Assetto Corsa Competizione | V1.5 and GT4 DLC Released

Paul Jeffrey

Premium
Kunos Simulazioni have launched their V1.5 update of Assetto Corsa Competizione alongside the exceptional GT4 Pack DLC.
  • New DLC contains 11 GT4 cars.
  • DLC priced at £17.99.
  • Multi-class online racing now available.

Assetto Corsa Competizione GT4 | Check out our DLC review: Click Here

Yes, at long last release date is here and a brand spanking new update for Assetto Corsa Competizione has been released! Packed with features, fixes, improvements and changes, as well as the small matter of a new 11 car DLC replicating the 2019 European GT4 Series championship, this is one of the biggest update / DLC drops released for Assetto Corsa Competizione to date.

We shall get on to the subject of GT4 in a moment, but before we do, let's take a look at the V1.5 update change log that comes with this brand new build.

ACC GT4 Review 2.jpg


Assetto Corsa Competizione GT4 | Introducing Greatness: Click Here.

GENERAL:
GT4 European Series DLC (2019 season) now available for purchase with:
  • Alpine A110 GT4
  • Aston Martin Vantage V8 GT4
  • Audi R8 LMS GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ginetta G55 GT4
  • KTM X-Bow GT4
  • Maserati Granturismo MC GT4
  • McLaren 570S GT4
  • Mercedes-AMG GT4
  • Porsche 718 Cayman GT4 Clubsport
  • Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
  • Additional bonus GT World Challenge Europe 2020 liveries.

Assetto Corsa Competizione GT4 | Gameplay Videos: Click Here.

GAMEPLAY:
  • Added GT4 Season menu (DLC).
  • Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
  • Added GT4 2019 championship season and custom championship season (DLC).
  • Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
  • Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races
  • Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
  • Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
  • Dash display opacity slider added in View Settings.
  • Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
  • Car classes marked on RT and leaderboard items on the HUD in mixed races.
  • Class indicator added to Broadcast HUD.
  • Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
  • Class indicator added to MP timetables.
  • GT4 cars grouped in MP car selection.
  • "Sticky" HUD layer remains visible when hiding HUD via long press.
  • Updated realtime leaderboard widget time gap logic to support mixed classes.
  • Fixed controller navigation for the colour selector in the driver editor page.
  • Fixed a bug with control-hijacking by hidden widgets.
  • Dash widget size now respects low aspect ratio resolutions.
  • Showroom widgets to not consume mouse events while camera is being controlled.
  • Fixed temporary mouse pointer invisibility when intro session is set to skip.
  • Pit rule summary widget added to the garage screen.
  • Server statistics widget added to the garage screen.
  • Driver swap widget added to the garage screen (when applicable).
  • "Drive" button now pulsates on the garage screen during countdown.
  • Updated track map widget and interactive track map widget added to the garage screen.
  • Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
  • Indicates cars triggering yellow flag.
  • Indicates cars on invalid lap in Qualifying sessions (cyan marker).
  • Full track map widget now available on the Broadcast HUD and the Replay HUD.
  • HUD track map now has zoomed-in and full map option in HUD settings.
  • Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
  • Fix to only one car model being available for custom cars after adding the first one.
  • Server name is now shown for saved replays.
  • Fixed weather widget timing out on Broadcast HUD.
  • Weather forecast now shows current weather.
  • Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
  • Fixed missing mouse pointer with Cinema HUD open.
  • Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
  • Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
  • Change in the management of controller devices, to use instance IDs instead of on product ID.
  • Allows the use of multiple instances of the same controller device model, such as button boxes.
  • Fixed Frequency setting not loading correctly after being set in the UI.
  • Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
  • Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
  • Refresh/reload and undo buttons added to the controls page.
  • Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
  • Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
  • Potential fix to lack of FFB for certain devices upon first install or control settings reset.
  • Controller presets for Simucube and Simucube 2 wheel bases.
  • Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
  • Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
  • Client: server car group displayed in server list.
  • MP car selection page automatically pre-selects car based on eligibility.
  • NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
  • Quickjoin always respects the car group that is currently selected.
  • CP servers are in Mixed mode, and use the Primary car.
  • Client: server list now will not refresh upon returning from car selection/advanced menu.
  • Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
  • Client: fixed a crash that would occur when the client joined during the start of the formation phase.
  • Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
  • Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios
  • Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
  • Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
  • In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
  • Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
  • Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
  • CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
  • Fixed tyre pressure reset on used tyres when pitting without tyre change.
  • Motec control channels frequency upped to 60Hz.
  • Fixed Motec channel drift when comparing laptimes.
  • Kerb, slip, G-force and ABS vibrations added to physics API.
  • EBB (active electronic brake bias) feature activated and implemented.
  • Torque vectoring differential activated and implemented.
  • Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
  • Updated and improved implementation of caster physics (also affects visual appearance).
  • Porsche 991II GT3 Cup tyre model update and fine-tuning.
  • Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
  • Sparks performance optimization and probability filtering tweaks.
  • Backfire performance optimization.
  • Optimization of light emitters at Nurburgring to help reduce stutters.
  • Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
  • Various car LOD fixes.

