Assetto Corsa v1.5 Released

Paul Jeffrey

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Assetto Corsa V1.5 Pitstops.jpg

Kunos Simulazioni have just made available the much anticipated version 1.5 of Assetto Corsa for Windows PC.


The new update is available to download now via the Steam network and contains a number of impressive improvements to both the visual and technical side of the title.

WATCH LIVE: First gameplay live on Twitch TV.

Version 1.5 brings some interesting and highly requested new features to the title, not least of which is the new pitstop functionalities allowing fuel and tyre changes as well as damage repair in both single and multiplayer environments. This is big news for racing fans and will no doubt add another layer of immersion to the racing title.

On the physics side of things all cars in game have now been upgraded to bring all vehicles in line and using the latest tyre model introduced recently allowing "more realistic load sensitivity, a variable grip curve after peak, closer performance level between compounds, a brand-new surface and core heating model as well as more realistic heating operation range."

Released alongside this new update is the second free bonus pack to be released for the sim which brings Black Cat County, a new fictional road course as well as 3 new cars in the form of the Corvette C7 Stingray, Ford Mustang and Fiat Abarth 595.

Full Changelog for Assetto Corsa v1.5:
  • New Abarth 595esseesse and S1, S2 upgrades
  • New Ford Mustang GT 2015
  • New Corvette C7 Stingray
  • New Black Cat County track
  • Nurburgring gp circuit updated
  • Nurburgring gp circuit now with 4 layouts
  • Silverstone circuit updated
  • Monza circuit updated
  • Spa circuit updated
  • Nurburgring Nordschleife circuit updated
  • Nurburgring Nordschleife endurance cup layout added
  • Mugello circuit updated
  • Magione circuit updated
  • Imola circuit updated
  • Drift circuit updated
  • Vallelunga circuit updated
  • Vallelunga classic layout added
  • Vallelunga circuit (all layouts) now has 24 car slots
  • Activated time progression in Multiplayer
  • All cars updated to Tyre Model 7
  • Pitstop are now available in single player races
  • Damage is now visible in Multiplayer mode for remote cars
  • Launcher: steam overlay support disabled due to stability issues
  • Launcher: re-instated multi-process mode for CEF due to stability issues
  • Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
  • Fixed Lamborghini Miura gearbox damage
  • Updated drivetrain upshift and downshift timings for all cars
  • F6 inside cameras use internal sounds
  • Free camera now honours distance multiplier for sound attenuation
  • Of all Drivable cameras only Cockpit uses internal sounds
  • Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
  • Gearshift sound shares engine volume
  • Backfire sound shares engine volume
  • Fixed car sound when bottoming out
  • Realtime app shows lapped guys (blue) and lapping guys (green)
  • Fixed FuelLapEvaluation function
  • Fixed fuel consumption on turbo engines
  • Fixed inconsistency on UI tech specs
  • Modding : added FormCamera functionality to associate internal/external soundset
  • Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
  • Modding : added Digital Instrument KERS_CHARGE (percentage)
  • Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
  • Modding : added Digital Instrument CURRENT_LAP
  • Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
  • Modding : added Digital Instrument AMBIENT_TEMP
  • Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
  • Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
  • Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
  • All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
  • All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
  • Changed all tyres flex and pressure relation.
  • Changed all tyres footprint and pressure relation
  • Modified global aero efficiency with yaw angle. Works on all cars
  • Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
  • Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
  • All GT2/GT3 cars now have minimum height 55mm
  • 200,400,500,1000,2000 meters drag circuits now available
  • Modding : ksPreviewBuilder added to sdk/dev folder
  • Python Interface:
    • initFont(fontfamily, italic, bold)
    • setCustomFont(fontfamily, italic, bold)
    • getCameraMode()
    • setCameraMode(acsys.CM)
    • getCameraCarCount(carId)
    • setCameraCar(F6 camera index, carId)
    • focusCar(carId)
    • getFocusedCar()
    • getServerName()
    • getServerIP()
    • getServerHttpPort()
    • getServerSlotsCount()
    • isCarInPitline(carId)
    • isCarInPit(carId)
    • isConnected(carId)
    • getCarBallast(carId)
    • getCarState(carId)
    • eKersCharge
    • eKersInput
  • totally revamped backfire system (will not break mods)
  • added new F1 "dash camera" and "Chase camera #2"
  • CameraManager : fixed issue globalCameraIndex
  • Fixed Camera selection on Replay Interface
  • Fixed CameraApp to reflect Dash and Chase changes
  • Fixed Camera system messages
  • Fixed Random camera wrong cameras + message
  • added CameraOnBoard offset to avoid car parts on view
  • added new driver model with lod
  • added Fuel Lut to solve issues with several cars gauges
  • SharedMemory : added new members
  • SPageFilePhysics
    • float turboBoost = 0;
    • float ballast = 0;
    • float airDensity = 0;
  • SPageFileGraphic
    • int isInPitLine = 0;
    • float surfaceGrip = 0;
  • SPageFileStatic
    • float maxTurboBoost = 0;
    • float airTemp = 0;
    • float roadTemp = 0;
    • bool penaltiesEnabled = false;
    • float aidFuelRate = 0;
    • float aidTireRate = 0;
    • float aidMechanicalDamage = 0;
    • bool aidAllowTyreBlankets = false;
    • float aidStability = 0;
    • bool aidAutoClutch = false;
    • bool aidAutoBlip = false;
  • fixed several cars still featuring dashboard "floating" digits
  • fixed car scraping volume
  • added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
  • improved camber calculations
  • improved tyre heating on low friction surfaces (grass,sand etc)
  • added new "Tyres" app
  • Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
  • Ford GT40 fuel tank position fixed
  • revamp of all digital displays and script
  • revamp of analogue gauges
  • Lamborghini Huracan GT3 3D model tweaks
  • Lotus Exige S model tweaks
  • Various LOD fixes across the entire vehicle content
  • BMW M3 GT2 3D model tweaks
  • Roof on the LaFerrari is now customizeable
  • Emissive values tweaked on some cars to improve visibility with PP off
  • Various skin issues fixed
  • PP preset improvements
  • Improved AI behavior in traffic
Don't forget to check out our RaceDepartment Assetto Corsa forum for all latest news and discussion.

