Backfire.GMT problems

Im having some trouble getting my backfire to work:struggle:

What I've been doing so far is to export some mapped planar surfaces to 3DSIMED from 3DS Max. The settings I use here is:
-t1 diffuse texture
-No mip map
-Transp: Multiple with alpha=1
-Glass checked
-Animation: EVENT, freq=25, sequence=0,1,2.....

But it doesn't seem to work. Nothing shows ingame.

When I open the gmt in hexeditor the material looks different to other cars. (Instead of bfa.0.dds, mine reads bfa.dds???)

Am I doing something wrong here or should I maybe use another software for this job?

Any tips are highly appreciated! I'm really stuck:rain2:

EDIT: Forgot to mention I use three different materials:
Mat. Name:
<manufacturer>_<car>_backfire_1
<manufacturer>_<car>_backfire_2
<manufacturer>_<car>_backfire_3
GMT name: <manufacturer>_<car>_backfire.gmt
 

Latest News

What does easier access mean to you?

  • Free access

    Votes: 6 75.0%
  • Better structured events

    Votes: 2 25.0%
  • Better structured forum

    Votes: 3 37.5%
  • Standard game content

    Votes: 3 37.5%
  • No 3pa registration pages

    Votes: 3 37.5%
  • To casual

    Votes: 2 25.0%
  • Other, please post

    Votes: 1 12.5%
Back
Top