AUDIO:
  • Tweaked curbs and astroturf volume in onboard cameras.
  • Better organization in sample reference structure.
  • Better audio feedback for brake temperature and wear level.
  • General fine-tuning.



Also new for today is the GT4 Pack DLC - adding 11 new GT4 cars from the 2019 European GT4 Series to the simulation. I've already talked to death about these cars, so if you want a quick summary again, check out these two videos:



Enjoy the racing folks!

Assetto Corsa Competizione is available now on PC, Xbox One and PS4.

Got questions? Head over to the Assetto Corsa Competizione sub forum here at RaceDepartment and let the community be your guide!

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Maybe the admins here might like to consider doing what the AC Forums seem to have done.

Could we have two separate threads, one focused on the actual DLC, the cars and how they are handled in the Sim, and another to discuss all the aspects of pricing, welfare, etc.
Trying to get an idea of how good the DLC might be is taking a lot of trawling through pages of almost off-topic stuff. :rolleyes: :whistling:
 
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Maybe the admins here might like to consider doing what the AC Forums seem to have done.

Could we have two separate threads, one focused on the actual DLC, the cars and how they are handled in the Sim, and another to discuss all the aspects of pricing, welfare, etc.
Trying to get an idea of how good the DLC might be is taking a lot of trawling through pages of almost off-topic stuff. :rolleyes: :whistling:
Have you seen anyone say it's not worth it?
 
I am far from an alien, and just learned the track a couple days ago, (so actual pace for each car is probably three+ seconds faster) but here are my results after making a few laps with each car in Hotlap mode using the Aggressive setup with no changes:

1:53.094 - Audi
1:53.195 - Porsche
1:53.565 - BMW
1:53.607 - KTM
1:53.721 - Chevy Camaro
1:53.931 - Aston Martin
1:53.994 - Ginetta
1:54.069 - Mercedes
1:54.181 - Mclaren
1:55.302 - Maserati
1:55.422 - Alpine


Maybe, I misread what I saw. I sure hope so brother. Because man we are doomed if these guys were getting under 1:50. I was on the Brasil Clean Server. I got this on three laps with base set up minor edits on "Practice Mode". 37L of fuel Brake and Tire Set were "1".

20200716232904_1.jpg
 
Bought the pack along with Idaho ATS DLC, Had an awesome blap at Hungaroring in the Ginetta. Although recently it seems ACC is not updating my stats. Apparently I have no stats for Hungaroring (did about 20 laps in the ginetta), and also my fastest time at Misano is a Pocrshe Cup car time when I recently did some faster laps in a V12 Vantage , but no stats recorded.