Our Racing Club offers daily quality racing across a selection of cars and tracks within the sim.

Have you tried the new update yet? How do you find the new cars? Enjoying v1.5? Let us know in the comments section below!
 
about those micro-stuttering : i have them too on my 980ti, but have them since a few builds (even with my old GTX 670). The Nordschleife-TVCams also have some shakeiness. Not to mention that bugged MotionBlur in some views which is in there for quite some time.

So, Kunos, if you are done with your PR-Stunt and finished with database-editing the poll, it's time for some serious work :sneaky:
About that shakiness of the camera's. ...that can be easily edited out in some cfg file. It was getting on my nerves too. I just forgot which one and I am on my Smartphone now but someone in here sure knows or I will have a look today. If you look at my Sky Speed View camera sets for Spa and Ie Mans in the misc resources tread, you will notice no wobbling cam movement at all just steady like on a tripod.
 
Does anyone else think this new fantasy track and the American cars are a missed oppurtunity?

I was hoping for something along the lines of Festival der Geschwindigkeit but with an American bent.




 
I dont think that they should consider the VR for the moment. The game needs other things more important than the support to a 800€ device. In a "complete" game that would be acceptable, but at the moment AC needs updates that keep people on the game. Just before the update the multiplayer was almost dead, the single player is not the most enjoyable since the AI is not good enough. I know that they are already working on the AI and the multiplayer and imho they (and us) should focus on new features that could give a longer life to the game. I'm not complaining at all about kunos' work, but i just don't want them to listen too much the community, cause that could be the wrong direction. We need main features, then they can focus on the VR imho. Maybe i'm wrong and everyone here will buy the VR, i actually don't know. Am i wrong?
 
developing a game for the mass-market and supporting a device for the niche market .... not sure if that really fits a small company which indeed should have an other focus (e.g. longer life to the game)

i (as a developer) would try to get payed dearly (from the VR-Device publisher) to supply a employee for coding VR-Support to the game... and with that money.....hire a new sound designer :p
 
I think vr support is extremely important for the longevity of the sim. Not something that kunos should be working right now, but it's worth considering that 2 years from now vr will be a lot more common. Implementing even basic vr within by the end of this year or first half of 2017 should definitely be important. lack of its support could discourage people from coming back to the sim. Triple screens are rare too, but lack of multi monitor support can kill people's desire to drive in an old sim once they already invested into hardware and got used to the support in other sims.
 
i never really understood the "hype" about this VR-Glasses. Even if they would cost 100 bucks.... i have to wear a BIG device on my head, seeing nothing else (where are the buttons on the wheel again?! :whistling:) and they seem to flicker and cost performance.

So, what's really good about'em ?
 
