have revealed the future development plans for Automobilista 2 in their latest 'Development Roadmap' posting.

As many of you will already know, the full 'version 1' build of the much anticipated Automobilista 2 is set to release this March 2020. For those of us who backed the original Reiza Simracing Bonanza crowdfunding campaign above level 5, or purchased one of the many early access packs for the simulation - this Friday 28th will mark our first opportunity to lay hands on the new racing simulation from Reiza Studios.

With plenty of hunger from the community to learn more about what's in store both short and long term for the new title, Reiza Studios have released their latest roadmap posting giving gamers plenty of ideas about what we have to look forward to in the months ahead:

....

So it´s finally there! AMS2 Beta has now been released to Backers as we enter the final month of development before Automobilista 2 is officially release on March 31st - we are very excited to be able to share what we have been working on all this time
:)


In this final stretch we can finally begin sharing a little more not only about what the plans are for release, but also going forward - let´s get to it.

Beta Available - Proceed With Caution
So the first build of AMS2 Beta has been deployed - always a big satisfaction and relief to reach this milestone.

Although the gameplay, content and general functionality of the Beta builds should be pretty representative of what its release state will be like, the game is very evidently unfinished - there is a lot still to be a lot bolted on over the coming weeks.

With the imminent release of AMS2 Beta we´ve had a huge influx of new people through the AMS2 Early Backing Campaign over the past couple of weeks. While it´s great to see the interest in AMS2 - and the revenue boost this late in development is by no means unwelcome - we do want to stress that this is still an unfinished Game: there are bugs, compatibility issues with certain hardware, missing features and other such rough edges still to be ironed out. If you are looking for a seamless user experience we strongly recommend you hold out until March 31st when the game will be officially released.

Automobilista 2 FAQ
There's been a lot of questions posed over AMS2 development and we are finally at a point we feel we can offer reliable answers - check our AMS2 FAQ here. More will be added in the coming days.

Cars & Tracks - What's In So Far
Looking to give a bit more insight into the game and what it will feature, we have started this All Cars & Tracks topic showing all the content featuring in the current build of the game.

Please observe that the artwork illustrates cars and tracks which are present in the game now - not what there will be on release and beyond. We will continue to update it as we progress through the next BETA builds and continue on from release onwards.

Development Roadmap - To Release ad Beyond
As we´ve been regularly stressing in these dev updates, AMS2 is a long term project - the release next month will see development pick up even more pace as we enter and aggressive development plan that will see game updates along with new cars and tracks released in a monthly basis.

To give you all a glimpse of how things are going to pan out, here is what´s on store for the first 3 months following release:

AMS2 Roadmap.jpg


Upon release we hope to be in position to expand our public roadmap to cover the initial 6 months - that´s when things get really interesting
:)


We will continue to provide this foresight at least until the end of 2020 so users can have an idea about whats coming and when.- with the obvious caveat that roadmaps aren´t set in stone and things can always move around or change slightly.

Early Backer Campaign Wraps February 29th.

AMS 2 Header.jpg


As previously announced, the AMS2 Early Backing Campaign will close tomorrow 23:59 GMT. You will still be able to buy the combo of AMS2 + AMS2 Beta + AMS2 Season Pass for US$ 119.99 through our forum store, but the discounts for old backers and other perks from the EBC will no longer be included.

Pricing for the base game on relase has been confirmed @ US$49.99, bumped vs previously suggested US$ 39.99 as considerable additional base game content has now been confirmed.

In order to keep it a bit more affordable for early buyers, we have decided to launch AMS2 with a 20% discount over the first week from release, so at least for a little while the pricing will be inside the original plan.

That´s all for this month - it´s been a thrilling (and exhausting!) ride to this point and we are happy to finally be able to share with you a little more about where we are going with AMS2 - exciting times ahead!

Original Source: Reiza Studios.

Automobilista 2 will launch March 2020, with beta access starting February 28th.

Got questions about the sim? Be sure to start up a thread in the RaceDepartment Automobilista 2 sub forum and let our awesome community be your guide!

AMS 2 Roadmap 1.jpg
 
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But a few pages back here you said what? You even said the graphics are poor and plain.
Then you mentioned - occlusion is 10x better. So you are saying the other 90% isn't better than AC. Which below, is what your saying, it looks poor.
Yeap, as I mentioned, graphics still need a lot of work, I meant Madness engine can deliver a lot more than that. AC looks like AMS 1 with a proper pp filter (except for the dynamic shadows of course). Madness is an old engine but very powerful and with a great performance. The big problem is the sound, it's terrible.
 
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Yeap, as I mentioned, graphics still need a lot of work, I meant Madness engine can deliver a lot more than that. AC looks like AMS 1 with a proper pp filter (except for the dynamic shadows of course). Madness is an old engine but very powerful and with a great performance. The big problem is the sound, it's terrible.

