Assetto Corsa V1.0 RC Released

1966270_10203023400459911_3311129012728166647_o.jpg

Kunos Simulazioni has released version 1.0.0 Release Candidate for Assetto Corsa, which has been long anticipated for AC's early access participants. Today we celebrate!

Buy Assetto Corsa directly from our webshop here (premium members pick it up with 10% discount here)

1.0.0 RC Patch Notes
  • Assetto Corsa is now feature complete
  • General bugfixing and performance optimizations
  • Visual damages enabled
  • Aero damage implemented for all cars
  • Engine damage implemented for all cars
  • Suspension damage implemented for all cars
  • Tyre Damage System
  • Pit stop implemented for online races
  • Multiplayer improvements
  • New audio engine implemented
  • New post processing effects enabled, heat shimmering, god rays etc
  • New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
  • New car : Ferrari 458 GT2
  • New car : Ferrari LaFerrari
  • New car : Lotus 2 Eleven GT4
  • New car : Lotus Evora GTE Carbon
  • New car : Lotus Exige S
  • New car : Lotus Exige V6 CUP
  • New car : Mercedes AMG SLS GT3
  • New car : Shelby Cobra 427SC
  • New track : Silverstone National
  • New track : Spa Francorchamps
  • New track : Trento Bondone hillclimb
  • Audio sample improvements and volume balancing
  • Added track reverb zones
  • Fixed Traction Control always engaged in particular conditions
  • TC and ABS factory settings now work properly
  • Tuned distance filter and attenuation for exterior sounds
  • Balanced performances for GT2/GT3 cars
  • Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
  • Improvements on digital instruments cockpits for various cars
  • Added track sound reverb
  • Added different sounds for car to car, car to objects and car to track collisions
  • Improvements on automatic gearbox on various cars
  • All the tracks have been improved and updated with collidable objects
  • Overall interior samples volume correction and balance
  • Overall exterior samples volume correction
  • Tuned wind and tyre rolling volumes and curves
  • Tuned kerb pitch and volume according with speed
  • Tuned ambience(crowd) volume
  • Tuned interior and exterior gearshift sounds
  • Steer animations for Ferrari 458 S3
  • Small fix on the front Pagani Zonda R tyres
  • LOD4 implemented to increase framerate performances
  • Drivetrain damage for cars with H shifter gearboxes.
  • Traction control sound now works for all cars
  • Showroom bugfixing and improvements
  • Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80C
  • Career now available
  • New 3D driver models
  • BMW Z4 GT3 aero balancing, rear wings stalls more on low values
  • New TCP/UDP server
  • All tyres have graining and blistering enabled
  • All tyres have rim radius
  • Fixed all F1 cameras for all vehicles
  • Fixed all F6 cameras for all vehicles
  • GUI improvements
  • Driver animations improvements
  • Replay now records the current leaderboard
  • Oculus DK2 support
  • Single player Qualify improved
1.0.1 Patch Notes
  • Fixed Oculus IPD reading
1.0.2 Patch Notes
  • Corrected KTM X BOW factory ABS setting to non enabled.
  • Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013
  • Corrected setup options for Alfa Romeo Giulietta Q.V. 2013
  • Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013
  • Corrected flames position for Mercedes SLS AMG GT3
1.0.3 Patch Notes
  • Triple screen rendering fixes
  • Launcher default theme: server listing behavior change on server selection
  • Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
  • updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
  • fixed audio.ini missing opponents volume value
  • fixed opponents volume and attenuation
  • reworked distance attenuation management
  • tweaked exterior reverb
  • fixed wind volume curve
  • fixed interior sounds spatial position (for surround configurations)
  • fixed exterior sounds envelopment
  • fixed surfaces sounds envelopment
  • tweaked overall throttle crossfading
  • fixed SLS idle sound and some crossfades
  • overall volume balancing
1.0.4 Patch Notes
  • fixed server not properly freeing slots leading to many "no slot available" messages
  • known issue: engine sound missing when session starts (camera rotates around the car)
  • fixed interior engine sound went muffled in the previous update
  • fixed digital clicks coming from AI during fast coast/load transitions
  • fixed sound clipping (tuned compressor when many cars are involved)
  • fixed opponents distance attenuation
  • fixed positional sounds for skids
  • improved overall volume balance
  • fixed some bodywork samples playing when still
  • fixed some sample loops
  • improved engine spatial position depending of real car engine position
  • improved LaFerrari low freq for interior sounds
1.0.5 Patch Notes
  • Fixed acServerLaunchers not serializing Tyre Blankets option
  • Fixed "Force On" ABS and TC settings not working as expected
  • (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
  • Fixed server not sending the right JSON and not showing up properly in LAN
  • Fixed some problems with showroom rendering
  • Time Attack : time stops while in pause
1.0.6 Patch Notes
  • Launcher default theme: fix for opponent skin selection method
  • Launcher default theme: fix for special event opponent level
  • updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
  • exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
  • fixed missing backfires for some cars
  • optimized FMod thread occupancy
  • Lotus 98T qualifying turbo and engine rev damage balancing
1.0.7 Patch Notes
  • Updated FMOD project (SDK\Audio folder)
  • Fixed Fmod error handle caused huge log file (and stuttering in some cases)
  • Improved overall volume balance
  • Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
  • Optimized average number of channels used in FMod with many opponents
  • Balance adjustments on BMW Z4 GT3 performance
  • Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
  • Mercedes SLS GT3 Traction Control and ABS levels corrections
1.0.8 Patch Notes
  • Audio hotfix
  • Fixed career intro issue
1.0.9 Patch Notes
  • Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch
  • Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE!
  • improved distance attenuation for opponents
  • fixed skid volume
Known issues
  • "No sound for mod cars", because of new sound engine (Fmod), no workaround yet
  • "Main Gui not in he middle screen" (tripple screen setups), workaround
  • Game crash after clicking 'Tyre Tester' ingame app

