Assetto Corsa: Dream Pack DLC with Nurburgring Nordschleife released

Assetto Corsa Nurburgring Nordschleife Dream Pack.jpg

Kunos Simulazioni has officially released the 1.1 update along with the long-awaited Dream Pack DLC for Assetto Corsa.


The 1.1 update weights, rather fittingly, 1.1GB, and brings several improvements to one of the most popular simulators around.

The press release lists, most notably, improvements to the graphics department (particularly in terms of optimization and post-processing effects) and to the game's AI.

SEE ALSO: Buy an Assetto Corsa Steam Key for only 34,99 Euros

Furthermore, the update brings a flag and rules system and new overcast weather conditions.
You can check out the full changelog for the 1.1 update right here:

Changelog Assetto Corsa 1.1
  • Added ai-hints
  • New penalty system
  • Added Kick Quorum to the server
  • Fixed sound pops and clicks for some cars engines
  • Fixed traction control sound events
  • Fixed Tatuus FA01 limiter sound
  • Improved sound dynamics under load for some cars
  • Launcher: more graceful handling of missing/problematic content
  • Launcher default theme: personal best time grid filtering by car/track added
  • Fixed blank resolution box
  • Fixed missing sound events
  • Fixed crashes volume
  • Reworked envelopment for interior and exterior sounds
  • Higher exterior volume for surround speaker configurations
  • Fixed tyre fake shadows in slowmo replay
  • Improved AI
  • Added custom head movements per car (driver3d.ini)
  • Driver helmet/head now cast shadows in onboard camera
  • Added custom weather selection
  • Improved Pedals App
  • Rendering performance optimizations
  • Particle rendering optimiziations
  • Render Stats form now features units
  • Added "final" damage for high speed impacts
  • Added quality settings to replay that allow up to 4x longer replays
  • Fixed driver shift preload animation at race start
  • Fixed camera car not using FOV value
  • Fixed AI choosing wrong (slow) tyres
  • Updated FMod to 1.05.13
  • Updated Fmod SDK project (minor envelopment improvements)
  • Tweaked exterior reverb parameters
  • Tweaked envelopment values for some sound events
  • Improved positional surface sounds
  • Fixed wind and tyre rolling noise
  • Fixed doppler effect for rev limiter and horn
  • Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
  • AI race starts greatly improved
  • Fixed wrong shadow resolution when moving through F6 camera car cameras
  • Fixed graphics not following dynamic track grip levels in Multiplayer
  • Fixed "fast" height evaluation for validating setup ignoring tyre pressure
  • FPS caps is now compatible with the new 1ms resolution timer
  • Suicidal server admins are now a protected species and not allowed to kick themselves anymore
  • Adjusted fuel consumption for most of the cars
  • UI now understand fuel range relative to car and track and adjust maximum race lap count
  • automatically for quick races and race weekends against the AI
  • Added 4WD simulation in drivetrain.ini
  • Added live axle suspension geometry
  • [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if
  • damage is used.
  • AC now support multiple configurations on circuits
  • A to B gameplay options for hillclimb tracks and specific circuits that support.
  • Tyre pressures can now be shown in digital_instruments.ini
  • Limited static weather situations can now be selected from the UI. Weather is also moddable.
  • Time Attack now has a global multiplier that controls the amount of time available for the first
  • checkpoint.
  • Customizable TrackIR rotation range.
  • Chat window now supports full Unicode charset

Update 1: First community made screenshots and videos are already uploaded to our media gallery here.
 
Can anyone please explain to me what the "Added custom head movements per car (driver3d.ini)" means? I played this yesterday for a bit and was hoping to get something along the lines of look to apex. It just seems odd how you can lock your vision to the horizon (vertical head movement) but no way to have head movements look to the left/right.
 
  • Deleted member 130869

I finally got my Sauber :). A lot of areas of the game need improvement/fixing still, but for hotlapping it's fine although I wish it was more than just that.

Quite a handful when you need to go around slower corners or twisty bits. In the C9 and 787B I lap Spa in 2:13 despite the 787B being grossly outmatched in the speed department.