Glad you admit its poor looking (you're not the only one saying it in this thread). If the Madness engine can, which it can, where is it?? There hasn't been a single video or screenshot that gives the impression there is more or something to Wow the world. Why would Reiza release an Alpha for early backers then release a beta 1.0 to the public for $50bones. Because thats whats really going on.

Also, they haven't released any promo piece because, the fact is, they are selling a beta on release. And please dont say, "they have 30 days" - you don't start to vahemitly promote a product within a month of release.

Read the description after the Saber logo. Think "The Ultimate Racing Simulator is back - By The Creators of AMS1". As I said above, you wont see this type of thing because whats coming in a month is more of a Beta 1.0 and its far from being close to sold as a Final version with tiny tweak patches along the way.

 
Glad you admit its poor looking (you're not the only one saying it in this thread). If the Madness engine can, which it can, where is it??
It's in the game...because it runs on the Madness engine. Quelle surprise.
I find the game pretty beautiful, tbh. So yeah...

Maybe, they release so less promo material because of the whole moanfests on threads like this ;) (Criticizm is totally fine, but lifting it on a speculative and slightly oversubjective level isn't)
 
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Glad you admit its poor looking (you're not the only one saying it in this thread). If the Madness engine can, which it can, where is it?? There hasn't been a single video or screenshot that gives the impression there is more or something to Wow the world. Why would Reiza release an Alpha for early backers then release a beta 1.0 to the public for $50bones. Because thats whats really going on.

Also, they haven't released any promo piece because, the fact is, they are selling a beta on release. And please dont say, "they have 30 days" - you don't start to vahemitly promote a product within a month of release.

Read the description after the Saber logo. Think "The Ultimate Racing Simulator is back - By The Creators of AMS1". As I said above, you wont see this type of thing because whats coming in a month is more of a Beta 1.0 and its far from being close to sold as a Final version with tiny tweak patches along the way.


AC with CSP + SOL is quite beautiful and a brilliant visual hack, but it doesn't compare at all to AMS2 even in Beta.

eg: Only some cars in AMS2 have headlights atm (see images) but I just ran a night race in AMS2 under a full moon with ARC Camaro (no headlights yet) and it was a lot of fun driving in a race with no lights at all. The day/night transition, the full moon shining on the road as the night progressed and the moon rise, the general night ambience and subtle lighting from moonlight, it was completely possible.
None of this can be done to the same level with AC + CSP + SOL.

From what I've seen with headlights on cars that work, once all cars are implemented that have them it's going to be killer. AC + CSP + SOL is, unfortunately, a hit & miss game with headlights and can be a real pitfa to get working with some cars.

Let's talk about weather next, shall we?

AC + CSP + SOL manages to do a little but again, it's a hack and suboptimal UX. Weather plans you can create, but editing/switching them is a pain. Wet tracks only exist for some tracks, and are static not dynamic. Plus wet tracks are purely visual, no tire/care effects at all.

AMS2, by comparison, has it all.
Visuals in general, it's different from AC + CSP + SOL, but it's at least the same level in its own way if not better as it's more flexible. Daylight visuals are just as good as AC + CSP + SOL, and I would say better even though SOL is working on 3D clouds atm.
Full range of weather that can be easily implemented, and looks pretty damn good (with a few issues)
Weather is dynamic, affects road and cars over time.
[insert here]++

It will only get better from here on in, and you can always reshade it too.
I won't stop using AC + CSP + SOL, but it's fantastic to have another dynamic full weather sim available like ACC/DR2/WRC8. rF2 rain isn't, that's the best I can say about that (very nice otherwise though).

So, to sum up, your "comparison" is highly selective and not very relevant at all.
It's like comparing a steak dinner with a limited salad bar to a full on smorgasbord.

Bottom Line: AMS2 does far more graphically (and under the hood w/ roads/cars effects) than AC + CSP + SOL will ever do with a far superior UX to play with those variables.

Here's your prize for best ridiculous moan of the day though!

 

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Honestly, I find Pcars 1 looks better than 2 in some ways. The way the shaders works felt like there is a step back in pcars 2.

It is still a powerful engine. The issue is that Pcars was launched as a massive game with dozens of tracks, dozens of car type with a lot of massive class, a dynamic weather and track condition, and a complex physics model. It is difficult to get everything to work well when there are so many variables. A pcars game can only be good if it gets a very long term support cycle, like 4-5 years in my opinion.

Reiza is a smaller studio, I'm not surprised if they can't do as much marketing as SMS.
 
AC with CSP + SOL is quite beautiful and a brilliant visual hack, but it doesn't compare at all to AMS2 even in Beta.

eg: Only some cars in AMS2 have headlights atm (see images) but I just ran a night race in AMS2 under a full moon with ARC Camaro (no headlights yet) and it was a lot of fun driving in a race with no lights at all. The day/night transition, the full moon shining on the road as the night progressed and the moon rise, the general night ambience and subtle lighting from moonlight, it was completely possible.
None of this can be done to the same level with AC + CSP + SOL.

