Tracks Begginer Blender user needs help implementing track

Hello everyone,

today I was approaching for the first time to blender software trying to create a custom track for assetto corsa but, when I saved the file to fbx extension and tried to importing it on kseditor, error pops up and I can't find a solution.

Blender project: download blend file

Capture.PNG


Capture.PNG



Could someone help me figuring out how to fix?
Thank you in advance
Marco
 
Last edited:
It is a pretty clear error message. your object named "Mesh Plane" has too many vertices. You either need to reduce the complexity of that object or split it into multiple small pieces.
 
It is a pretty clear error message. your object named "Mesh Plane" has too many vertices. You either need to reduce the complexity of that object or split it into multiple small pieces.
The result is quite the opposite. Instead, i tried to reduces the number of vertices creating less complex object but when exporting to ks editor I only see a black sphere. (no track, nothing..)
 
That is pretty much the norm on a first import. You have to assign material properties within kseditor, and also it defaults to black&white pp filter.
 

Latest News

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 170 66.4%
  • Physics and mechanics

    Votes: 112 43.8%
  • Competition and adrenaline

    Votes: 118 46.1%
  • Practice for real racing

    Votes: 44 17.2%
  • Community and simracers

    Votes: 70 27.3%
Back
Top