 
... I can't wait to see a mod from the greatest sim racing modder, mr. kimmo. (don't bother asking me to make one, cause I know I don't have the talent nor knowledge). But you, you are a great modder who is capable of doing better content than kunos ever dreamed with. The modding tools from kunos are the same for everyone, so take advantage of the high quality shaders and physics, and give us perfect modded content.

But yea, we won't see that, since you're still advertising how great content you did 10 years ago.. now that a sim racing game that comes with better graphics and great physics.. you stay put and unjustifiably criticize the work of others.

That's me!

Hi, i must say that this week I made a decision to never create anything for AC, not scratch build not conversions, just nothing. So if you see my work in AC so it's illegal. It seems that this AC is worst than rFactor 1, it's like somebodys hobby and far away from pro simulator. Ugh!
 
That's me!

Hi, i must say that this week I made a decision to never create anything for AC, not scratch build not conversions, just nothing. So if you see my work in AC so it's illegal. It seems that this AC is worst than rFactor 1, it's like somebodys hobby and far away from pro simulator. Ugh!

I'm happy for you man. Does this mean you will no longer post in the AC forum?
 
That's me!

Hi, i must say that this week I made a decision to never create anything for AC, not scratch build not conversions, just nothing. So if you see my work in AC so it's illegal. It seems that this AC is worst than rFactor 1, it's like somebodys hobby and far away from pro simulator. Ugh!
Yep easy way out. After seeing all his accusations to Kunos cancelled out, he must retreat with the tail between his legs.

Good job kimmo.
 
AC 1.1 is really good. Huge update from 1.0. The sound is noticably better. All of a sudden i'm getting 300fps at the same graphics settings (mid 80's before 1.1) All the new cars were done extremely well, but that P1 is truely spectacular. It is easy to see from the DLC and 1.1 update how passionate the development team is over at kuno's. 5/5 stars.

Kimmo get lost. you are entitled to your opinion but you are out of control. Your remarks are really unnecessary
 
Kimmo get lost. you are entitled to your opinion but you are out of control. Your remarks are really unnecessary
I have already gone but you seem to miss me. I'll add that the next time I turn on Steam so Assetto Corsa leaves the machine and does not come back. rFactor 1 was similar than AC, I never found it as good enough for me. At first AC looks ok but after this week I can not even start the game because I am afraid that the whole machine goes crazy.

So The DreamPack 1.1 was more like a Nightmare Pack 6.6.6, thank God they didn't released it yesterday Friday 13th LOL

Do not mention my name in this connection, do not ask me anything so I stay away, thank you!

Yours!
SimbinMan
 
Optimum = 100% grip. So these are perfect conditions which will not occur in real world. You should set Old + 15*C (it's most real and average temp for Nurburgring as Aris wrote in AC forums - even during hot August) and road tires on both LaF and P1 as trofeo tires are actually slick tires.
Then try to do 6:40 in P1 or LaF ;-)
The Pirelli Trofeo R is the optional tire on the P1 (and i assume on the LaFerrari as well), it's a slick with minimum cuts, but it's legal...
 
chuffed, best £7.33 spent. core game still being worked on but it's gradually improving improving. good stuff.
colours do look too bright, as already mentioned.

thought f1 gtr would be quicker - seems way slower than the 458gt2 around spa for example, which surprised me. still a cracking model.
 
There are issues with the filters on the Post-Processing side. For some turning on Post-Processing makes everything bright, over-blown and white (as if everything is covered in frost). They are working on this and the fix may tone down the brightness for you as well. However, since they have fixed it so I can run in DSR while having SLI enabled, the Post-Processing takes too much of frame rate toll. So at the moment I don't miss it (unless I drop down to native 1080p).

Note: Holding down Page Down or Page Up will allow you to adjust the contrast. May want to play with that to tone down the brightness.

<snip>
colours do look too bright, as already mentioned.
</snip>
 
You are terribly informed <mod edit>

sema-2014-pirellis-p-zero-line-street-track.jpg

These are Trofeo R's, pretty extreme, barely any thread, but legal for road use.

In this video here you can see the difference between a P1 running Pzero Corsa's and on Trofeo's (which is the optional tire whether you like it or not <mod edit>).

<mod note: There's no need to speak to other members like that>
Again, far from a slick still. <mod edit>

<mod note: There's no need to speak to other members like that>
 

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