i mean the speed of tightening bolts, try to make it acts like vanilla boltsDon't know what you mean with your suggestion.
I also don't know an API called "ticktickticktick"
i mean the speed of tightening bolts, try to make it acts like vanilla boltsDon't know what you mean with your suggestion.
I also don't know an API called "ticktickticktick"
The speed between each tightening is the same. I just did not add the "You need to stop scrolling and start again" because I find that annoying.i mean the speed of tightening bolts, try to make it acts like vanilla bolts
Quick update to increase the size of all hitboxes. This should make it easier to hit them.
- Changed hitbox for all screws to be a SphereCollider
- Changed size of SphereCollider to be the same size as the screw
i did tryed that but it didn't worked. ( i am using beta of my summer car)References.
Changelog 1.3.3
- Moved logic in constructors to seperate functions
- Added new Constructor that reduces loading time and adds a simpler way to use
- Marked old constructors as obsolete
- Improved screwing logic a bit
- Removed loading of assets bundle for each screwable part
- Improved loading time on entering game
* Mods using an older version will continue to work.
Most of the changes are not visible.
I made the creation of screwable parts...
To make sure mods not using the most recent version still work if an update is released I make sure to keep all method calls still there. No longer recommended uses are marked as [Obsolete]
Make sure to update your own mods to have the latest features and fixes.
To keep the code size down and reduce the risks of adding bugs by mistaking old code for new one. Methods marked as [Obsolete] will be removed after a while for the next update.
Simplified creation of a...
To make sure mods not using the most recent version still work if an update is released I make sure to keep all method calls still there. No longer recommended uses are marked as [Obsolete]
Make sure to update your own mods to have the latest features and fixes.
To keep the code size down and reduce the risks of adding bugs by mistaking old code for new one. Methods marked as [Obsolete] will be removed after a while for the next update.
[COLOR=rgb(226, 80...[/CENTER]
Fixed another issue preventing users from screwing in/out any screw.
This was a bug overseen when fixing the bugs from v1.4.0.
I also removed really old obsolte code.
Changelog (v1.4.3):
- Fixed api always requiring to have the screw save file have the extension ".txt"
I have reworked the screwable part api improving the code by alot and making it easier to use.
Changelog (v2.0.0):
...
- Reworked API creating a V2.
- Improved loading
- Improved logic running in the background
- Improved performance of the logic
- Made loading/saving easier
- Made setup of a screwable part simpler and quicker
- Reduced code size
- Improved performance when creating more than one screwable part (the more parts you have the more performance gets saved)
The api has now been converted to be a mod.
This gives me many advantages. Like beeing able to load in menu and beeing able to load stuff before any other mod using the ScrewablePartAPI.
!!!Warning!!!: ALL mods using this api have to be updated for this version to work. If one of the mods is not using the new >2.1.0 version none of the mods will work.
It is also important to remove the .dll file inside the References...
I just realised the last release had a bug where the assets wouldn't be loaded when the version recieved from the server was the same as the current one (up to date).
I also noticed that when the screws where loaded from the save that if they were all tight, the part could still be removed by right clicking.
Changelog:
Fixed api not loading assets when version recieved from server was up to date.
Fixed part collider not beeing disabled when screws where tightened on load (loaded from save)
Read the error message...
The solution is to read the error message. A file is missing. make sure the file exists.Ok, but you have a solution I'm not a modder on My Summer because and my English is really bad.