From what I've seen with headlights on cars that work, once all cars are implemented that have them it's going to be killer. AC + CSP + SOL is, unfortunately, a hit & miss game with headlights and can be a real pitfa to get working with some cars.

Let's talk about weather next, shall we?

AC + CSP + SOL manages to do a little but again, it's a hack and suboptimal UX. Weather plans you can create, but editing/switching them is a pain. Wet tracks only exist for some tracks, and are static not dynamic. Plus wet tracks are purely visual, no tire/care effects at all.

AMS2, by comparison, has it all.
Visuals in general, it's different from AC + CSP + SOL, but it's at least the same level in its own way if not better as it's more flexible. Daylight visuals are just as good as AC + CSP + SOL, and I would say better even though SOL is working on 3D clouds atm.
Full range of weather that can be easily implemented, and looks pretty damn good.
Weather is dynamic, affects road and cars.
[insert here]++

It will only get better from here on in, and you can always reshade it too.
I won't stop using AC + CSP + SOL, but it's fantastic to have another dynamic full weather sim available like ACC/DR2/WRC8. rF2 rain isn't, that's the best I can say about that (very nice otherwise though).

So, to sum up, your "comparison" is highly selective and not very relevant at all.
It's like comparing a steak dinner with a limited salad bar to a full on smorgasbord.

Here's your prize for best ridiculous moan of the day though!


Wow, did you waste a bunch of time,effort and meaningless thought into something for nothing. NO one said about AC being "better" to any sim. You just dont get it apparently, as the point flew right over your head.

There is nothing "hit or miss" on car lights.
You keep trying to tear it down and use phrases like it needs a "hack" when in fact, it doesn't. Sol and a shader. Yes, thats a real mind bending hack. Good lord.

I wont finish with the rest of you missing the entire point. Just looking at your 2 screenshots makes me chuckle enough. You show a lifeless place with a car sitting in the grass with its headlights on.

Neat... Thats sure a game changer there. Way to show off the prowess of the AMS2 Alpha Beta.
(here comes, it takes a big hack! A hack of installing something and turning it on. Extreme Hack there :roflmao:)


0vdj.png
 
Wow, did you waste a bunch of time,effort and meaningless thought into something for nothing. NO one said about AC being "better" to any sim. You just dont get it apparently, as the point flew right over your head.

There is nothing "hit or miss" on car lights.
You keep trying to tear it down and use phrases like it needs a "hack" when in fact, it doesn't. Sol and a shader. Yes, thats a real mind bending hack. Good lord.

I wont finish with the rest of you missing the entire point. Just looking at your 2 screenshots makes me chuckle enough. You show a lifeless place with a car sitting in the grass with its headlights on.

Neat... Thats sure a game changer there. Way to show off the prowess of the AMS2 Alpha Beta.
(here comes, it takes a big hack! A hack of installing something and turning it on. Extreme Hack there :roflmao:)


0vdj.png


I don't "need" to show you anything. I can just fire it up and judge for myself. Because I can!

PS: I remember a joke about CreamyCornCob from years ago. Nice to meet you finally! You do get around [snicker].
 
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Wow, did you waste a bunch of time,effort and meaningless thought into something for nothing. NO one said about AC being "better" to any sim. You just dont get it apparently, as the point flew right over your head.

There is nothing "hit or miss" on car lights.
You keep trying to tear it down and use phrases like it needs a "hack" when in fact, it doesn't. Sol and a shader. Yes, thats a real mind bending hack. Good lord.

I wont finish with the rest of you missing the entire point. Just looking at your 2 screenshots makes me chuckle enough. You show a lifeless place with a car sitting in the grass with its headlights on.

Neat... Thats sure a game changer there. Way to show off the prowess of the AMS2 Alpha Beta.
(here comes, it takes a big hack! A hack of installing something and turning it on. Extreme Hack there :roflmao:)


0vdj.png

->
Wow, did you waste a bunch of time,effort and meaningless thought into something for nothing.
:roflmao:
 
  • Deleted member 197115

AC looks like AMS 1 with a proper pp filter (except for the dynamic shadows of course).
This is very inaccurate statement, esp. with the latest releases of CSP and SOL.
Hope AMS 2 succeeds DESPITE the choice of the engine, at least it's not UE4 disaster.
 
This is very inaccurate statement, esp. with the latest releases of CSP and SOL.
Hope AMS 2 succeeds DESPITE the choice of the engine, at least it's not UE4 disaster.
Shaders help a lot in terms of lighting, but at the end of the day you will have the same blurry image with AC graphic engine. The quality of the image in AMS is far superior than AC, however AC has better lighting, and with additional shaders even more. But always the blur stays.
 
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