Knut Omdal Tveito
Premium
Im having some trouble getting my backfire to work:struggle:
What I've been doing so far is to export some mapped planar surfaces to 3DSIMED from 3DS Max. The settings I use here is:
-t1 diffuse texture
-No mip map
-Transp: Multiple with alpha=1
-Glass checked
-Animation: EVENT, freq=25, sequence=0,1,2.....
But it doesn't seem to work. Nothing shows ingame.
When I open the gmt in hexeditor the material looks different to other cars. (Instead of bfa.0.dds, mine reads bfa.dds???)
Am I doing something wrong here or should I maybe use another software for this job?
Any tips are highly appreciated! I'm really stuck:rain2:
EDIT: Forgot to mention I use three different materials:
Mat. Name:
<manufacturer>_<car>_backfire_1
<manufacturer>_<car>_backfire_2
<manufacturer>_<car>_backfire_3
GMT name: <manufacturer>_<car>_backfire.gmt
What I've been doing so far is to export some mapped planar surfaces to 3DSIMED from 3DS Max. The settings I use here is:
-t1 diffuse texture
-No mip map
-Transp: Multiple with alpha=1
-Glass checked
-Animation: EVENT, freq=25, sequence=0,1,2.....
But it doesn't seem to work. Nothing shows ingame.
When I open the gmt in hexeditor the material looks different to other cars. (Instead of bfa.0.dds, mine reads bfa.dds???)
Am I doing something wrong here or should I maybe use another software for this job?
Any tips are highly appreciated! I'm really stuck:rain2:
EDIT: Forgot to mention I use three different materials:
Mat. Name:
<manufacturer>_<car>_backfire_1
<manufacturer>_<car>_backfire_2
<manufacturer>_<car>_backfire_3
GMT name: <manufacturer>_<car>_backfire.gmt