It's now possible to set the tightness of screws by code.
This can for example be used to "cheat" by setting the screw of every part to 8, making the part fixed.
The performance has also been improved by making the screw models collider be a trigger.
This will prevent them from colliding with other colliders helping with performance and potential issues caused by collision.
- Reorganized project folders.
- Made the collider of a screw be a trigger to improve performance and...
Last update for this year.
Changelog:
- Fixed issue preventing parts from beeing removeable after a screw has been unscrewed.
- Improved when to check if all screws are tight/untight.
This api (and my mods) is no longer actively worked on.MSCLoader WARNING: ScrewablePartAPI could not reach the update server message automatically opens the console when I start the game. Is there anything I can do to stop this?
Actually it seems the settings in MSCLoader don't work at all because I have both options checked and for example Show bolt size does not work in game.
This api (and my mods) is no longer actively worked on.
This api was also outdated before already and got replaced with a new one.
Only one mod still uses this one as I never published the update replacing it.
Show screw size only works for mods using that api, so it won't show the size of normal game screws