Automobilista 2 | V1.0.5.5 And Nürburgring Pack Now Available

Paul Jeffrey

Premium
It's here! Reiza Studios have finally finished the little bits of extra polish, and now the Nurburgring Nordshliefe DLC is here for Automobilista 2!

We've been waiting with bated breath for this mammoth track track to come to Automobilista 2, and now that time is here folks - new track, and it's probably the biggest and best of them all.

As an added bonus, Reiza Studios has also wrapped up the new DLC in yet another sizeable game update - adding further tweaks, refinements and improvements to the simulation - details of which can be found below:

CONTENT
  • Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)

GENERAL
  • Fixed reverse grid in Championship mode

UI & HUD
  • Added Vehicle Selection filters
  • Fixed track image anchors on lobby details page
  • Fixed 'Left Monitor Bezel Width Right' input
  • Added Credits screen to UI
  • Fixed various missing / incorrect filters for cars & tracks

PHYSICS & FFB
  • Fixed coordinate conversion when reading SETA contact patch offset
  • Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
  • Fixed minor road noise confribution being partially unequally handled on front right wheel
  • Fixed issues with Mini FFB using new profile
  • Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
  • Adjusted tire treads for adittional longitudinal slip in rain race tires
  • Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
  • Adjusted default diff settings & roll bar values for Porsches
  • Revised low rev band torque curves & suspension rates for GT cars
  • Adjusted Porsche Cayman suspension travel & helper spring deflection length
  • Fixed error in main driveline syntax (potentially improves rear differential functionality)
  • Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
  • Reduced engine inertia in GT3/GT4 cars
  • Slightly increased engine inertia for Group A cars
  • Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
  • Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
  • Further revised suspension rates on all GT3 / GT4 cars
  • Fixed Mercedes AMG GT3 camber range for front wheels
  • Minor adjustment to StockCar 2020 CoG height & aero
  • Reduced Copa Fusca FFB Max force and raised stactic ride height by 1cm
  • Reduced F-Reiza FFB max force

AI
  • Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
  • Improved AI player avoidance in situations where more than one player is present (MP)
  • AI callibration pass for GT / Stock / Prototypes
  • Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
  • Reduced aggression scalars for tintop series

AUDIO
  • Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
  • Fixed McLaren 570S GT4 missing sound in Chase view.
  • Increased bottoming sound effect for GT3s & GT4s

TRACKS
  • Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
  • Imola: added DRS zones triggers as per latest GP configuration
  • Added drone animations to Velocittá, Velopark, VIR
  • Fixed rain blockers at VIR
  • Adjusted Nurburgring GP TV cameras

VEHICLES
  • McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
  • Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
  • Camaro GT4R - Corrected samll sidewindow material
  • Fixed Porsche Cup 4.0 rear tire dimensions
  • Added damage, dangling parts & dirt map for Fusca (all variants)


Notes from the developer:

IMPORTANT! The latest physics modifications to GT3 / GT4 cars require a setup reset to default in setup UI to take effect - no need to delete all your settings, just go into the setup screen and click "Reset to Default" when choosing any of the new GT3 / GT4 cars added in v1.0.5.0 (other cars haven´t had setup range changes so shouldn´t need a reset).

IMPORTANT! As previously announced, with the release of the Nurburgring DLC Pack, the Nurburgring layouts included in the previous update are now only available for owners of the DLC or the packages that include it.

Our next game update towards the end of the month will add layouts combining variants of the modern track with the Nordschleife. Next year we also plan to include an historical version of the track to this pack, with no additional charge to those that already own it.



Original Source: Reiza Studios

Automobilista 2 is available now, exclusively on PC.

Check out the RaceDepartment Automobilista 2 sub forum for a place to hang out with fellow AMS 2 fans, share tips and tricks to maximise your experience with the simulation and grab all the latest news regarding the title.

AMS 2 Footer.jpg
 
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...again, if you try hard enough you’ll find flaws, even with the accelerated weather effects. Just imagine you can do 24hrs, all 4 seasons on one lap of Nords. The horror.

Back to some bugs not being fixed fast enough.