I think vr support is extremely important for the longevity of the sim. Not something that kunos should be working right now, but it's worth considering that 2 years from now vr will be a lot more common. Implementing even basic vr within by the end of this year or first half of 2017 should definitely be important. lack of its support could discourage people from coming back to the sim. Triple screens are rare too, but lack of multi monitor support can kill people's desire to drive in an old sim once they already invested into hardware and got used to the support in other sims.
I do not agree. The VR is way too expensive right now and i don't think they will release a new version (which must be cheaper....way cheaper) in the next year and a half. This game need more features, not VR support imho.
 
I don't know about you guys, but vr is so much cheaper than spending £100,000 on a new house. Because that's how much money any of my friends would have to spend to have triples. Vr is a dream come true to anyone who was forced to use a single 22'' screen like me. problem is that once someone starts driving e.g. Iracing in vr then going back to low fov and 2d image 'might' be a problem.

2 years from now we will see cheaper designs than two competing headsets we have now, probably something that is more suited to seated/simulation experience than motion controls. Solutions like OpenVR should make it much easier for other, smaller firms, to enter the market, because hardware manufacturers wouldn't have to design software to go along with it. And even if that's not the case, finding a used vr set won't break a bank.
 
I don't know about you guys, but vr is so much cheaper than spending £100,000 on a new house. Because that's how much money any of my friends would have to spend to have triples. Vr is a dream come true to anyone who was forced to use a single 22'' screen like me. problem is that once someone starts driving e.g. Iracing in vr then going back to low fov and 2d image 'might' be a problem.

2 years from now we will see cheaper designs than two competing headsets we have now, probably something that is more suited to seated/simulation experience than motion controls. Solutions like OpenVR should make it much easier for other, smaller firms, to enter the market, because hardware manufacturers wouldn't have to design software to go along with it. And even if that's not the case, finding a used vr set won't break a bank.
VR imho is overrated atm. Who drive on iracing will always prefer to be faster and to be faster you need a monitor or a triple monitor. I saw iracing drivers with a triple screen for 700€, i dont see 100,000 anywhere. It's 3 times more expensive than what they said it would be, i'd rather buy a better monitor atm.
 
I don't know about you guys, but vr is so much cheaper than spending £100,000 on a new house. Because that's how much money any of my friends would have to spend to have triples. Vr is a dream come true to anyone who was forced to use a single 22'' screen like me. problem is that once someone starts driving e.g. Iracing in vr then going back to low fov and 2d image 'might' be a problem.

2 years from now we will see cheaper designs than two competing headsets we have now, probably something that is more suited to seated/simulation experience than motion controls. Solutions like OpenVR should make it much easier for other, smaller firms, to enter the market, because hardware manufacturers wouldn't have to design software to go along with it. And even if that's not the case, finding a used vr set won't break a bank.
You even forgot that people need a kickass pc to use the vr properly.
 
A HMD at 1080p per eye, 90fps (should probably actually split 2560x1600 in half or something though to have squarer fov), is no more pixels per second than triple 1080p monitors at 60fps though.

VR is really comparable to triple screens for sims in cost & hardware requirements, the main difference is you can't use the VR for other stuff, extra monitors are useful for any pc task (programming, graphics art, whatever)
 
Getting a 'kickass' pc to use vr properly is a requirement now. What is a top of the range pc now will be midrange in two years. Sims don't have ridiculous requirements anyway and dk2 users reported 25-35% lower performance as opposed to a single screen. it's essentially the same hardware requirement you have for triple screen. Right now, on my outdated pc, I get constant 150fps in AMS. Do you really think I wouldn't be able to run that same software in vr at constant 90fps?

I saw iracing drivers with a triple screen for 700€, i dont see 100,000 anywhere.

Because you obviously didn't even read my post. Tell me, where can I find a 3 bedroom house, here in UK, for €700? Like I said, in order to have triple screens I need to buy at least a £100,000 house and off the top of my head any guy I know is in the same boat.

Or maybe you're one of those 16-19 guys that still live with their parents and they have their own room so they can add as many monitors as they want? Tell me, how do you think your wife/girlfriend would react if you wanted to have a spare room for yourself and equip it with **** that takes so much space she can't even store her freaking clothes there anymore?
 
Getting a 'kickass' pc to use vr properly is a requirement now. What is a top of the range pc now will be midrange in two years. Sims don't have ridiculous requirements anyway and dk2 users reported 25-35% lower performance as opposed to a single screen. it's essentially the same hardware requirement you have for triple screen. Right now, on my outdated pc, I get constant 150fps in AMS. Do you really think I wouldn't be able to run that same software in vr at constant 90fps?