@Damage Inc You actually believe someone poor in Germany have it rought like someone poor in India or Brazil... Unbelievable.
[/QUOTE]

jesus effing christ "the Poorest" P O O R E S T, what I find unbelievable is the lack of compassion for all the worlds poorest regardless of where they exist.

Try learning about the world and read that recently in the UK THOUSANDS of Disabled deaths have been attributed to Punitive cost saving measures employed by the UK government, tell me they had it "easy". DOESN'T matter where you live, if you are THE POOREST, you are on the button rung regardless.

If there is one thing the Aussies love to whinge about, its the amount of support given to people who they believe shouldn't qualify for it,. Even illegal immigrants are given housing, food, clothing and legal support if they have lodged a case to stay in the country.

About the only ones that don't have some form of access are the New Zealanders (although, free medical, thats better then the home country), and we have a welfare system with all the bells and whistles waiting for us at home two hours away, or those that have run away from the system.

The rest, the tiny tiny portion you seem hell bent on focusing on are such a small group as to be almost impossible to find.

And yes, The streets are paved with gold.

I'm not "hell bent" on focusing on anything. YOU made the error TWICE in posts, learn the language properly. Don't Say "the Poorest" if you're not referring to that "tiny" portion, it may be small but it DOES exist. If you'd just said "the poor" then this stupid discussion wouldn't exist, choose your words wisely and admit your mistakes rather than argue and compound them.

And no you are a complete idiot if you think the streets are paved with gold....If you think it's so good then give up all your worldy possession and join the homeless, put you money where your mouth is. Just mine that "gold" from the streets.
 
sure..if you don't have money to buy food or guarantee a roof over your head it doesn't matter if you live in Monaco or Liberia... you won't eat, I doubt anybody would challenge that.

But it's also true that in a lot of western countries you will find that the amount of people in that situation is pretty tiny compared to other parts of the globe plus.. in many (not all but many) of these western countries people can access free (quality) health care, a lot of social support, forms of basic income and so on.

And, to top all of that.. poor people in the west have a much higher chances to improve their economic conditions by simply living in countries with a more developed economy.

so ya, if I had to choose I'd rather be poor in Europe than in central Africa.

EDIT: Anyway.. this is my last post on the topic.. no point in discussing world economy in videogame DLC release thread :)

I realise all that because, the "Amount" isn't the issue, because it's a small amount we shouldn't care?

And when someone says "the poorest live like kings", that's just a bunk statement that I will NEVER let pass without strong counter debate. All it needed was a "sorry I mean "the poor"", which would have ended the discussion but that didn't happen.
 
And no you are a complete idiot if you think the streets are paved with gold....If you think it's so good then give up all your worldy possession and join the homeless, put you money where your mouth is. Just mine that "gold" from the streets.

I did.

I immigrated, I was thousands upon thousands upon thousands of dollars in debt, I have a wife, two young children, Casual position that ended, no income (no welfare because I sit outside the system) The question we had was to skip Christmas for the kids or to pretend everything was fine and use the credit card to give them a xmas in the hope things came through.

They did, I picked up more casual work though it was the end of January, I put money aside for my education and took time off work to attend courses, This lead to full time work and further education. 8 years later I have 3 diplomas, an advanced diploma, I'm a certified trainer and assessor and a qualified auditor. I have a very well paid job, I've traveled abroad multiple times and seen what real hardship is, I have a shed full of motorcycles, a nice house with multiple bedrooms and a swimming pool. And I can waste my time with stupid discussions on the internet.

If the motivation for all your ranting is based on my use of the "est" at the end of a word then everyone you know and deal with on a daily basis have my sympathy.
 
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In a few days this event will take place, see what happens. https://www.gt4-america.com/

Stupid question 2 :p

According to the web. Approximately 5% of American drivers drive with a manual transmission.

So... on the GT3 GT4... see other category of cars, how do american drivers do ? do they have to pass a special license ? ^^
 
Well, earlier in this thread, I stated I'll wait until mixed classes offline races was an opportity.
But yesterday evening I got tempted and ordered & installed the package.
I must say I'm a bit dissapointed with the Alpine A110 after all the spoken up rumours. I've thought it was just bit more "alive", e.g. at Bathurst or Kyalami.

