Paul Jeffrey

Premium
Kunos Simulazioni have released a new update for Assetto Corsa Competizione, bringing the software to version 1.3.10 and adding a host of bonus 2020 season liveries to the simulation.

The new 1.3.10 update has been released to Assetto Corsa Competizione earlier today, and the studio have stated that this is merely a small build release update, as the Italian developers continue to prepare the much anticipated big V1.4 launch set to drop later this month.

Even for a "small" update, the new build comes complete with some nice improvements to the core game software as well as a selection of liveries from the 2020 GT World Challenge Europe season - including the debut of the R-Motorsport Aston Martin livery that the popular team will campaign once the real word series gets up and running, hopefully later this year.

Check out the full update notes below...


Assetto Corsa Competizione V1.3.10 Update Notes:

GENERAL:

  • Numerous 2020 liveries as special bonus content.
GAMEPLAY:
  • Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
  • Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
  • Fixed race flags during win flags (wrong finish line comms).
  • Fixed missing deflated tyre (puncture) state in saved games.
  • Early yellow/white flag spotter warning / removed it when too close or during pit.
  • Cars are now ghosted during formation lap also in SP.
  • Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.
REPLAY:
  • Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
  • Fixed no focused car on start of the spectator replays (and consequential HUD issues).
  • Fixed MP car spawing/despawing during rewind replay.
  • Fixed wrong driver during highlights for swap driver replays.
  • Fixed pit barriers for gallery replay.
UI/HUD:
  • Updated delta time behaviour to stints - delta timer will now reset to stint best.
  • Updated delta timer appearance and added reference laptime item.
  • MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
  • Better widget auto repositioning with hidden items.
  • Added light indicators on the HUD and option in HUD settings.
  • Fuel widget now includes fuel/lap calculation.
  • Wider track map layout for Mount Panorama.
  • Added option for dashboard display rendering on the HUD (per-car view setting).
  • Windshield Banners now selectable in custom cars interface.
  • Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
  • Fixed helicam name.
  • Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
  • Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to navigate.
  • HUD left and right margins no longer offset the centre when not having equal values.
  • Show the official position in RT widget for all opponent cars when the player car has session-over flag.
  • Stint timer now hidden for spectators in MP swap gameplay.
  • HUD, hide on long-press of cycle HUD page up/down button.
  • MFD, added previous/next page action bindings.
  • Added TC Cut and Engine Map per-step control bindings.
  • Showroom filter now defaults to "official".
  • Broadcast overlay additions and restyling.
  • Updated setup screen images.
  • Moved UseGamepadForFreeCamera settings to cameraSettings.json.
  • MFD pages now all hide the mouse cursor.
    NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.
GRAPHICS:
  • Fixed a floating white line in the pits on Brands Hatch.
  • Fixes to Mount Panorama horizon image.
  • Fixed F1 camera cycle active during intro sequence.
  • Fixed fake car shadow projection rotations and revised shadow maps on all cars.
  • Fixed glitchy secondary driver animations in replay and spectator mode
PHYSICS:
  • New suspension bumpstop calculation.
    NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
  • Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
  • New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
  • Steer angle and clock added to shared memory.
MULTIPLAYER:
  • Fixed MP cars having higher low speed than real (and smoke generation when stopped).
  • Enabled meatball flags for lights off in wet and night sessions in MP.
  • Cutting penalties no longer register on the UI when player's session is over.
  • Scripted formation speed-delta phase is now 70kph instead of 60kph.
  • Increased tolerance for auto-teleport during the formation lap.
AUDIO:
  • Fixed ramp volume during camera changes for low main volume.
  • Smoother replay time jump with audio and video fading.
  • Support for chassis sound volume in audio settings (separating it from tyre and brakes).
  • Audio channel/memory optimizations on camera change and car despawn.
  • Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
  • "Green flag/go go go" race comms now grouped as starting message.
  • New spotter/crew chief audio messages.
  • FMod Studio: improved damage sound spatialization.
  • FMod Studio: improved sound dynamics on throttle for all cars.
VR:
  • Fixed mouse in freecam in VR.

Original Source: Kunos

Assetto Corsa Competizione is available now on PC, with console release to follow in the coming months.

Got questions that need answers relating to ACC? Start a thread in the ACC sub forum here at RaceDepartment, and let our epic community help you out!

ACC 1.3 Update 1.jpg
 
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"Cars are now ghosted during formation lap also in SP."
HAHAHAHAHA, NO! Bye!
View attachment 363499
By the looks of this, "Cars are now ghosted during formation lap also in SP"
View attachment 363545
Ghosting should not be a part of sim racing in any way, form, or shape! GROW UP!
Really ?
How many more times you're planning to repeat the very same thing over and over again ?
Grow up, you.