Because you obviously didn't even read my post. Tell me, where can I find a 3 bedroom house, here in UK, for €700? Like I said, in order to have triple screens I need to buy at least a £100,000 house and off the top of my head any guy I know is in the same boat.

Or maybe you're one of those 16-19 guys that still live with their parents and they have their own room so they can add as many monitors as they want? Tell me, how do you think your wife/girlfriend would react if you wanted to have a spare room for yourself and equip it with **** that takes so much space she can't even store her freaking clothes there anymore?
Dude, my house costs €150,000 and I have a complete attic for my rig available....only not the budget for VR or triple screen. ...so I bought me a 25inch second hand 100hz monitor for €110 and use my 12 year old 20inch pnp 75hz monitor as second screen.
I bought my €800 computer (Pavilion i7 quad-core) a few years ago with some extra money I made at work due to good results. No triple monitors, no VR, no wheel just a 360 gamepad....and you know what? I have spent over 1500 amazing hours in AC, mostly modding but also racing on my 2 little screens. Why? Because all of my budget goes to the kids, the bills and anything we need to make it to the end of the month. Living Assetto Corsa is not about having VR goggles or tripple monitors, it's about exercising your passion for race cars through the best game available for it with the means you have. Don't go whining what you don't have, enjoy what you do have and make the best out of it. I admit to be dreaming too of a hightech rig someday but when I finally will be able to afford one I will probably not care about that anymore and book our honeymoon that my wife deserves. In the meanwhile I will still have enjoyed AC to the fullest and got my name well known as(skin) modder in this sim racing world of Assetto Corsa and Racedepartment.
 
Getting a 'kickass' pc to use vr properly is a requirement now. What is a top of the range pc now will be midrange in two years. Sims don't have ridiculous requirements anyway and dk2 users reported 25-35% lower performance as opposed to a single screen. it's essentially the same hardware requirement you have for triple screen. Right now, on my outdated pc, I get constant 150fps in AMS. Do you really think I wouldn't be able to run that same software in vr at constant 90fps?



Because you obviously didn't even read my post. Tell me, where can I find a 3 bedroom house, here in UK, for €700? Like I said, in order to have triple screens I need to buy at least a £100,000 house and off the top of my head any guy I know is in the same boat.

Or maybe you're one of those 16-19 guys that still live with their parents and they have their own room so they can add as many monitors as they want? Tell me, how do you think your wife/girlfriend would react if you wanted to have a spare room for yourself and equip it with **** that takes so much space she can't even store her freaking clothes there anymore?
First of all, i'm speaking about why devs shouldn't focus on the VR, u are attacking me...as far as i know, u seem the 16 yo here. Even if the cost of the VR is comparable to the triple monitor, that doesn't mean that anyone can afford it. Now, i said what i had to say. We do not agree, i don't care. Just hope that Kunos won't follow this path, cause, as i said before, IMHO is the wrong one.
 
First of all, i'm speaking about why devs shouldn't focus on the VR, u are attacking me...as far as i know, u seem the 16 yo here.
And I am speaking why implementing VR can be a very important aspect if Kunos wants to keep up the longevity of the title couple of years from now. If you think I attacked you, then consider as even, because you used the same ad hominem, but instead you decided to do it in the same sentence where you tried to portray yourself as a reasonable one...
Even if the cost of the VR is comparable to the triple monitor, that doesn't mean that anyone can afford it.
I didn't say it is affordable. I was pointing out the hypocrisy of the position 'vr so rare kunos shouldn't focus on its implementation'. Assetto Corsa supports extremely rare triple monitor setup. It supports even more rare Direct Drive wheels which cost thousands of pounds. Saying that VR is a niche product and Kunos should ignore it flies in the face of other decisions made by that developer. I was also responding to the naive presupposition that VR support is not going to become an important feature within AC's shelf life. When I talked about the space required for triple screen I was pointing out that there are indeed VERY good practical reasons why people want to use VR.

Just hope that Kunos won't follow this path, cause, as i said before, IMHO is the wrong one.
As opposed to giving us more cars? I would love to live in a magical land where Kunos actually adds features that people requested for over a year, but that's clearly not happening. I mean we can have hope, but we should probably be honest about the fact that Kunos doesn't care about adding any more features to what they already have. But we can always have some hope, which is why I mentioned that I persopnally would expect them to do something about VR at the end of this year or in 2017. That's more than enough to implement most features community is asking for. If it doesn't happen by the start of 2017 then it's safe to say Kunos doesn't follow your path either, just like they didn't follow that path before.
 

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