But might be b/c I can't help but comparing with my AC-, rF1- and GTR2- mods of the 50-60 year old A110-versions with H-shifter, heel&toe control, etc. Ofcourse those are completely other cars to drive than today's GT4 A110. And after the sim drive yesterday I was googling for trying this GT4-version on track IRL in my region.

But all in all it's a very fine package for ACC and a good job.
ACC is certainly not less worth with the GT4 package.
I think quality vs. a €19.99 prize here in Denmark is reasonable for an official package.

Though I must say I sometimes imagine if same kind of 'gossip rumours' existed months up to releases of all the free mods for rF1, AC, GTR2 and other Simbin-family, most sim sites would be all 95% gossip-rumour stuff...

E.g. this morning I upgraded the rF1 F1 1965 CROMS-mod from ver. 2.0.22 to final version 3.2.65 and the 60s Trackpack v3.0 FDesign and drove a full 1965 Grand Prix at 1965 South African Grand Prix @ Prince George Circuit in the LDM-Alfa Romeo. With my standard G27 setup and analog HiFi sound system, I had at least treble of fun than driving ACC offline GT4 race in the Ginetta yesterday night.
Just this single free rF1 mod and free trackmod out of hundreds for just rF1 could've justified a rumour gossip-thread for a month. Just sayin'....
Sometimes I think of how many joining the rumour thread of payable packages have actually raced the top 100 best carmods and top 100 track mods for rF1, GTR2 and AC. I reckon it's not the majority of the forum users.

Edit: Maybe more fun with ACC GT4 Alpine A110 requires some more advanced setup than my G27, e.g. direct drive and active motion, but I'll never buy things much more expensive than my G27 (so, now I jinxed it :D )
 
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So it has arrived and already people are moaning about the cost. You are getting 11 yes 11 fully licensed, extremely well made and detailed cars. When you break it down that's less that £2GB per vehicle. Still you could always go to RF2 and pay around £10GB for one car, that's around £110GB for a DLC of this size. Seems like a bargain to me, but then as they say you can please some of the people some of the time, most of the people most of the time but you'll never please everyone all of the time. Thank you Kunos for a great DLC at a good price. Looking forward to British GT later in the year
 
I did.

I immigrated, I was thousands upon thousands upon thousands of dollars in debt, I have a wife, two young children, Casual position that ended, no income (no welfare because I sit outside the system) The question we had was to skip Christmas for the kids or to pretend everything was fine and use the credit card to give them a xmas in the hope things came through.

They did, I picked up more casual work though it was the end of January, I put money aside for my education and took time off work to attend courses, This lead to full time work and further education. 8 years later I have 3 diplomas, an advanced diploma, I'm a certified trainer and assessor and a qualified auditor. I have a very well paid job, I've traveled abroad multiple times and seen what real hardship is, I have a shed full of motorcycles, a nice house with multiple bedrooms and a swimming pool. And I can waste my time with stupid discussions on the internet.

If the motivation for all your ranting is based on my use of the "est" at the end of a word then everyone you know and deal with on a daily basis have my sympathy.

So you were homeless with only the clothes on your backs?

That "est" is vitally important, if that's not what you meant then fair enough but admit it's not what you meant rather than prolonge an argument and add in a personal snide personal insult for good measure.

Either way irrelevant as I can't be arsed with you anymore so goodbye.
 
Did some online with the GT4's last night and it was the best racing I have had in ACC. Way more fun than the GT3's at this point for me. Had some very close races at Bathurst and Kaylami. Good stuff.

I didn't notice any cars having a huge advantage. Some cars are going to benefit by the track type, but I wasn't seeing any car 5 seconds a lap faster than anybody else...... unless it was a GT3 car :p
 

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