Paul Jeffrey

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Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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I support Kunos, I loved AC, hence I entered the EA, even if I am not into GT3s, just wanted to back them up & give my money.
But by releasing this beta version and call it V1, they went too far. This is not EA anymore, you can't fool customers like this.
Whatever the reason is (I guess the fact they were bought over and can't decide anymore), it is still not acceptable. AC was way more playable when released V1.
Kunos disappointed a lot of people, ACC might not be a great business success, and they will have to prove they can deliver a finished game, like they did for AC. Even if they do, I'm skeptical about the sales, for such a niche, once you realize there is no ranking/mm.
Once done, I suggest they quickly move to something more like AC2, because the money is rather there than for a niche of a niche (Blancpain..exclusive).
Right now, I am 10x more hyped by AM2 than by whatever ACC will become.
But like I said, I'm not into GT3s. Good luck Kunos.
 
  • Deleted member 909406

I wish good luck to everyone and Kunos and Sector 3 and SMS and Reiza.
We are waiting for him - a Great Simulator of all ages and nations.
But it will be done by completely different people at another time.
:)
 
First time in MP, pick a setup and go qualify. Show -5:00 to end. During that time there must have been 4-6 cars froze on track, a few 10 feet in the air. One car was in the sand with sand blown all over and in the air, come around the next lap(s) and the same cars frozen in time.

When the 5 minutes were up, pitted and waited. And waited, clock frozen. No race happened. Exited, got to the black screen with ACC and she locked up solid. Waited for a minute, nothing. CTRL-ALT-Delete, cant get to task manager. Alt-tab, see task manager than it dissapears.

Locked so hard, I had to do a hard PC shut down.
Wow.

Just a quick note: prepare task manger sorting by selecting CPU usage. Then, when the unstable software crashes and will not allow you to view the desktop or other applications, open task manager (ctrl+shift+esc), arrow key down once, press delete and then enter. You'll be operating task manager blind, but this mostly eliminates hard reset situations.
 
Sorry I'm just not getting the good feel of this title. Bought it when it first went early access and based on my experience of original AC early access, this one was refunded within an hour. The original AC of only a 458s3 and Silverstone international got me hooked. Today I bought ACC again hoping for something of epic progression. I felt let down. I refunded within the 2 hour time period. This title in far inferior of the original AC (apart from sound) I have a seriously modded version of the original with shader light pack and Sol weather working perfectly. I've contributed to the community with 100 downloads over the years and have invested too much time and effort to let it go. ACC is just another one off like codemasters F1 and Grid games. Project cars 2 dumps all over ACC. ACC will be long forgotten in 6 months without modding facility. We all know it and so does Kunos. In addition, I can only ever see ACC matching PCars2. Nothing more and we already had that a year + ago. I still went back to the original AC. KUNOS please focus on AC2 with ACC sound and make it moddable. If you don't you'll regret it. Sad thing is, you know it too.
 
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Does anyone know if triples are actually supported by the Unreal engine. Lots of conflicting info on the net.

Not being a huge fan of GT3s, I bought ACC to support Kunos in the hope that AC2 would come along. If there is no proper triples support, it will be disappointing to say the least.
 
  • Deleted member 197115

KUNOS please focus on AC2 with ACC sound and make it moddable. If you don't you'll regret it. Sad thing is, you know it too.
On what engine? Madness (God forbid), or shader patched original one (Stefano will never go for that even that at the moment it's the best visually and performance wise)
 
Does anyone know if triples are actually supported by the Unreal engine. Lots of conflicting info on the net.

Not being a huge fan of GT3s, I bought ACC to support Kunos in the hope that AC2 would come along. If there is no proper triples support, it will be disappointing to say the least.

Triples not supported at this time. Supposedly UE4 is working on it but seeing how heavy this engine is, I don’t think we’ll be happy.
 
Tested career mode.
First race Zolder.
Everything going great during qualifying than enter race.
Time to do mandatory pit stop.
Turn on pit limiter.
Enter pit box, pit in stall, turn off engine.
Pit stop done.
Try and turn on car.
Nope nothing. Pit limiter stuck on and wont turn off.
Car stays in first gear, can't shift and no button press will turn it on.
Even with the insert key to get all menus or any cycle.

Than get UE4 crash.

What a piece of ......

Seriously what beta testing was done during the last 8 months of early access?
 
Tested career mode.
First race Zolder.
Everything going great during qualifying than enter race.
Time to do mandatory pit stop.
Turn on pit limiter.
Enter pit box, pit in stall, turn off engine.
Pit stop done.
Try and turn on car.
Nope nothing. Pit limiter stuck on and wont turn off.
Car stays in first gear, can't shift and no button press will turn it on.
Even with the insert key to get all menus or any cycle.

Than get UE4 crash.

What a piece of ......

Seriously what beta testing was done during the last 8 months of early access?
Its working now with the V1.01 beta patch. This was a common bug and now solved
 
I don't care for gt3 cars, bought the EA to support kunos and tried it today and wow. What a great sim. Amd Ryzen 2600X, 1050GTX TI, 16gb on a 470 MB, everything on high to mid and a fantastic singleplayer racing experince. The feel of weight and bulk of the cars is excellent; the driving experience is second to none. More than happy, the fix to the few bugs will come and it will be a great title going forward.
 
Triples not supported at this time. Supposedly UE4 is working on it but seeing how heavy this engine is, I don’t think we’ll be happy.
At least for Nvidia users I think Nvidia could get some publicity from SMP like they did with iRacing. 25% better FPS.
But I think that would be title-wise and not global to the UE4.

Also a shame the DX12/Vulkan in UE4 is not happening faster. It could make for bigger CPU headroom specially when an AMD GPU is present. That would help if this CPU benchmark here trend still holds true for the released game.
 
I have been one of the folks fortunate enough to have ACC work well right out of the box.
I won't discount others having issues and hopefully KS will have those sorted soon.
Though I have not driven as many laps as others here, I've discovered a few interesting aspect in handling.
So far I've had to throw every expectation of what the comparative cars in AC felt like and do a complete 're-learn'.
A good example is the Aston Martin.
You really have to turn in very early and aggressively attack the corners on that initial turn-in or it simply will not rotate. It just wants to keep under-steering right off the circuit.
The Porsche rear end seem to be easily unsettled by curbing stones, so you really have to straighten the car up before hitting those.
The Acura is good everywhere.
Those are the three cars I've driven so far....and only for about four laps each, so this is not some grand observation.
 
I have to say that after finally starting the career mode, the Lamborghini Supertrofeo is probably my favorite car in the game at the moment (though I certainly didn't try all of them yet). Fun to drive, handles great, great FFB.
 
Not if one of them was made by SMS though :p

Only thing wrong with each studios ( including ISI ) realistic physics is they are all different :p

edit:
Developers of commercially released games or applications will pay Epic a 5 percent royalty on gross revenue above $3,000 per product, per quarter..

Think if since 1998 simulation studios put up 5% a year each to develop a engine together....
Pros: too many to list
Cons: .....................
 
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