Assetto Corsa is now sure to be one of the best racing sims available, if you have not yet tried it, we recommend you do so. With an excellent selection of cars, laser scanned tracks, and true to life physics, and support which will continue after the final release AC is sure to be an excellent sim for years to come.

Join the discussion in our AC forums, and get racing in our Assetto Corsa Racing Club! While you're at it, why not check out some awesome videos and screenshot in our AC gallery?
 
Last edited by a moderator:
I am pretty happy with this so far, but I may blast the installation and have Steam rebuild it. I have some mods in it that I am not so sure work well and at times they freeze my computer.

For the sound, I am going to cut them some slack. They'll need time to fine tune it.

The New Corvette has no engine sound at all, but it drives well. But it's like driving the Tesla.
The damage I can do without for now. I got hit by the ai from behind, just a tap and I got this Amiga like low res spiderweb windshield crack. For a tiny tap?

I did a GT3 race and it was fun, but I got into a scrap at Eau Rouge and the car became undrivable. I think I'll turn damage off until it is better fine tuned.


yes AC is a SIM !!! did you ever watch a real race on spa ,,eau rouge is a killer :roflmao:
 
agree .. I was expecting something little bit more finished .. this seems to be very beta in all departments .. I guess it is gonna be one of those WIP until Not Supported :) but still

AUDIO: not as good as it could be and bugged right now. I really like external sound on replay cameras 5,6,7 on some cars (Lotus 98T f.e.)

FFB: kind of ok, missing slider for wheel weight or at least implementation of different wheel ressistance in differend speed. One of best in interpreting weight transfers.

GRAPHICS: as a GSCE and GTR Evo guy I don`t have any problems here .. I don`t fancy alomost any of those PP filters though ..

DAMAGE: meh ..

PHYSICS: hard to say .. from all sims I have it is probably easiest one to drive but without feeling that it is wrong ..and that is good I guess :)

CONTROLS: still not happy with mapping my buttons (POV not working, cant assign both paddles and seq.shiffter to shifting)

CONTENT: good, would like to have more cars in same class to build up more complete grid but that will be here soonish .. Tracks, you can never have enough tracks :) But content is well made and diverse.

FEEL: from my most played sims it is on last place in regards of feel .. lacking feel of speed (same FOV and camera settings as in other ones), everything feels like there is something between me and the car

I like the game but at this mmnt it is almost only about hotlaps for me ..

Sorry about all that complaining, lets play :)

sense of speed not good ? maybe change fov settings ?
 
Did anyone tried the Alfa Romeo Giulietta on Spa? My AC crashes during load, acs.exe has stopped responding.
Will test some other tracks when I get home. Maybe time for RC1.0 bug report thread.
But probably will be better to report back on the AC forums, was to lazy to create an account overthere.

