Hey everyone, I am finishing my Lamborghini Urraco mod but when I make the analog needles animated it shows just fine in ksEditor but in game the needle is in a completely wrong position.
In ksEditor (full capacity, 80L):
In-game (full capacity, 80L):
Empties/nulls/dummies are named correctly (GEO_arrow3 mesh, child of ARROW_FUEL, which is child of COCKPIT_HR), Z axis of the empty is facing forward, Y axis of the empty is pointing at the end of the needle, the node named in analog_instruments.ini is ARROW_FUEL. When I click 'Test fuel' in ksEditor it is also displaying the correct fuel amount. I have no clue what is wrong, is Blender or CSP messing something up?
The [FUEL_INDICATOR] value in analog_instruments.ini, copied from ksEditor after setting everything up:
Thanks in advance for your help!
In ksEditor (full capacity, 80L):
In-game (full capacity, 80L):
Empties/nulls/dummies are named correctly (GEO_arrow3 mesh, child of ARROW_FUEL, which is child of COCKPIT_HR), Z axis of the empty is facing forward, Y axis of the empty is pointing at the end of the needle, the node named in analog_instruments.ini is ARROW_FUEL. When I click 'Test fuel' in ksEditor it is also displaying the correct fuel amount. I have no clue what is wrong, is Blender or CSP messing something up?
The [FUEL_INDICATOR] value in analog_instruments.ini, copied from ksEditor after setting everything up:
[FUEL_INDICATOR]
OBJECT_NAME=ARROW_FUEL
ZERO=0
MIN_VALUE=0
STEP=0.85
Thanks in advance for your help!
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