Thanks.
Look forward to the update.
Who is doing the coding now that Stefano is gone?
Bill Gates, apparently. Cause everything looks better now. :D
 
If I am playing a racing game, I expect my opponents to race against both me, and the other opponents.
Welll, when you are driving, racing, there is no way you can see how AI drive at 1 km in front or back of your position. This is the truth. The AI around you are important. If they are out of your sight, then doesn't matter what they are doing. You are the main character here. AI is here only for your entertainment. They don't need to have fun racing each other, YOU must have fun racing with them.
And to watch in replay the fight of two AI cars it is ... I don't know how to say it, stupid. They are nothing, just some IF, THEN, FOR.
It is a pointless waste of resurses to make a complete field of 30-40 AI cars race "for real". This resources could be used for graphics and phisycs calculation. Our home omputers are strugling with frame rate at medium graphics setting. AI is a GREAT resource consumer. And also for complete phisycs calculation for only one car, in reality, you will need a separate computer to do only this task.
 
Welll, when you are driving, racing, there is no way you can see how AI drive at 1 km in front or back of your position. This is the truth. The AI around you are important. If they are out of your sight, then doesn't matter what they are doing. You are the main character here. AI is here only for your entertainment. They don't need to have fun racing each other, YOU must have fun racing with them.
And to watch in replay the fight of two AI cars it is ... I don't know how to say it, stupid. They are nothing, just some IF, THEN, FOR.
It is a pointless waste of resurses to make a complete field of 30-40 AI cars race "for real". This resources could be used for graphics and phisycs calculation. Our home omputers are strugling with frame rate at medium graphics setting. AI is a GREAT resource consumer. And also for complete phisycs calculation for only one car, in reality, you will need a separate computer to do only this task.

We agree to disagree then. Ai racing for me is simulating the whole race, not just the race against myself. Dynamics in the race make them entertaining thats why i think the ai should battle each other, not just me. RRE does this pretty good, so i think its possible to do this without destroying the performance too much.
 
Really ?
How many more times you're planning to repeat the very same thing over and over again ?
Grow up, you.


Bill Gates, apparently. Cause everything looks better now. :D
And yes, you are the types I always talk about. I see you chose to be a fanboy, ok then. You wanted this, SOYBOY! You need to MAN UP! Sim Racing is about REALISM! We have come too far technology wise to be PANDERING to childish online gamers like you! If can't drive a formation lap, you should find Pokémon or Final Fantasies type games to play. Don't come around me with this girly requoting, I STAND BEHIND MY WORDS. If you can't race like a man, there plenty of other unicorn and rainbow style games for you to play.

I DON'T WANT GHOSTING IN ANY SIM RACE SIMULATION! ANY!!!!!!!!!!!!! I don't care what you think!!!

BE A MAN! At least for the quaratine!
 
And yes, you are the types I always talk about. I see you chose to be a fanboy, ok then. You wanted this, SOYBOY! You need to MAN UP! Sim Racing is about REALISM! We have come too far technology wise to be PANDERING to childish online gamers like you! If can't drive a formation lap, you should find Pokémon or Final Fantasies type games to play. Don't come around me with this girly requoting, I STAND BEHIND MY WORDS. If you can't race like a man, there plenty of other unicorn and rainbow style games for you to play.

I DON'T WANT GHOSTING IN ANY SIM RACE SIMULATION! ANY!!!!!!!!!!!!! I don't care what you think!!!

BE A MAN! At least for the quaratine!
Yeah!! That's why you play with a plastic wheel and in front of a monitor.

Like it or not, you're still playing a video game.
 
This game is the spiritual successor of GTR2. Plug and Play, no mods, 20 min race, any track any car and it's guaranteed 20 min of fun.

Yep, totally. I was quite dissapointed when GTR3 didn't materialize, and no other game in the last ten years could fill that need for a "real racing rules, full season, no fuffing around with 500 crappy extra downloads" set of cars. Did enjoy RF2 and AC1, but neither had this "complete well-rounded package" feel to it.

As of 1.3.10 now ACC is doing everything it ever promised, save games work perfectly, any length of sprint or endurance possible, 15 interesting tracks and a ton of different cars. A truly complete title. Actually really not sure what big improvements they are planning for 1.4, because to me there aren't many things missing that I could even think of.
 
And yes, you are the types I always talk about. I see you chose to be a fanboy, ok then. You wanted this, SOYBOY! You need to MAN UP! Sim Racing is about REALISM! We have come too far technology wise to be PANDERING to childish online gamers like you! If can't drive a formation lap, you should find Pokémon or Final Fantasies type games to play. Don't come around me with this girly requoting, I STAND BEHIND MY WORDS. If you can't race like a man, there plenty of other unicorn and rainbow style games for you to play.

I DON'T WANT GHOSTING IN ANY SIM RACE SIMULATION! ANY!!!!!!!!!!!!! I don't care what you think!!!

BE A MAN! At least for the quaratine!

There is something wrong with you. Really...

Maturity - Cambridge Dictionary: the quality of behaving mentally and emotionally like an adult

Please people, stick to the definition ok? Grow up according to the dictionary.

The quoted guy didn´t...
 