Cheers
 
Finally had a chance to run the ERC1 and I am very impressed with quite a few things.
I cannot believe how well it runs on older hardware at ultra levels. I'm running 1920x1080 max AA and AF with all settings to max. I have zero problems with framerates on a not so cutting edge GTX670. That's mega and speaks volumes about what those guys have done in the 'push' to this point.
The tracks look much more polished as well...not that there was anything wrong with them before.
I took the 458 out to SPA with every settings at max and never had a single stutter.
Turn the ABS, TC and other aids off and that car absolutely turns into a different 'animal' by the way.
It's a blast to drive it fast.
The FFB feel quite a bit more optimized than previous versions....much more pointed.
Some little things still need addressing but most are too small to even be bothered with (flames etc...). The sound samples could use a bit more variety not much, just things like unstable combustion pops and over-run backfires..
All-in-all a good sim by Kunos and Company.
I like it.
 
To me is the opposite, it was running better before, but since it is that good for mostly everyone else I do not mind that much. I will have to tweak it more I guess.
might want to do a fresh install ,without the car mods
and remove documents map ,and restart steam after update before playing
car mods are useless anyway and need all to be updated

did a fresh install and afterwards added all trackmods i collected so far,,runs much better as before
even with post processing high/ultra ,,while before i had to leave it off to keep FPS high
 
that post about career mode just got my expectations up a bit. And if it's still not perfect we can always trust our lovely modders right?
Kunos just grab your time I will patiently wait to see your fantastic game develop even further
 
The FFB strenght decreased after the update for me.
Using a Fanatec GT3 RS.
Had to increase FFB gain by 45% in the options to restore to previous response levels. More gain results in FFB clipping and is not desireable.
Tested with settings on the wheel lcd and FFB options in menu and ingame.

Anybody with same issue? Any workaround at this time?
 
The FFB strenght decreased after the update for me.
Using a Fanatec GT3 RS.
Had to increase FFB gain by 45% in the options to restore to previous response levels. More gain results in FFB clipping and is not desireable.
Tested with settings on the wheel lcd and FFB options in menu and ingame.

Anybody with same issue? Any workaround at this time?

I used to run a very low FFB gain in my G27. I do not remember the exact value, but I think I had it around 40%-50%.

After updating AC I reduced the gain to 45% and I have a similar response. So if they have change the overall strength, it is not by much.
 
The FFB strenght decreased after the update for me.
Using a Fanatec GT3 RS.
Had to increase FFB gain by 45% in the options to restore to previous response levels. More gain results in FFB clipping and is not desireable.
Tested with settings on the wheel lcd and FFB options in menu and ingame.

Anybody with same issue? Any workaround at this time?

I agree, the FFB has been tweaked since 2-3 updates ago and honestly has been weaker since those updates, but I only had to raise it by 10% on my Thrustmaster TX.
 
Sense of speed is not as good in AC as it is in some other games. Always been that way, has nothing to do with the FOV. R3E for the PC and Driveclub for the PS4 have the sense of speed done right.

for me the sense of speed was improved in 1.0rc
i enjoy accelerating now,,because i can feel it better as before

havent tried driveclub or need for speed ;)
and uninstalled all R3e products a while back
 
sense of speed not good ? maybe change fov settings ?

thanx, my fov is fine .. and it works in every other sim i`m playing .. i`m talking about single screen, tripple monitor is whole different story (but I don`t wanna have 3 screens on my table) ..

Ive just been running a grid of 10 cars on Spa on a I5 laptop at work with HD4000 graphics, it was pretty playable at 28fps, although low settings still looked good apart from the lack of AA.

playable and 28fps doesn`t get too much together :)
 
I tried the post processing effects yesterday in my low-spec computer and I could perfectly play at a consistent 29-30fps with no frame drops.

After all, 28fps is still better than the 24fps they show to you when you pay 10 euros in the cinemas.
Well that is completely different thing... Yes your brain will cheat you so 24+ fps seems to you like fluent movement... But you are not playing with your eyes.. You can feel it... Just like in shooter games.. And you can feel difference between 30, 50 or 90 fps and you can feel so much when 90fps drops to 40... so 28 is not enough..if it work for you, have fun of course.. I personally rather don't play if game: A. runs below 40-50 fps (ideally 90+), B. doesn't offer change FOV option (like many console ports have trend to do)
 

Latest News

What brands would you like to see with more engagement in simracing?

  • Ferrari

    Votes: 43 43.0%
  • Porsche

    Votes: 34 34.0%
  • BMW

    Votes: 37 37.0%
  • McLaren

    Votes: 24 24.0%
  • Toyota

    Votes: 39 39.0%
  • Intel

    Votes: 13 13.0%
  • AMD

    Votes: 20 20.0%
  • Gigabyte

    Votes: 9 9.0%
  • IBM

    Votes: 9 9.0%
  • Elgato

    Votes: 10 10.0%
  • Microsoft

    Votes: 22 22.0%
Back
Top