Or look at what’s being accomplished in such a short time.
- New engine
- Typical Reiza content - Brazilian exotics
- Mainstream content

Call me a fanboi, but some have found their pet peeve here and it is silly.
RF2, AC, ACC, R3E, iRacing etcetera all come with their flaws, you know what, you and me too.

glass half empty people...
nag, nag, nag
yes, we all know whats good and whats not.
No reason for continuous "mine is longer" comments.
If you have nothing to say and don't like it, please GO OUT

Glass filled with toxic fluid, man :p
 
nag, nag, nag
yes, we all know whats good and whats not.
No reason for continuous "mine is longer" comments.
If you have nothing to say and don't like it, please GO OUT

Glass filled with toxic fluid, man :p

Well I am all for freedom of speech, even if I don’t agree or might be offended (yes, that’s part of the package), but at some point - at least with games that are not completely broken scams - you only need to drive your pet peeve so far to be clear.

That some use each and every opportunity to repeat their ”must fix now” or “unfixable mess” issue each and every thread is just about kicking a dead horse, no it is just tiresome childish repetition with no constructive aim.

I can get the disappointment phase where you need to rub the publisher’s and developer’s noses into the poop they left on the carpet, but after that venting of initial frustration it is time to either move on or deal with it.

Pet peeve, or how I must stop being petty and move on.

...now I will stop and move on.
 
Wow I’m loving AMS2 so much right now. Really enjoying the GT3 Mclaren.

Anyone who’s struggling getting good ffb: I urge you to try NuScrorpii’s Heavy Messing file (from the official forums). It just requires a single variable to be edited (instructions in file). I get absolutely sublime ffb with this file.
can you share the link, i can't find it ?
 
Porsche gt3 is totally broken? In merc gt3 at nords you can abuse the kerbs in any which way you want and it just glides over them. Like the only way to upset that car is to drive into the kerb so hard the fronts come off the track. Which gives you "understeer". Meanwhile the porsche goes into pogostick mode just from mild cornering.

Does anyone else find the Mercedes and McLaren GT3 cars more prone to oversteer with the 1.0.5.5 update?
Lots of understeer. Just like all cars in ams2 at leas the merc gt3 really only turns with throttle. For some reason the car also seems to lock its rears constantly under braking. It does it even with something crazy like 69% front brake bias and lots of abs. It is almost impossible to take the first corner of nordschleife aggressively without the rear stepping out really suddenly. Probably yet another fix-it-someday ams2 thing. I'd guess the best way to drive that car is to turn off the abs and adjust the brake bias for each corner. Like 80% to the front for t1 at nords and 65% in some uphill corners... More on the front for downhill, more rear for uphill braking zones.
 
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Just curious - how are you assessing clipping? It doesn't seem to me like the in-game FFB meter can be trusted, because the FFB in AMS2 feels so much heavier than in other games when they're close to clipping, yet somehow the FFB meter doesn't show any clipping to speak of...?
For one, the FFB graph can tell if you're getting a flat signal at the extremes. The bars not that much anymore, the red (clipping) bar hasn't shown itself for ages. The second bar from right now seems to be 80-100% range, so it's not an obvious clipping indicator. The graph is not perfect, but close enough. Also (at least my) TX has a different pitched motor noise when it's struggling at its limits. I can basically hear clipping... And see voices... And should probably sleep more... :D

Edit: The horizontal (current) FFB bar also turns red when the signal gets "too loud", though that's a tough one to monitor while driving.
 
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Obrigado @reiza. :) Nice new tracks you have brought to us. :)

NOS:
Please add more paintings to the Nordschleife tarmac, it looks too bland.

With overcast weather enabled I have seen some shadows pop-ups with the marshalers next to the track.

Döttinger Höhe: track signs pop-ups on distance, fix the LOD (level of detail).

GP:
Random Helicopter pop-ups.


Please bring us more DTM 1992 cars! :)


 
Last edited by a moderator:
Wow I’m loving AMS2 so much right now. Really enjoying the GT3 Mclaren.

Anyone who’s struggling getting good ffb: I urge you to try NuScrorpii’s Heavy Messing file (from the official forums). It just requires a single variable to be edited (instructions in file). I get absolutely sublime ffb with this file.
Can I ask which wheel you are using ....
 

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