And yes, you are the types I always talk about. I see you chose to be a fanboy, ok then. You wanted this, SOYBOY! You need to MAN UP! Sim Racing is about REALISM! We have come too far technology wise to be PANDERING to childish online gamers like you! If can't drive a formation lap, you should find Pokémon or Final Fantasies type games to play. Don't come around me with this girly requoting, I STAND BEHIND MY WORDS. If you can't race like a man, there plenty of other unicorn and rainbow style games for you to play.

I DON'T WANT GHOSTING IN ANY SIM RACE SIMULATION! ANY!!!!!!!!!!!!! I don't care what you think!!!

BE A MAN! At least for the quaratine!

Maybe having ghosting isn't good for realism, but it's only the formation lap! Calm down! It's there because others cause crashes. It doesn't make the racing any worse for you, it actually means you can get to the start line without being destroyed
 
That doesn't make any sense at all. If I am playing a racing game, I expect my opponents to race against both me, and the other opponents. This doesn't really happen in ACC at the moment because the logic is quite bad for overtaking.

Loading up Brands Hatch and spectating the behaviour was just an example to illustrate my point that is all.

As overtaking in Brands Hatch is super hard in reality, it may not be the best example to take. On the contrary, one could argue that the AI not overtaking each other there is a sign of how good it actually works.
 
...need for a "real racing rules, full season, no fuffing around with 500 crappy extra downloads" set of cars. … As of 1.3.10 now ACC is doing everything it ever promised, … Actually really not sure what big improvements they are planning for 1.4, …
Totally with you, some guys out there are still hoping for a career mode worth the name, not my cup of tea, but it's the one central aspect advertised and still ... lacking a wee bit. With 2018 / 2019 and the international series, the framework for a truly challenging career mode is there, so let's wait and see.
oh yes, and the safety car ...
 
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Welll, when you are driving, racing, there is no way you can see how AI drive at 1 km in front or back of your position. This is the truth. The AI around you are important. If they are out of your sight, then doesn't matter what they are doing. You are the main character here. AI is here only for your entertainment. They don't need to have fun racing each other, YOU must have fun racing with them.
And to watch in replay the fight of two AI cars it is ... I don't know how to say it, stupid. They are nothing, just some IF, THEN, FOR.
It is a pointless waste of resurses to make a complete field of 30-40 AI cars race "for real". This resources could be used for graphics and phisycs calculation. Our home omputers are strugling with frame rate at medium graphics setting. AI is a GREAT resource consumer. And also for complete phisycs calculation for only one car, in reality, you will need a separate computer to do only this task.

If that is your perspective on racing AI then you're honestly deluded. ACC is an endurance racing game. LMFAO.

Laughs in RF2, iRacing, Project Cars, Project Cars, etc, etc.. the list goes on.
 
And yes, you are the types I always talk about. I see you chose to be a fanboy, ok then. You wanted this, SOYBOY! You need to MAN UP! Sim Racing is about REALISM! We have come too far technology wise to be PANDERING to childish online gamers like you! If can't drive a formation lap, you should find Pokémon or Final Fantasies type games to play. Don't come around me with this girly requoting, I STAND BEHIND MY WORDS. If you can't race like a man, there plenty of other unicorn and rainbow style games for you to play.

I DON'T WANT GHOSTING IN ANY SIM RACE SIMULATION! ANY!!!!!!!!!!!!! I don't care what you think!!!

BE A MAN! At least for the quaratine!
As expected no one cares what you say.
 
Really ?
How many more times you're planning to repeat the very same thing over and over again ?
Grow up, you.
Its funny, on his first post he wrote BYE, then went on with many more posts.
We got it on his first post, he doesn't like ghosting, so why repeat it, and why say BYE if you are just going to come back (genuine question)?
Its like those people that say they are going to leave a chat forum but hang around to see the replies. If you are going to leave then just leave, no need to broadcast it.

IMG_6007.JPG


Welll, when you are driving, racing, there is no way you can see how AI drive at 1 km in front or back of your position. This is the truth. The AI around you are important. If they are out of your sight, then doesn't matter what they are doing. You are the main character here. AI is here only for your entertainment. They don't need to have fun racing each other, YOU must have fun racing with them.
And to watch in replay the fight of two AI cars it is ... I don't know how to say it, stupid. They are nothing, just some IF, THEN, FOR.
It is a pointless waste of resurses to make a complete field of 30-40 AI cars race "for real". This resources could be used for graphics and phisycs calculation. Our home omputers are strugling with frame rate at medium graphics setting. AI is a GREAT resource consumer. And also for complete phisycs calculation for only one car, in reality, you will need a separate computer to do only this task.
I kind of agree with this.
If I am fighting for P3, what do I care that there is a fight going on by the AI for P16 also?
As long as my fight is enjoyable, either fighting to gain or retain a position then that's all I care about.
I would still like to see P2 fight for the lead (or even P5 fight for P4), but apart from my immediate pack I am not bothered about elsewhere.
 
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